Border Town is a town seen in Golden Sun: Dark Dawn. The town is named for its unique location, directly on the border of the two countries of Morgal and Bilibin. Because of its location, the town is essentially divided into two halves. During Dark Dawn, the border is closed due to conflict between the countries. However, if a player uses a Dream Leaf in the inn, the gates will open, leading to the Haures Summon. Northwest of Border Town is the Border Town Mine, which houses the Ulysses Summon.
Border Town is also the location that sells the useful boot, Knight's Greave.
- This town is essentially two towns: one in Bilibin and one in Morgal. As the nations involved become more hostile, the town is increasingly divided.
At one point, Border Town was a prosperous trading town. Following the events of the Morgal Revolution, Bilibin's leaders attempted to invade the newly independent country. To protect Morgal, King Volechek ordered that the Border Crossing the blocked off. This had several effects on the town: trading came to a standstill and at least one Morgal citizen, the son of the Innkeepers, was trapped on the Bilibin side of the town. By the time Matthew's party arrives, the citizens of the town have fallen into despair.
Matthew's group had come to Border Town in an attempt to meet with Kraden, as they believed he was traveling to Belinsk from Bilibin. However, they learn about the border's closing and realize that they won't be able to meet with Kraden anytime soon. While exploring their options, the group is approached by pirates under the command of Briggs. The pirates have a letter for Kraden, which they give to Matthew to read, as it concerns them as well. The letter asks that the Adepts assist Briggs in rescuing his son, Eoleo, who has been captured by Morgal forces.
The Adepts, especially Amiti, initially refuse, as Eoleo is a notorious pirate. They soon realize that they have no other option but to help Briggs at that point, though Amiti is still resistant. Rief points out that the Sanan royal, Hou Ju, is also imprisoned, and by helping Eoleo they may be able to free her. Amiti is willing to agree to help an innocent girl, and so the group leaves Border Town to meet Briggs in Port Rago. On the way out, they meet with a musician from Belinsk's minstrel band. After speaking to Matthew, the musician agrees to travel back to Belinsk so that the band will be able to play Arangoa Prelude, which will allow the Adepts to contact Sveta.
Border Town's Dream World
Dream Leaves have become particularly popular in Border Town, as they allow the citizens to dream of better days. If Matthew stays at the inn with a Dream Leaf in his inventory, he will enter a Dream World where the Morgal-Bilibin border is open. In the Dream World, Border Town is described by its citizens as a cultural crossroads between east and west, where humans and beastmen live in peace. Matthew will be able to cross the border into the Bilibin side of Border Town, allowing him to access a cave where the Haures summon may be found. If the player does not activate the event prior to the Grave Eclipse, the summon will be permanently lost.
|Shops of Border Town|
|Broad Axe||Axe||1400||Attack +50, Unleashes Critical Strike and Rolling Attack|
|Battle Mace||Mace||2600||Attack +56, Unleashes Power Charge and Critical Strike|
|Mail Cap||Helm||2000||Defense +23|
|File:Knight's Greave.gif Knight's Greave||Boot||2700||Defense +16, HP +5|
|Antidote||Consumable Item||20||Cures Poison and Venom from one Adept|
|Elixir||Consumable Item||30||Cures Sleep, Stun, and Delusion from one Adept|
|Herb||Consumable Item||10||Restores 50 HP to one Adept|
|Sacred Feather||Consumable Item||70||Temporary lowers monster encounter rate|
|Nut||Consumable Item||200||Restores 200 HP to one Adept|
|Potion||Consumable Item||1000||Restores all HP to one Adept|
|Mist Potion||Consumable Item||0000||Restores at least 300 HP to entire party|
|Psy Crystal||Consumable Item||1500||Restores all PP to one Adept|
|Water of Life||Consumable Item||3000||Revives a downed party member|
Sirocco: found in a small cabin on the Morgal side of town. Can only be reached by climbing down from the roof.