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Champa Camp is a small settlement in Golden Sun: Dark Dawn, located on the shoreline of Angara, southeast of Champa.

Story[]

When the Grave Eclipse begins wreaking havoc on much of Angara, Champa was among the areas that were affected. Because Champa lacked the protections of Alchemy, the city was overrun by terrifying monsters. Though there were some casualties, the vast majority of the townspeople were able to escape on their boats with supplies. They traveled to an area out of the Eclipse's shadow, and created Champa Camp as a temporary settlement. Meanwhile, two Champans would remain in Champa to burn fires meant to ward off the monsters, as Obaba had chosen to remain in the city for unspecified reasons. Due to the necessity of wood as fuel for the fires, Champa Camp is made up of cloth tents rather than wooden houses.

Matthew's party of Adepts travels here during their quest to end the Grave Eclipse. Eoleo, Obaba's great grandson, is somewhat surprised to see the settlement, but the residents are cheered up by his arrival. After the townspeople notice the absence of Eoleo's father, Briggs, despite his ship being anchored off shore, Eoleo gathers the people in the Inn and informs them of Briggs's death as a result of the Eclipse. In return, Eoleo is informed of Obaba's decision to remain in Champa, and so the group travels to Champa to see her.

Vendors[]

The camp's inn costs 25 coins per adept.

Shops of Champa Camp
Weapons
Item Class Cost Effect
Great Sword Great Sword Long Sword 7000 Attack +90, Unleashes Critical StrikeSpin Strike, and Fearless Attack
Great Axe Great Axe Axe 5200 Attack +80, Unleashes Power ChargeCritical Strike, and Berserk Rush
Artifacts
Silver Blade Silver Blade Long Sword 12000 Attack +108, Unleashes Critical Strike, Spin Strike, and Acid Bath
Crystal Rod Crystal Rod Staff 13400 Attack +106, Unleashes Gale Force, Spiral Assault, and Drown
File:Spiked Knuckles.gif Spiked Knuckles Knuckle 8500 Attack +109, Unleashes Force Off and Galactic Blow
Armor
Item Class Cost Effect
Armored Shell Armored Shell Armor 3600 Defense +30
File:Knight's Helm.gif Knight's Helm Helm 4600 Defense +33
Artifacts
Mysterious Robe Mysterious Robe Robe 36500 Defense +48, restores 20 HP and 10 PP per turn
Mirrored Shield Mirrored Shield Shield 5200 Defense +39, when used, may inflict Delusion on up to 3 enemies
Items
Item Class Cost Effect
Herb Herb Consumable Item 10 Restores at least 50 HP to one Adept
Antidote Antidote Consumable Item 20 Cures Poison and Venom from one Adept
Elixir Elixir Consumable Item 30 Restores at least 50 PP to one Adept
Artifacts
Potion Potion Consumable Item 1000 Restores all HP to one Adept
Mist Potion Mist Potion Consumable Item 9000 Restores at least 300 HP to entire party
Psy Crystal Psy Crystal Consumable Item 1500 Restores all PP to one Adept
Water of Life Water of Life Consumable Item 3000 Revives a downed party member

Items[]

  • 38 Coins: In a crate under the bottom left palm tree.
  • Herb: In a crate near the Inn.

Djinn[]

Fugue: Use Slap to knock it off the tree. Then, go into the thin, partially-obscured trail of water between the canoe and the elevated land, south of the inn tent, and follow the shallow water counterclockwise.

Towns and villages in Golden Sun
ValeVaultBilibinKolimaImilXianAltinKalayTolbiLunpaSuhallaLalivero
Towns and villages in Golden Sun: The Lost Age
DailaMadraAlhafraGarohMikasallaNaribweKibomboYallamApojii IslandsIzumoChampaLemuriaShaman VillageContigoLohoProx
Towns and villages in Golden Sun: Dark Dawn
Lookout CabinPatcher's PlaceCarver's CampHarapaPassajKaochoAyuthayTe Rya VillageBelinskBorder TownPort RagoSaha TownKolimaHarun VillageYamata CityTonfonChampa CampChampa
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