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+ | [[File:Angara.png|thumb|240px|Angara, the most populated continent, is connected to the continent of [[Gondowan]] to the southwest by the [[Gondowan Passage]] across a river.]]'''Angara''' (アンガラ大陸 ''Angara Continent'') is the northern central landmass on Weyard. The majority of the [[Golden Sun|first]] and [[Golden Sun: Dark Dawn|third]] ''Golden Sun ''games are set here. As a result, Angara appears to be the most densely populated continent in Weyard, and the majority of party members consider it their home. |
− | '''Angara''' is the northern central landmass on [[Weyard]], and where the majority of [[Golden Sun|the first game]] takes place. It's boundaries are: in the north; permanently frozen pack ice which joins it to the [[Northern Reaches]] and [[Prox]] (though the pack ice is not technically land). In the south; by the land locked [[Karagol Sea]]. In the East; by the Great Eastern Sea. In the West; by the Great Western Sea. |
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+ | ==Culture== |
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− | Angara contains the most settlements of any continent in [[Weyard]] and is arguably the most highly populated continent as well. One of the [[Elemental Lighthouses]], [[Mercury Lighthouse]], is located on this continent. Six of the eight main playable [[Adepts]] are encountered in Angara, while five of those six actually hail from there ([[Ivan]] hails from [[Contigo]] in [[Atteka]]). |
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+ | Angara features a multitude of settlements, ranging from quiet villages to bustling cities, some of which feature rather unique cultures. Most of them acted as city-states during Golden Sun and Golden Sun: The Lost Age. However, during the thirty years leading up to Golden Sun: Dark Dawn, many of the more prominent cities, such as Bilibin, have taken on expansionist goals and have grown into countries of various sizes. |
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− | |||
⚫ | The style of the towns in Angara is mostly based on Western European styles, thatch rooves, etc. The settlements in the far east of Angara resemble East Asia, notably China. Kalay, on the other hand, resembles the Near East to a certain degree, with the soldiers wearing turbans and the Arabian style roofs on the houses. |
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− | The [[Silk Road]] is a major trade route taken by merchants and travelers that starts in Eastern Angara in the town of [[Xian]], where silk is produced. It then goes through the Lamakan Desert, down through the South Western Region and Kalay, through Kalay Docks and around the western edge of the Karagol Sea, eventually to stop at the Town of [[Tolbi]] in North Gondowan. |
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==Geography and Climate== |
==Geography and Climate== |
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+ | Angara is bordered by oceans on three sides - the west, the east, and the north, although ice packs to the far north effectively link it to the [[Northern Reaches]] - and by [[Gondowan]] to the south, the two continents separated by the [[Karagol Sea]]. It is worth noting, however, that the city of [[Tolbi]] is considered part of Angara, despite being on the opposite side of the Karagol Sea. |
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− | The main geographic features of Angara are [[Kolima Forest]], [[Mogall Forest]] and the [[Lamakan Desert]], while the [[Goma Range]] of mountains bisects the continent and surrounds the desert. The north of the continent is extremely cold, while the majority is of temperate climate. The Lamakan Desert in the continent's East is renowned for being extremeley hot and dry. |
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+ | |||
+ | Angara is littered with mountain ranges that effectively isolate separate regions of the continent, although there are several ways to circumnavigate them. Most of Angara appears to be of temperate climate, although there are exceptions: The far north and mountainous regions appear to be perpetually snowbound, while the southeast is home to a notoriously hot desert. |
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+ | |||
+ | As a result of certain events near the end of Golden Sun: The Lost Age, Weyard's geography has begun to shift and change. Angara in particular, while the basic shape remains intact, looks significantly different between The Lost Age and Golden Sun: Dark Dawn. |
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+ | |||
+ | === Golden Sun and The Lost Age === |
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+ | The mountainous [[Goma Range]], in addition to encompassing the [[Lamakan Desert]] in the southeast, cuts the northernmost and southwestern regions of Angara off from the rest of the continent, although some caves are used to travel between these regions. Nestled in a junction in the western half of the Goma Range is [[Mt. Aleph]], a major landmark, and [[Vale]], the hometown of half of the protagonists from the first two games. |
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+ | |||
+ | Along the northeast edge of the continent is [[Kolima Forest]]. The rest of Angara appears to be prairies and light patches of forests separated by rivers, although falling [[Psynergy Stones]] have caused an [[Mogall Forest|unnatural forest]] to appear along the eastern edge of the continent. |
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+ | |||
