Angara is the northern central landmass on Weyard, and where the majority of the first game takes place. It's boundaries are: in the north; permanently frozen pack ice which joins it to the Northern Reaches and Prox (though the pack ice is not technically land). In the south; by the land locked Karagol Sea. In the East; by the Great Eastern Sea. And in the West; by the Great Western Sea.
Angara contains the most settlements of any continent in Weyard. One of the Elemental Lighthouses; Mercury Lighthouse, is located on this continent. Six of the eight main playable Adepts are encountered in Angara, while five of those six actually hail from there (Ivan hails from Contigo in Atteka and Sheba Hails from Anemos.
The Silk Road is a major trade route taken by merchants and travellers that starts in Eastern Angara in the town of Xian, where silk is produced, goes through the Lamakan Desert, down through the South Western Region and Kalay, through Kalay Docks amd around the western edge of the Karagol Sea, eventually to stop at the Town of Tolbi in North Gondowan.
Geography
The main geographic features of Angara are Kolima Forest, Mogall Forest and the Lamakan Desert, while the Goma Range of mountains bisects the continent and surrounds the desert. The north of the continent is extremely cold,
Towns and Settlements
Angara is home to many settelments, and is arguably the most highly populated continent in Weyard. This is a list of all the settelments in Weyard, in order of when they are encountered in Golden Sun, and Golden Sun: The Lost Age.
Upper Western
Upper Center
Far North
Mid Eastern
Lower Eastern
Lower Western
South Coast
West Coast
Other Human Built Areas
The Bilbin Barricade, a Small wall of wooden structures built by Bilbin to stop travellers going to Kolima so they may not be affected by power of the great tree, Tret.
Kolima Bridge, A bridge south of Kolima that initially block's passage to Fuchin Temple in Golden Sun, before the crisis in Kolima is resolved.
Lunpa Fortress, A series of Caves in the mountains north of Lunpa hollowed out and inhabited by the thieves there. it has historically been a living quarters for the Lunpa family.
Altin Peak, a vast mine that is entered from Altin and (usually) worked in by workers there. Presumably built by the residents of Altin.
Caves, Caverns and Other Features
West Lunpa Cave, a small cave just west of Lunpa that allows access to the town when the gate is closed. It contains a door that can be opened from the Lunpa side of the cave.
Goma Cave, a large cavern in the Goma Range that allow travel between the Upper Center and Upper Western Regions.
Bilbin Cave, a large cavern in the mountains north and west of Bilbin (an offshoot of the Goma Range) that allows travel between the Far North and Upper Center Regions.
Fuchin Falls Cave, a large complex cave that the monks of Fuchin Falls use as a testing grounds.
The Mountain Pass is a small pass through the mountains near Altin through which one can head East to Xian, North to Altin, or West to Lama Temple and the Lamakan Desert.
The Lamakan Desert contains two small, inconsequential caves, the latter of which is used to gain access to the Lower Western Region from the Desert.
Vault Cave is a medium sized cave underneath the town of Vault.
Vale Cave is a medium sized cavern accessed in the western area of Vale.
Gondowan Cave is a medium sized cave through which one can travel between Northen Gondowan and the South Western Region of Angara - It has an entrance in both continents.
Overworld Regions
In terms of the gameplay, Angara can be separated into several regions defined by the wild monsters that can be randomly fought while traversing the continent.
