Champa Camp is a small settlement in Golden Sun: Dark Dawn, located on the shoreline of Angara, southeast of Champa.
Story[]
When the Grave Eclipse begins wreaking havoc on much of Angara, Champa was among the areas that were affected. Because Champa lacked the protections of Alchemy, the city was overrun by terrifying monsters. Though there were some casualties, the vast majority of the townspeople were able to escape on their boats with supplies. They traveled to an area out of the Eclipse's shadow, and created Champa Camp as a temporary settlement. Meanwhile, two Champans would remain in Champa to burn fires meant to ward off the monsters, as Obaba had chosen to remain in the city for unspecified reasons. Due to the necessity of wood as fuel for the fires, Champa Camp is made up of cloth tents rather than wooden houses.
Matthew's party of Adepts travels here during their quest to end the Grave Eclipse. Eoleo, Obaba's great grandson, is somewhat surprised to see the settlement, but the residents are cheered up by his arrival. After the townspeople notice the absence of Eoleo's father, Briggs, despite his ship being anchored off shore, Eoleo gathers the people in the Inn and informs them of Briggs's death as a result of the Eclipse. In return, Eoleo is informed of Obaba's decision to remain in Champa, and so the group travels to Champa to see her.
Vendors[]
The camp's inn costs 25 coins per adept.
Shops of Champa Camp | |||
Weapons | |||
Item | Class | Cost | Effect |
Great Sword | Long Sword | 7000 | Attack +90, Unleashes Critical Strike, Spin Strike, and Fearless Attack |
Great Axe | Axe | 5200 | Attack +80, Unleashes Power Charge, Critical Strike, and Berserk Rush |
Artifacts | |||
Silver Blade | Long Sword | 12000 | Attack +108, Unleashes Critical Strike, Spin Strike, and Acid Bath |
Crystal Rod | Staff | 13400 | Attack +106, Unleashes Gale Force, Spiral Assault, and Drown |
File:Spiked Knuckles.gif Spiked Knuckles | Knuckle | 8500 | Attack +109, Unleashes Force Off and Galactic Blow |
Armor | |||
Item | Class | Cost | Effect |
Armored Shell | Armor | 3600 | Defense +30 |
File:Knight's Helm.gif Knight's Helm | Helm | 4600 | Defense +33 |
Artifacts | |||
Mysterious Robe | Robe | 36500 | Defense +48, restores 20 HP and 10 PP per turn |
Mirrored Shield | Shield | 5200 | Defense +39, when used, may inflict Delusion on up to 3 enemies |
Items | |||
Item | Class | Cost | Effect |
Herb | Consumable Item | 10 | Restores at least 50 HP to one Adept |
Antidote | Consumable Item | 20 | Cures Poison and Venom from one Adept |
Elixir | Consumable Item | 30 | Restores at least 50 PP to one Adept |
Artifacts | |||
Potion | Consumable Item | 1000 | Restores all HP to one Adept |
Mist Potion | Consumable Item | 9000 | Restores at least 300 HP to entire party |
Psy Crystal | Consumable Item | 1500 | Restores all PP to one Adept |
Water of Life | Consumable Item | 3000 | Revives a downed party member |
Items[]
Djinn[]
Fugue: Use Slap to knock it off the tree. Then, go into the thin, partially-obscured trail of water between the canoe and the elevated land, south of the inn tent, and follow the shallow water counterclockwise.
Towns and villages in Golden Sun | |
---|---|
Vale • Vault • Bilibin • Kolima • Imil • Xian • Altin • Kalay • Tolbi • Lunpa • Suhalla • Lalivero | |
Towns and villages in Golden Sun: The Lost Age | |
Daila • Madra • Alhafra • Garoh • Mikasalla • Naribwe • Kibombo • Yallam • Apojii Islands • Izumo • Champa • Lemuria • Shaman Village • Contigo • Loho • Prox | |
Towns and villages in Golden Sun: Dark Dawn | |
Lookout Cabin • Patcher's Place • Carver's Camp • Harapa • Passaj • Kaocho • Ayuthay • Te Rya Village • Belinsk • Border Town • Port Rago • Saha Town • Kolima • Harun Village • Yamata City • Tonfon • Champa Camp • Champa |