+ | Due to the abundance of mountains, most of Angara's coastlines are made up of rocky cliffs. Ironically, those same mountains cut off the few beaches Angara has, creating isolated regions that can only be reached by sea. |
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+ | |||
+ | === Dark Dawn === |
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+ | Thirty years pass between the end of The Lost Age and the beginning of Dark Dawn. Combined with the rapid changes Weyard is experiencing, this means that Angara's layout is notably different. |
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+ | |||
+ | The Goma Range has begun breaking apart, particularly in the area that once separated [[Kalay]] and [[Bilibin]], and is now referred to as the [[Goma Plateau]]. The eastern portion of the mountain range is still mostly intact, but is now identified as the [[Khiren Mountains]]. This mountain range still overlooks the Lamakan Desert (or rather, what is left of the desert), as well as the recently revived, though originally arid, [[Ei-Jei]] region that makes up the majority of southern Angara. |
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+ | |||
+ | One of the more drastic changes to Angara's geography is that the entire Kolima Forest has been relocated farther east, effectively taking the place of the swamp that was originally there. The area formerly occupied by Kolima has since been filled with seawater and is now home to the [[Morgal]] region's new capital, [[Belinsk]]. On a related note, Angara's coastlines are now much more boat-friendly, although there are still some areas, such as [[Champa]], that can only be reached by ship. |
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+ | |||
+ | The Karagol Sea is no longer landlocked and connects to the oceans to both the west and the east, effectively cutting Gondowan off from Angara. To make matters worse, a rather curious change to Weyard is that many steep cliffs crossing the entire world have begun sprouting up. One of these cliffs runs right along the boundary between Angara and the Karagol Sea. |
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+ | |||
+ | It is worth mentioning that the recent geologic activity has unearthed many ancient ruins, some of which serve as shortcuts between otherwise-isolated regions. |
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==Overworld Regions== |
==Overworld Regions== |
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===Upper western region=== |
===Upper western region=== |
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− | The northwestern region of Angara encompassing [[Mt. Aleph]] and [[Sol Sanctum]], [[Vale]], [[Vault]], [[Lunpa ( |
+ | The northwestern region of Angara encompassing [[Mt. Aleph]] and [[Sol Sanctum]], [[Vale]], [[Vault]], [[Lunpa (village)|Lunpa]], West Lunpa Cave and the entrance to [[Goma Cave]]. It borders the lower western region and one can freely travel between the two regions once the bridge is repaired later in ''Golden Sun''. Before that, one must travel to the upper center and eastern regions. |
{|{{Bestihead}} |
{|{{Bestihead}} |
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− | |{{Besti|name=Amaze|HP=39|ATK=36|DEF=10|AGI=18|EXP=5|C=6|drop=Oil Drop}} |
+ | |{{Besti|name=Amaze|LVL=3|HP=39|ATK=36|DEF=10|AGI=18|EXP=5|C=6|Weak=[[File:Star jupiter.gif]]|drop=Oil Drop|Rate=1/16}} |
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− | |{{Besti|name=Bat|HP=30|ATK=30|DEF=4|AGI=20|EXP=2|C=3|drop=Herb}} |
+ | |{{Besti|name=Bat|LVL=3|HP=30|ATK=30|DEF=4|AGI=20|EXP=2|C=3|Weak=[[File:Star jupiter.gif]]|drop=Herb|Rate=1/16}} |
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− | |{{Besti|name=Slime|HP=32|ATK=34|DEF=6|AGI=10|EXP=4|C=4|drop=Herb}} |
+ | |{{Besti|name=Slime|LVL=3|HP=32|ATK=34|DEF=6|AGI=10|EXP=4|C=4|Weak=[[File:Star mars.gif]]|drop=Herb|Rate=1/16}} |
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− | |{{Besti|name=Vermin|HP=36|ATK=32|DEF=7|AGI= |
+ | |{{Besti|name=Vermin|LVL=3|HP=36|ATK=32|DEF=7|AGI=9|EXP=4|C=4|Weak=[[File:Star mars.gif]]|drop=Herb|Rate=1/16}} |
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− | |{{Besti|name=Wild Mushroom|HP=34|ATK=31|DEF=5|AGI=15|EXP=3|C=3|drop=Smoke Bomb}} |
+ | |{{Besti|name=Wild Mushroom|LVL=3|HP=34|ATK=31|DEF=5|AGI=15|EXP=3|C=3|Weak=[[File:Star mars.gif]]|drop=Smoke Bomb|Rate=1/32}} |
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− | |{{Besti|name=Zombie|HP=55|ATK=41|DEF=9|AGI=5|EXP=7|C=8|drop=Herb}} |
+ | |{{Besti|name=Zombie|LVL=4|HP=55|ATK=41|DEF=9|AGI=5|EXP=7|C=8|Weak=[[File:Star mars.gif]]|drop=Herb|Rate=1/16}} |
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===Upper center and eastern regions=== |
===Upper center and eastern regions=== |
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− | This region encompasses the exit to [[Goma Cave]], [[Bilibin]], the entrance to [[Bilibin Cave]], [[Bilibin Barricade]], [[Kolima]], [[Kolima Forest]], and the entrance to [[Kolima Bridge]]. When one firsts enters this region, the |
+ | This region encompasses the exit to [[Goma Cave]], [[Bilibin]], the entrance to [[Bilibin Cave]], [[Bilibin Barricade]], [[Kolima]], [[Kolima Forest]], and the entrance to [[Kolima Bridge]]. When one firsts enters this region, the far north region is accessible, and after curing [[Tret]] Kolima Bridge opens up to allow access to the Mid-eastern region. |
After making it through Bilibin Barricade, walk west along the stretch of horizontal land and search the forest at the end for the [[Turtle Boots]]. This is the only item in either game that can be found by searching the ground on the overworld map. |