Upper western region
The northwestern region of Angara encompassing Mt. Aleph and Sol Sanctum, Vale, Vault, Lunpa, and the entrance to Goma Cave. It borders the lower western region and one can freely travel between the two regions once the bridge is repaired later in Golden Sun. Before that, one must travel to the Upper center and eastern regions.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Amaze | ?? | 39 | 36 | 10 | 18 | 5 | 6 | ?? | Oil Drop | ?? |
Bat | ?? | 30 | 30 | 4 | 20 | 2 | 3 | ?? | Herb | ?? |
Slime | ?? | 32 | 34 | 6 | 10 | 4 | 4 | ?? | Herb | ?? |
Vermin | ?? | 36 | 32 | 7 | 8 | 4 | 4 | ?? | Herb | ?? |
Wild Mushroom | ?? | 34 | 31 | 5 | 15 | 3 | 3 | ?? | Smoke Bomb | ?? |
Zombie | ?? | 55 | 41 | 9 | 5 | 7 | 8 | ?? | Herb | ?? |
Upper center and eastern regions
This region encompasses the exit to Goma Cave, Bilibin, the entrance to Bilibin Cave, Bilibin Barricade, Kolima, Kolima Forest, and the entrance to Kolima Bridge. When one firsts enters this region, the Far north region is accessible, and after curing Tret Kolima Bridge opens up to allow access to the Mid-eastern region.
After making it through Bilibin Barricade, walk west along the stretch of horizontal land and search the forest at the end for the Turtle Boots. This is the only item in either game that can be found by searching the ground on the overworld map.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Bat | ?? | 30 | 30 | 4 | 20 | 2 | 3 | ?? | Herb | ?? |
Ghost | ?? | 56 | 38 | 12 | 12 | 9 | 9 | ?? | Oil Drop | ?? |
Rat | ?? | 49 | 52 | 27 | 15 | 14 | 17 | ?? | Herb | ?? |
Rat Soldier | ?? | 69 | 56 | 13 | 19 | 17 | 19 | ?? | Smoke Bomb | ?? |
Skeleton | ?? | 60 | 46 | 14 | 18 | 10 | 11 | ?? | Herb | ?? |
Zombie | ?? | 55 | 41 | 9 | 5 | 7 | 8 | ?? | Herb | ?? |
Far north region
This region is winter-locked and snowy. It encompasses the exit to Bilibin Cave, Imil, and Mercury Lighthouse. One must come here to complete the plot progression at Mercury Lighthouse before being able to move onward.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Gnome | ?? | 85 | 73 | 15 | 38 | 29 | 40 | ?? | Oil Drop | ?? |
Mauler | ?? | 109 | 99 | 27 | 24 | 37 | 45 | ?? | Nut | ?? |
Ooze | ?? | 72 | 72 | 19 | 30 | 26 | 40 | ?? | Herb | ?? |
Mid-eastern region
This region encompass the exit to Kolima Bridge, Fuchin Temple, Fuchin Falls Cave, and the entrance to Mogall Forest. Fuchin Temple is an optional location, but acquiring the Force Psynergy within helps you find your way through Mogall Forest easier.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Gnome | ?? | 85 | 73 | 15 | 38 | 29 | 40 | ?? | Oil Drop | ?? |
Lizard Man | ?? | 129 | 106 | 31 | 30 | 42 | 52 | ?? | Nut | ?? |
Mauler | ?? | 109 | 99 | 27 | 24 | 37 | 45 | ?? | Nut | ?? |
Mole | ?? | 96 | 119 | 22 | 36 | 39 | 60 | ?? | Bramble Seed | ?? |
Ooze | ?? | 72 | 72 | 19 | 30 | 26 | 40 | ?? | Herb | ?? |
Lower eastern and center regions
This large region encompasses the exit to Mogall Forest, Xian, Silk Road, Altin, Altin Peak, and the entrance to Lamakan Desert.
Travel north of Xian along the vertical stretch of land and cross a bridge to a small island. You will encounter a Mars Djinni in a random battle which you can add to your collection if you defeat it.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Ape | ?? | 290 | 128 | 29 | 49 | 96 | 160 | ?? | Vial | ?? |
Bone Fighter | ?? | 122 | 131 | 35 | 52 | 51 | 63 | ?? | Sleep Bomb | ?? |
Death Head | ?? | 128 | 130 | 31 | 47 | 55 | 73 | ?? | Nut | ?? |
Dirge | ?? | 91 | 122 | 32 | 60 | 47 | 61 | ?? | Nut | ?? |
Mole | ?? | 96 | 119 | 22 | 36 | 39 | 60 | ?? | Bramble Seed | ?? |
Spirit | ?? | 116 | 114 | 30 | 48 | 49 | 67 | ?? | Crystal Powder | ?? |
Lower western region
This region encompasses the exit to Lamakan Desert, Kalay, the entrance to Kalay Tunnel that connects to Kalay, Kalay Dock, and the entrance to Gondowan Cave.