After making it through Bilibin Barricade, walk west along the stretch of horizontal land and search the forest at the end for the [[Turtle Boots]]. This is the only item in either game that can be found by searching the ground on the overworld map. |
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{|{{Bestihead}} |
{|{{Bestihead}} |
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− | |{{Besti|name=Bat|HP=30|ATK=30|DEF=4|AGI=20|EXP=2|C=3|drop=Herb}} |
+ | |{{Besti|name=Bat|LVL=3|HP=30|ATK=30|DEF=4|AGI=20|EXP=2|C=3|Weak=[[File:Star jupiter.gif]]|drop=Herb|Rate=1/16}} |
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− | |{{ |
+ | |{{besti|LVL=5|name=Ghost|HP=56|ATK=38|DEF=12|AGI=12|EXP=9|C=9|Weak=[[File:Star jupiter.gif]]|drop=Oil Drop|Rate=1/16}} |
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− | |{{ |
+ | |{{besti|name=Rat|LVL=6|HP=49|ATK=52|DEF=27|AGI=15|EXP=14|C=17|Weak=[[File:Star mars.gif]]|drop=Herb|Rate=1/32}} |
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− | |{{ |
+ | |{{besti|name=Rat Soldier|LVL=6|HP=69|ATK=56|DEF=13|AGI=19|EXP=17|C=19|Weak=[[File:Star mars.gif]]|drop=Smoke Bomb|Rate=1/16}} |
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− | |{{ |
+ | |{{besti|name=Skeleton|LVL=5|HP=60|ATK=46|DEF=14|AGI=18|EXP=10|C=11|Weak=[[File:Star venus.gif]]|drop=Herb|Rate=1/16}} |
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− | |{{Besti|name=Zombie|HP=55|ATK=41|DEF=9|AGI=5|EXP=7|C=8|drop=Herb}} |
+ | |{{Besti|name=Zombie|LVL=4|HP=55|ATK=41|DEF=9|AGI=5|EXP=7|C=8|Weak=[[File:Star mars.gif]]|drop=Herb|Rate=1/16}} |
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This region is winter-locked and snowy. It encompasses the exit to [[Bilibin Cave]], [[Imil]], and [[Mercury Lighthouse]]. One must come here to complete the plot progression at Mercury Lighthouse before being able to move onward. |
This region is winter-locked and snowy. It encompasses the exit to [[Bilibin Cave]], [[Imil]], and [[Mercury Lighthouse]]. One must come here to complete the plot progression at Mercury Lighthouse before being able to move onward. |
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− | If you use a cheat device to make your character go through the mountains, you can see Angara and Gondowan in the winter time |
+ | If you use a cheat device to make your character go through the mountains, you can see Angara and Gondowan in the winter time, until you enter an area or fight a monster, after which the overworld map reverts to its basic state. |
{|{{Bestihead}} |
{|{{Bestihead}} |
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− | |{{ |
+ | |{{besti|name=Gnome|LVL=8|HP=85|ATK=73|DEF=15|AGI=38|EXP=29|C=40|Weak=[[File:Star mercury.gif]]|drop=Oil Drop|Rate=1/32}} |
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− | |{{Besti|name=Mauler|HP=109|ATK=99|DEF=27|AGI=24|EXP=37|C=45|drop=Nut}} |
+ | |{{Besti|name=Mauler|LVL=9|HP=109|ATK=99|DEF=27|AGI=24|EXP=37|C=45|Weak=[[File:Star mars.gif]]|drop=Nut|Rate=1/32}} |
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− | |{{ |
+ | |{{besti|name=Ooze|LVL=9|HP=72|ATK=72|DEF=19|AGI=30|EXP=26|C=40|Weak=[[File:Star mars.gif]]|drop=Herb|Rate=1/16}} |
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===Mid-eastern region=== |
===Mid-eastern region=== |
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− | This region encompass the exit to [[Kolima Bridge]], [[Fuchin Temple]], [[Fuchin Falls Cave]], and the entrance to [[Mogall Forest]]. Fuchin Temple is an optional location, but acquiring the Force Psynergy within helps you find your way through Mogall Forest easier. |
+ | This region encompass the exit to [[Kolima Bridge]], [[Fuchin Temple]], [[Fuchin Falls Cave]], and the entrance to [[Mogall Forest]]. Fuchin Temple and the waterfall grotto therein is an optional location, but acquiring the [[Force]] Psynergy within helps you find your way through Mogall Forest easier. |
{|{{Bestihead}} |
{|{{Bestihead}} |
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− | |{{ |
+ | |{{besti|name=Gnome|LVL=8|HP=85|ATK=73|DEF=15|AGI=38|EXP=29|C=40|Weak=[[File:Star mercury.gif]]|drop=Oil Drop|Rate=1/32}} |
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− | |{{ |
+ | |{{besti|name=Lizard Man|LVL=10|HP=129|ATK=106|DEF=31|AGI=30|EXP=42|C=52|Weak=[[File:Star mars.gif]]|drop=Nut|Rate=1/32}} |
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− | |{{Besti|name=Mauler|HP=109|ATK=99|DEF=27|AGI=24|EXP=37|C=45|drop=Nut}} |
+ | |{{Besti|name=Mauler|LVL=9|HP=109|ATK=99|DEF=27|AGI=24|EXP=37|C=45|Weak=[[File:Star mars.gif]]|drop=Nut|Rate=1/32}} |
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− | |{{Besti|name=Mole|HP=96|ATK=119|DEF=22|AGI=36|EXP=39|C=60|drop=Bramble Seed}} |
+ | |{{Besti|name=Mole|LVL=11|HP=96|ATK=119|DEF=22|AGI=36|EXP=39|C=60|Weak=[[File:Star mars.gif]]|drop=Bramble Seed|Rate=1/16}} |
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− | |{{ |
+ | |{{besti|name=Ooze|LVL=9|HP=72|ATK=72|DEF=19|AGI=30|EXP=26|C=40|Weak=[[File:Star mars.gif]]|drop=Herb|Rate=1/16}} |
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This large region encompasses the exit to [[Mogall Forest]], [[Xian]], [[Silk Road]], [[Altin]], [[Altin Peak]], and the entrance to [[Lamakan Desert]]. |
This large region encompasses the exit to [[Mogall Forest]], [[Xian]], [[Silk Road]], [[Altin]], [[Altin Peak]], and the entrance to [[Lamakan Desert]]. |
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− | + | If the player travels north of [[Xian]] along the vertical stretch of land and crosses a bridge to a small island, a random battle encounter with a [[Mars]] [[Djinni]] will ensue, the first possible overworld Djinn battle. |
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+ | |||
− | |||
{|{{Bestihead}} |
{|{{Bestihead}} |
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− | |{{ |
+ | |{{besti|name=Ape|LVL=15|HP=290|ATK=128|DEF=29|AGI=49|EXP=96|C=160|Weak=[[File:Star mars.gif]]|drop=Vial|Rate=1/4}} |
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− | |{{ |
+ | |{{besti|name=Bone Fighter|LVL=11|HP=122|ATK=131|DEF=35|AGI=52|EXP=51|C=63|Weak=[[File:Star venus.gif]]|drop=Sleep Bomb|Rate=1/32}} |
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− | |{{ |
+ | |{{besti|name=Death Head|LVL=12|HP=128|ATK=130|DEF=31|AGI=47|EXP=55|C=73|Weak=[[File:Star venus.gif]]|drop=Nut|Rate=1/16}} |
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− | |{{ |
+ | |{{besti|name=Dirge|LVL=11|HP=91|ATK=122|DEF=32|AGI=60|EXP=47|C=61|Weak=[[File:Star jupiter.gif]]|drop=Nut|Rate=1/16}} |
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− | |{{Besti|name=Mole|HP=96|ATK=119|DEF=22|AGI=36|EXP=39|C=60|drop=Bramble Seed}} |
+ | |{{Besti|name=Mole|LVL=11|HP=96|ATK=119|DEF=22|AGI=36|EXP=39|C=60|Weak=[[File:Star mars.gif]]|drop=Bramble Seed|Rate=1/16}} |
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− | |{{ |
+ | |{{besti|name=Spirit|LVL=11|HP=116|ATK=114|DEF=30|AGI=48|EXP=49|C=67|Weak=[[File:Star jupiter.gif]]|drop=Crystal Powder|Rate=1/32}} |
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− | |{{Bestiu|name=Corona|HP=355|ATK=144|DEF=41|AGI=76|EXP=173|C=210|drop=}} |
+ | |{{Bestiu|name=Corona|LVL=13|HP=355|ATK=144|DEF=41|AGI=76|EXP=173|C=210|Weak=[[File:Star mercury.gif]]|drop=|Rate=N/A}} |
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===Lower central region=== |
===Lower central region=== |
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− | This region encompasses the exit to [[Lamakan Desert]], [[Kalay]], the entrance to [[Kalay Tunnel]] that connects to Kalay, [[Kalay |
+ | This region encompasses the exit to [[Lamakan Desert]], [[Kalay]], the entrance to [[Kalay Tunnel]] that connects to Kalay, [[Kalay Docks]], and the northern entrance to [[Gondowan Cave]]. |
+ | North of the exit from the desert, a certain [[Vine|Venus Djinni]] can be found in a random encounter. Its location is either found on a circular island across a bridge or up a northern path along the Goma Range on a patch of brown and dark green ground. |
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− | After exiting the desert, cross a nearby bridge onto a circular island where a Venus Djinni can be battled and acquired in a random encounter. |
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{|{{Bestihead}} |
{|{{Bestihead}} |
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− | |{{Besti|name=Death Cap|HP=117|ATK=159|DEF=19|AGI=90|EXP=48|C=56|drop=Sleep Bomb}} |
+ | |{{Besti|name=Death Cap|LVL=15|HP=117|ATK=159|DEF=19|AGI=90|EXP=48|C=56|Weak=[[File:Star mars.gif]]|drop=Sleep Bomb|Rate=1/32}} |
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− | |{{ |
+ | |{{besti|name=Fighter Bee|LVL=14|HP=116|ATK=155|DEF=38|AGI=74|EXP=67|C=90|Weak=[[File:Star jupiter.gif]]|drop=Elixir|Rate=1/32}} |
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− | |{{Besti|name=Mad Vermin|HP=131|ATK=164|DEF=22|AGI=67|EXP=55|C=80|drop=Herb}} |
+ | |{{Besti|name=Mad Vermin|LVL=15|HP=131|ATK=164|DEF=22|AGI=67|EXP=55|C=80|Weak=[[File:Star mars.gif]]|drop=Herb|Rate=1/32}} |
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− | |{{Besti|name=Undead|HP=165|ATK=180|DEF=27|AGI=58|EXP=74|C=90|drop=Antidote}} |
+ | |{{Besti|name=Undead|LVL=15|HP=165|ATK=180|DEF=27|AGI=58|EXP=74|C=90|Weak=[[File:Star mars.gif]]|drop=Antidote|Rate=1/16}} |
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===Lower western region=== |
===Lower western region=== |
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This is where [[Tolbi]] is, and has shores on the Karagol Sea. South of Tolbi is the [[Gondowan Passage]], a bridge leading into [[Gondowan]], while northwest of Tolbi is [[Altmiller Cave]]. On the eastern side of the [[Karagol Sea]] is [[Gondowan Cave]], which is a passage to the other side of the Karagol Sea. |
This is where [[Tolbi]] is, and has shores on the Karagol Sea. South of Tolbi is the [[Gondowan Passage]], a bridge leading into [[Gondowan]], while northwest of Tolbi is [[Altmiller Cave]]. On the eastern side of the [[Karagol Sea]] is [[Gondowan Cave]], which is a passage to the other side of the Karagol Sea. |
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+ | |||
+ | West of Tolbi, south of the bridge to Altmiller Cave, is a forest along the west coast where a random battle with a [[Mercury Djinni]] may be encountered. |
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{|{{bestihead}} |
{|{{bestihead}} |
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− | |{{besti|name=Armored Rat|HP=147|ATK=193|DEF=79|AGI=60|EXP=77|C=100|drop=Herb}} |
+ | |{{besti|name=Armored Rat|LVL=18|HP=147|ATK=193|DEF=79|AGI=60|EXP=77|C=100|Weak=[[File:Star mars.gif]]|drop=Herb|Rate=1/32}} |
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− | |{{besti|name=Foul Dirge|HP=149|ATK=177|DEF=46|AGI=120|EXP=82|C=100|drop=Smoke Bomb}} |
+ | |{{besti|name=Foul Dirge|LVL=18|HP=149|ATK=177|DEF=46|AGI=120|EXP=82|C=100|Weak=[[File:Star jupiter.gif]]|drop=Smoke Bomb|Rate=1/32}} |
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− | |{{besti|name=Gnome Mage|HP=162|ATK=179|DEF=50|AGI=108|EXP=86|C=126|drop=Crystal Powder}} |
+ | |{{besti|name=Gnome Mage|LVL=18|HP=162|ATK=179|DEF=50|AGI=108|EXP=86|C=126|Weak=[[File:Star venus.gif]]|drop=Crystal Powder|Rate=1/16}} |
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− | |{{besti|name=Mad Mole|HP=156|ATK=197|DEF=23|AGI=62|EXP=71|C=88|drop=Bramble Seed}} |