After exiting the desert, cross a nearby bridge onto a circular island where a Venus Djinni can be battled and acquired in a random encounter.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Death Cap | ?? | 117 | 159 | 19 | 90 | 48 | 56 | ?? | Sleep Bomb | ?? |
Fighter Bee | ?? | 116 | 155 | 38 | 74 | 67 | 90 | ?? | Elixir | ?? |
Mad Vermin | ?? | 131 | 164 | 22 | 67 | 55 | 80 | ?? | Herb | ?? |
Undead | ?? | 165 | 180 | 27 | 58 | 74 | 90 | ?? | Antidote | ?? |
South coastal region
This is the southern shoreline inaccessible from land during Golden Sun but accessible by sea during The Lost Age. It encompasses Champa and Ankohl Ruins.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Alec Goblin | ?? | 147 | 190 | 48 | 91 | 126 | 146 | ?? | Smoke Bomb | ?? |
Death Cap | ?? | 117 | 159 | 19 | 90 | 48 | 56 | ?? | Sleep Bomb | ?? |
Dire Wolf | ?? | 155 | 186 | 44 | 101 | 118 | 114 | ?? | Weasel's Claw | ?? |
Ghost Mage | ?? | 161 | 168 | 43 | 86 | 80 | 110 | ?? | Bramble Seed | ?? |
Mad Vermin | ?? | 131 | 164 | 22 | 67 | 55 | 80 | ?? | Herb | ?? |
Numb Ant | ?? | 101 | 172 | 57 | 91 | 111 | 111 | ?? | Bramble Seed | ?? |
Ravager | ?? | 189 | 185 | 47 | 60 | 90 | 95 | ?? | Elixir | ?? |
Undead | ?? | 165 | 180 | 27 | 58 | 74 | 90 | ?? | Antidote | ?? |
West coastal region
This is the western coast of Angara that is not accessible from land during Golden Sun but accessible by sea during The Lost Age. It encompasses Loho and Angara Cave where one can acquire the Haures summon sequence.
A popular glitch in Golden Sun: The Lost Age is located here. It involves disembarking from your ship at the bottommost area of a particular beach at a certain angle, and allows you to walk the overworld land of Angara as it was featured in Golden Sun.
Bestiary | ||||||||||
Monster Name | LVL | HP | ATK | DEF | AGI | EXP | Coins | Weakness | Drop | Drop Rate |
Pteranodon | ?? | 242 | 291 | 100 | 166 | 341 | 254 | ?? | Nut | ?? |
Slayer | ?? | 220 | 300 | 90 | 158 | 344 | 254 | ?? | Sleep Bomb | ?? |
Talon Runner | ?? | 228 | 303 | 88 | 159 | 367 | 215 | ?? | Bramble Seed | ?? |
Wargold | ?? | 202 | 303 | 78 | 181 | 321 | 226 | ?? | Oil Drop | ?? |
Wolfkin | ?? | 213 | 309 | 89 | 174 | 337 | 219 | ?? | Weasel's Claw | ?? |
Cultural References
The style of the towns in Agara is mostly based on Western European styles, thatch rooves, etc. Lord McCoy is the ruler of Bilbin in the North Central Region, and this suggests and The settlements in the far east of Angara resemble East Asia, notably China. While Kalay resembles the Near East to a certain degree, with the soldiers wearing turbans, and the Arabian style roofs on the houses.