+ | |{{besti|name=Mad Mole|LVL=18|HP=156|ATK=197|DEF=23|AGI=62|EXP=71|C=88|Weak=[[File:Star mars.gif]]|drop=Bramble Seed|Rate=1/32}} |
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− | |{{besti|name=Rabid Bat|HP=125|ATK=190|DEF=34|AGI=84|EXP=61|C=82|drop=Sleep Bomb}} |
+ | |{{besti|name=Rabid Bat (2)|link=Rabid Bat|LVL=17|HP=125|ATK=190|DEF=34|AGI=84|EXP=61|C=82|Weak=[[File:Star jupiter.gif]]|drop=Sleep Bomb|Rate=1/16}} |
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− | |{{ |
+ | |{{besti|name=Mercury Djinni (Hail)|link=Hail|LVL=18|HP=466|ATK=207|DEF=48|AGI=116|EXP=279|C=340|Weak=[[File:Star mars.gif]]|drop=|Rate=N/A}} |
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===South coastal region=== |
===South coastal region=== |
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− | This is the southern shoreline inaccessible from land during Golden Sun but accessible by sea during The Lost Age. It encompasses [[Champa]] and [[Ankohl Ruins]]. |
+ | This is the southern shoreline inaccessible from land during ''Golden Sun'' but accessible by sea during ''The Lost Age''. It encompasses [[Champa]] and [[Ankohl Ruins]]. Interestingly, this region changes dramatically between the two games: in the original, it is a grassy plain with a long beach coast; in the sequel, it is filled with forests, mountains and the locations mentioned above. |
− | {|{{ |
+ | {|{{bestihead}} |
− | |{{ |
+ | |{{besti|name=Alec Goblin|LVL=22|HP=147|ATK=190|DEF=48|AGI=91|EXP=126|C=146|Weak=[[File:Star jupiter.gif]]|drop=Smoke Bomb|Rate=1/32}} |
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− | |{{ |
+ | |{{besti|name=Death Cap|LVL=22|HP=117|ATK=159|DEF=19|AGI=90|EXP=48|C=56|Weak=[[File:Star mars.gif]]|drop=Sleep Bomb|Rate=1/32}} |
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− | |{{ |
+ | |{{besti|name=Dire Wolf|LVL=22|HP=155|ATK=186|DEF=44|AGI=101|EXP=118|C=114|Weak=[[File:Star mars.gif]]|drop=Weasel's Claw|img=Weasels Claw|Rate=1/32}} |
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− | |{{ |
+ | |{{besti|name=Ghost Mage|LVL=22|HP=161|ATK=168|DEF=43|AGI=86|EXP=80|C=110|Weak=[[File:Star jupiter.gif]]|drop=Bramble Seed|Rate=1/16}} |
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− | |{{ |
+ | |{{besti|name=Mad Vermin|LVL=22|HP=131|ATK=164|DEF=22|AGI=67|EXP=55|C=80|Weak=[[File:Star mars.gif]]|drop=Herb|Rate=1/32}} |
|- |
|- |
||
− | |{{ |
+ | |{{besti|name=Numb Ant|LVL=22|HP=101|ATK=172|DEF=57|AGI=91|EXP=111|C=111|Weak=[[File:Star mars.gif]]|drop=Bramble Seed|Rate=1/32}} |
|- |
|- |
||
− | |{{ |
+ | |{{besti|name=Ravager|LVL=22|HP=189|ATK=185|DEF=47|AGI=60|EXP=90|C=95|Weak=[[File:Star mars.gif]]|drop=Elixir|Rate=1/32}} |
+ | |- |
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⚫ | |||
|- |
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⚫ | |||
|} |
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===West coastal region=== |
===West coastal region=== |
||
− | This is the western coast of Angara that is not accessible from land during Golden Sun but accessible by sea during The Lost Age. It encompasses [[Loho]] and [[Angara Cave]] where one can acquire the [[Haures]] summon sequence. |
+ | This is the western coast of Angara that is not accessible from land during ''Golden Sun'' but accessible by sea during ''The Lost Age''. It encompasses [[Loho]] and [[Angara Cave]] where one can acquire the [[Haures]] summon sequence. |
+ | |||
+ | There is also a frozen coast of land similar to [[Kalt Island]], [[Tundaria]], the overworld around [[Prox]], and the overworld around Imil, located north of the mountains where Angara Cave is found. This coast can also be accessed by sea, and is across the mountains from Imil and the Mercury Lighthouse. |
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+ | |||
+ | Similarly to the south coastal region, this area changes dramatically between the two games; however, unlike the south coastal region, it had forests and a road leading partially into the snowy region north, though not all the way to the location mentioned above. However, in the second game, mountains, beaches, rivers, and the locations mentioned above are all added to the region. In addition, the road is slightly changed, and the two sections of the region are cut off by the mountains. |
||
A popular glitch in [[Golden Sun: The Lost Age]] is located here. It involves disembarking from your ship at the bottommost area of a particular beach at a certain angle, and allows you to walk most of the overworld land of Angara (except Bilibin, Imil, Kolima, Xian Regions in Angara and the Lalivero Region in Gondowan) as it was featured in Golden Sun (with a lot of locations missing and only Mt. Aleph, Vale, Imil, Mercury Lighthouse, Venus Lighthouse, and Babi's Lighthouse seen). |
A popular glitch in [[Golden Sun: The Lost Age]] is located here. It involves disembarking from your ship at the bottommost area of a particular beach at a certain angle, and allows you to walk most of the overworld land of Angara (except Bilibin, Imil, Kolima, Xian Regions in Angara and the Lalivero Region in Gondowan) as it was featured in Golden Sun (with a lot of locations missing and only Mt. Aleph, Vale, Imil, Mercury Lighthouse, Venus Lighthouse, and Babi's Lighthouse seen). |
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{|{{Bestihead}} |
{|{{Bestihead}} |
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− | |{{ |
+ | |{{besti|name=Pteranodon|LVL=31|HP=242|ATK=291|DEF=100|AGI=166|EXP=341|C=174|Weak=[[File:Star jupiter.gif]]|drop=Nut|Rate=1/16}} |
|- |
|- |
||
− | |{{ |
+ | |{{besti|name=Slayer|link=Assassin monster line|LVL=31|HP=220|ATK=300|DEF=90|AGI=158|EXP=344|C=254|Weak=[[File:Star jupiter.gif]]|drop=Sleep Bomb|Rate=1/32}} |
|- |
|- |
||
− | |{{ |
+ | |{{besti|name=Talon Runner|LVL=31|HP=228|ATK=303|DEF=88|AGI=159|EXP=367|C=215|Weak=[[File:Star jupiter.gif]]|drop=Bramble Seed|Rate=1/32}} |
|- |
|- |
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− | |{{ |
+ | |{{besti|name=Wargold|LVL=31|HP=202|ATK=303|DEF=78|AGI=181|EXP=321|C=226|Weak=[[File:Star jupiter.gif]]|drop=Oil Drop|Rate=1/16}} |
|- |
|- |
||
− | |{{ |
+ | |{{besti|name=Wolfkin|LVL=31|HP=213|ATK=309|DEF=89|AGI=174|EXP=337|C=219|Weak=[[File:Star mars.gif]]|drop=Weasel's Claw|img=Weasels Claw|Rate=1/16}} |
|} |
|} |
||
+ | |||
+ | ==Real World Inspiration== |
||
⚫ | The continent may take its name from Angara, the ancient craton of Siberia, which originally was an independent continent. The style of the towns in Angara is mostly based on Western European styles, thatch rooves, etc. The settlements in the far east of Angara resemble East Asia, notably China. [[Kalay]], on the other hand, resembles the Near East to a certain degree, with the soldiers wearing turbans and the Arabian style roofs on the houses. |
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+ | |||
+ | {{Landmasses}} |
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[[Category:Places in Angara| ]] |
[[Category:Places in Angara| ]] |
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[[Category:Places]] |
[[Category:Places]] |
Revision as of 00:24, 18 September 2017
Angara (アンガラ大陸 Angara Continent) is the northern central landmass on Weyard. The majority of the first and third Golden Sun games are set here. As a result, Angara appears to be the most densely populated continent in Weyard, and the majority of party members consider it their home.
Culture
Angara features a multitude of settlements, ranging from quiet villages to bustling cities, some of which feature rather unique cultures. Most of them acted as city-states during Golden Sun and Golden Sun: The Lost Age. However, during the thirty years leading up to Golden Sun: Dark Dawn, many of the more prominent cities, such as Bilibin, have taken on expansionist goals and have grown into countries of various sizes.
Geography and Climate
Angara is bordered by oceans on three sides - the west, the east, and the north, although ice packs to the far north effectively link it to the Northern Reaches - and by Gondowan to the south, the two continents separated by the Karagol Sea. It is worth noting, however, that the city of Tolbi is considered part of Angara, despite being on the opposite side of the Karagol Sea.
Angara is littered with mountain ranges that effectively isolate separate regions of the continent, although there are several ways to circumnavigate them. Most of Angara appears to be of temperate climate, although there are exceptions: The far north and mountainous regions appear to be perpetually snowbound, while the southeast is home to a notoriously hot desert.
As a result of certain events near the end of Golden Sun: The Lost Age, Weyard's geography has begun to shift and change. Angara in particular, while the basic shape remains intact, looks significantly different between The Lost Age and Golden Sun: Dark Dawn.
Golden Sun and The Lost Age
The mountainous Goma Range, in addition to encompassing the Lamakan Desert in the southeast, cuts the northernmost and southwestern regions of Angara off from the rest of the continent, although some caves are used to travel between these regions. Nestled in a junction in the western half of the Goma Range is Mt. Aleph, a major landmark, and Vale, the hometown of half of the protagonists from the first two games.
Along the northeast edge of the continent is Kolima Forest. The rest of Angara appears to be prairies and light patches of forests separated by rivers, although falling Psynergy Stones have caused an unnatural forest to appear along the eastern edge of the continent.
Due to the abundance of mountains, most of Angara's coastlines are made up of rocky cliffs. Ironically, those same mountains cut off the few beaches Angara has, creating isolated regions that can only be reached by sea.
Dark Dawn
Thirty years pass between the end of The Lost Age and the beginning of Dark Dawn. Combined with the rapid changes Weyard is experiencing, this means that Angara's layout is notably different.
The Goma Range has begun breaking apart, particularly in the area that once separated Kalay and Bilibin, and is now referred to as the Goma Plateau. The eastern portion of the mountain range is still mostly intact, but is now identified as the Khiren Mountains. This mountain range still overlooks the Lamakan Desert (or rather, what is left of the desert), as well as the recently revived, though originally arid, Ei-Jei region that makes up the majority of southern Angara.
One of the more drastic changes to Angara's geography is that the entire Kolima Forest has been relocated farther east, effectively taking the place of the swamp that was originally there. The area formerly occupied by Kolima has since been filled with seawater and is now home to the Morgal region's new capital, Belinsk. On a related note, Angara's coastlines are now much more boat-friendly, although there are still some areas, such as Champa, that can only be reached by ship.
The Karagol Sea is no longer landlocked and connects to the oceans to both the west and the east, effectively cutting Gondowan off from Angara. To make matters worse, a rather curious change to Weyard is that many steep cliffs crossing the entire world have begun sprouting up. One of these cliffs runs right along the boundary between Angara and the Karagol Sea.
It is worth mentioning that the recent geologic activity has unearthed many ancient ruins, some of which serve as shortcuts between otherwise-isolated regions.
Overworld Regions
In terms of the gameplay, Angara can be separated into several regions defined by the wild monsters that can be randomly fought while traversing the continent.
Upper western region
The northwestern region of Angara encompassing Mt. Aleph and Sol Sanctum, Vale, Vault, Lunpa, West Lunpa Cave and the entrance to Goma Cave. It borders the lower western region and one can freely travel between the two regions once the bridge is repaired later in Golden Sun. Before that, one must travel to the upper center and eastern regions.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Amaze | 3 | 39 | 36 | 10 | 18 | 5 | 6 | Oil Drop | 1/16 | |
Bat | 3 | 30 | 30 | 4 | 20 | 2 | 3 | Herb | 1/16 | |
Slime | 3 | 32 | 34 | 6 | 10 | 4 | 4 | Herb | 1/16 | |
Vermin | 3 | 36 | 32 | 7 | 9 | 4 | 4 | Herb | 1/16 | |
Wild Mushroom | 3 | 34 | 31 | 5 | 15 | 3 | 3 | Smoke Bomb | 1/32 | |
Zombie | 4 | 55 | 41 | 9 | 5 | 7 | 8 | Herb | 1/16 |
Upper center and eastern regions
This region encompasses the exit to Goma Cave, Bilibin, the entrance to Bilibin Cave, Bilibin Barricade, Kolima, Kolima Forest, and the entrance to Kolima Bridge. When one firsts enters this region, the far north region is accessible, and after curing Tret Kolima Bridge opens up to allow access to the Mid-eastern region.
After making it through Bilibin Barricade, walk west along the stretch of horizontal land and search the forest at the end for the Turtle Boots. This is the only item in either game that can be found by searching the ground on the overworld map.
An apparent programming oversight causes your random battles to select the far stronger enemies of the enemy list normally fought in the lower eastern-and-central areas of Angara, rather than the weaker bestiary below, when you hug the top of the mountains a very short ways southeast of Bilibin Barricade and engage in battles, particularly at the lone tree to the right of the tiny patch of forest.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Bat | 3 | 30 | 30 | 4 | 20 | 2 | 3 | Herb | 1/16 | |
Ghost | 5 | 56 | 38 | 12 | 12 | 9 | 9 | Oil Drop | 1/16 | |
Rat | 6 | 49 | 52 | 27 | 15 | 14 | 17 | Herb | 1/32 | |
Rat Soldier | 6 | 69 | 56 | 13 | 19 | 17 | 19 | Smoke Bomb | 1/16 | |
Skeleton | 5 | 60 | 46 | 14 | 18 | 10 | 11 | Herb | 1/16 | |
Zombie | 4 | 55 | 41 | 9 | 5 | 7 | 8 | Herb | 1/16 |
Far north region
This region is winter-locked and snowy. It encompasses the exit to Bilibin Cave, Imil, and Mercury Lighthouse. One must come here to complete the plot progression at Mercury Lighthouse before being able to move onward.
If you use a cheat device to make your character go through the mountains, you can see Angara and Gondowan in the winter time, until you enter an area or fight a monster, after which the overworld map reverts to its basic state.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Gnome | 8 | 85 | 73 | 15 | 38 | 29 | 40 | Oil Drop | 1/32 | |
Mauler | 9 | 109 | 99 | 27 | 24 | 37 | 45 | Nut | 1/32 | |
Ooze | 9 | 72 | 72 | 19 | 30 | 26 | 40 | Herb | 1/16 |
Mid-eastern region
This region encompass the exit to Kolima Bridge, Fuchin Temple, Fuchin Falls Cave, and the entrance to Mogall Forest. Fuchin Temple and the waterfall grotto therein is an optional location, but acquiring the Force Psynergy within helps you find your way through Mogall Forest easier.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Gnome | 8 | 85 | 73 | 15 | 38 | 29 | 40 | Oil Drop | 1/32 | |
Lizard Man | 10 | 129 | 106 | 31 | 30 | 42 | 52 | Nut | 1/32 | |
Mauler | 9 | 109 | 99 | 27 | 24 | 37 | 45 | Nut | 1/32 | |
Mole | 11 | 96 | 119 | 22 | 36 | 39 | 60 | Bramble Seed | 1/16 | |
Ooze | 9 | 72 | 72 | 19 | 30 | 26 | 40 | Herb | 1/16 |
Lower eastern and center regions
This large region encompasses the exit to Mogall Forest, Xian, Silk Road, Altin, Altin Peak, and the entrance to Lamakan Desert.
If the player travels north of Xian along the vertical stretch of land and crosses a bridge to a small island, a random battle encounter with a Mars Djinni will ensue, the first possible overworld Djinn battle.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Ape | 15 | 290 | 128 | 29 | 49 | 96 | 160 | Vial | 1/4 | |
Bone Fighter | 11 | 122 | 131 | 35 | 52 | 51 | 63 | Sleep Bomb | 1/32 | |
Death Head | 12 | 128 | 130 | 31 | 47 | 55 | 73 | Nut | 1/16 | |
Dirge | 11 | 91 | 122 | 32 | 60 | 47 | 61 | Nut | 1/16 | |
Mole | 11 | 96 | 119 | 22 | 36 | 39 | 60 | Bramble Seed | 1/16 | |
Spirit | 11 | 116 | 114 | 30 | 48 | 49 | 67 | Crystal Powder | 1/32 | |
Corona (unique) | 13 | 355 | 144 | 41 | 76 | 173 | 210 | N/A | N/A |
Lower central region
This region encompasses the exit to Lamakan Desert, Kalay, the entrance to Kalay Tunnel that connects to Kalay, Kalay Docks, and the northern entrance to Gondowan Cave.
North of the exit from the desert, a certain Venus Djinni can be found in a random encounter. Its location is either found on a circular island across a bridge or up a northern path along the Goma Range on a patch of brown and dark green ground.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Death Cap | 15 | 117 | 159 | 19 | 90 | 48 | 56 | Sleep Bomb | 1/32 | |
Fighter Bee | 14 | 116 | 155 | 38 | 74 | 67 | 90 | Elixir | 1/32 | |
Mad Vermin | 15 | 131 | 164 | 22 | 67 | 55 | 80 | Herb | 1/32 | |
Undead | 15 | 165 | 180 | 27 | 58 | 74 | 90 | Antidote | 1/16 |
Lower western region
This is where Tolbi is, and has shores on the Karagol Sea. South of Tolbi is the Gondowan Passage, a bridge leading into Gondowan, while northwest of Tolbi is Altmiller Cave. On the eastern side of the Karagol Sea is Gondowan Cave, which is a passage to the other side of the Karagol Sea.
West of Tolbi, south of the bridge to Altmiller Cave, is a forest along the west coast where a random battle with a Mercury Djinni may be encountered.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Armored Rat | 18 | 147 | 193 | 79 | 60 | 77 | 100 | Herb | 1/32 | |
Foul Dirge | 18 | 149 | 177 | 46 | 120 | 82 | 100 | Smoke Bomb | 1/32 | |
Gnome Mage | 18 | 162 | 179 | 50 | 108 | 86 | 126 | Crystal Powder | 1/16 | |
Mad Mole | 18 | 156 | 197 | 23 | 62 | 71 | 88 | Bramble Seed | 1/32 | |
Rabid Bat (2) | 17 | 125 | 190 | 34 | 84 | 61 | 82 | Sleep Bomb | 1/16 | |
Mercury Djinni (Hail) | 18 | 466 | 207 | 48 | 116 | 279 | 340 | N/A | N/A |
South coastal region
This is the southern shoreline inaccessible from land during Golden Sun but accessible by sea during The Lost Age. It encompasses Champa and Ankohl Ruins. Interestingly, this region changes dramatically between the two games: in the original, it is a grassy plain with a long beach coast; in the sequel, it is filled with forests, mountains and the locations mentioned above.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Alec Goblin | 22 | 147 | 190 | 48 | 91 | 126 | 146 | Smoke Bomb | 1/32 | |
Death Cap | 22 | 117 | 159 | 19 | 90 | 48 | 56 | Sleep Bomb | 1/32 | |
Dire Wolf | 22 | 155 | 186 | 44 | 101 | 118 | 114 | Weasel's Claw | 1/32 | |
Ghost Mage | 22 | 161 | 168 | 43 | 86 | 80 | 110 | Bramble Seed | 1/16 | |
Mad Vermin | 22 | 131 | 164 | 22 | 67 | 55 | 80 | Herb | 1/32 | |
Numb Ant | 22 | 101 | 172 | 57 | 91 | 111 | 111 | Bramble Seed | 1/32 | |
Ravager | 22 | 189 | 185 | 47 | 60 | 90 | 95 | Elixir | 1/32 | |
Undead | 22 | 165 | 180 | 27 | 58 | 74 | 90 | Antidote | 1/16 |
West coastal region
This is the western coast of Angara that is not accessible from land during Golden Sun but accessible by sea during The Lost Age. It encompasses Loho and Angara Cave where one can acquire the Haures summon sequence.
There is also a frozen coast of land similar to Kalt Island, Tundaria, the overworld around Prox, and the overworld around Imil, located north of the mountains where Angara Cave is found. This coast can also be accessed by sea, and is across the mountains from Imil and the Mercury Lighthouse.
Similarly to the south coastal region, this area changes dramatically between the two games; however, unlike the south coastal region, it had forests and a road leading partially into the snowy region north, though not all the way to the location mentioned above. However, in the second game, mountains, beaches, rivers, and the locations mentioned above are all added to the region. In addition, the road is slightly changed, and the two sections of the region are cut off by the mountains.
A popular glitch in Golden Sun: The Lost Age is located here. It involves disembarking from your ship at the bottommost area of a particular beach at a certain angle, and allows you to walk most of the overworld land of Angara (except Bilibin, Imil, Kolima, Xian Regions in Angara and the Lalivero Region in Gondowan) as it was featured in Golden Sun (with a lot of locations missing and only Mt. Aleph, Vale, Imil, Mercury Lighthouse, Venus Lighthouse, and Babi's Lighthouse seen).
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Pteranodon | 31 | 242 | 291 | 100 | 166 | 341 | 174 | Nut | 1/16 | |
Slayer | 31 | 220 | 300 | 90 | 158 | 344 | 254 | Sleep Bomb | 1/32 | |
Talon Runner | 31 | 228 | 303 | 88 | 159 | 367 | 215 | Bramble Seed | 1/32 | |
Wargold | 31 | 202 | 303 | 78 | 181 | 321 | 226 | Oil Drop | 1/16 | |
Wolfkin | 31 | 213 | 309 | 89 | 174 | 337 | 219 | Weasel's Claw | 1/16 |
Real World Inspiration
The continent may take its name from Angara, the ancient craton of Siberia, which originally was an independent continent. The style of the towns in Angara is mostly based on Western European styles, thatch rooves, etc. The settlements in the far east of Angara resemble East Asia, notably China. Kalay, on the other hand, resembles the Near East to a certain degree, with the soldiers wearing turbans and the Arabian style roofs on the houses.
Landmasses of Weyard | |
---|---|
Continents | |
Angara • Atteka • Gondowan • Hesperia • Indra • Lemuria • Northern Reaches • Osenia • Tundaria | |
Islands | |
Atteka Inlet • E Tundaria Islet • N Osenia Islet • SE Angara Islet • Sea of Time Islet • SW Atteka Islet • West Indra Islet • Treasure Isle • Apojii Islands |