- This article is about the psynergy series. For the Djinni, see Flare.
Flare, Flare Wall, and Flare Storm is a series of Mars attack Psynergy featured in all three games. They are among the earliest Psynergy spells the player encounters and masters.
Basic Description[edit | edit source]
Flare, Flare Wall, and Flare Storm are ranged Psynergies. The total amount of damage is determined by comparing the user's Mars Power to the target's Mars Resistance and using this value to modify the base power of the particular Psynergy.
Flare: “Attack with flaring flames.”: This costs 4 Psynergy Points, has a base power of 15, and has a range of three targets. A small patch of fire goes through the enemies from left to right. It is available at level 1.
Flare Wall: “Attack with searing flames.”: This costs 7 Psynergy Points, has a base power of 40, and has a range of three targets. Two small patches of fire stacked upon each other go through the enemies from left to right. It is available at level 6.
Flare Storm: “Attack with incinerating flames.”: This costs 12 Psynergy Points, has a base power of 80, and has a range of three targets. Three small patches of fire stacked upon each other go through the enemies from left to right. It is available at level 18.
Visually, each stage of the series resembles a patch of fire circling around the enemies. With each successive stage, the amount and size of the patches of fire increase.
Damage Calculation[edit | edit source]
Elemental Power attacks such as the Flare series use a set base power as the base damage to be modified. For example, the base power of Flare Storm is 80. Thus an unmodified Flare Storm would do around 80 points of damage.
Flare Storm's attack takes this base damage value and uses it in the following equation:
- final damage = (base damage) * (1 + (User's Mars Power - Enemy's Mars Resistance) / 200)
To word this in prose, The Flare series takes the base damage of the particular attack, and then modifies this by how much higher or lower the user's Mars Power is than the target's Mars Resistance. The difference between the user's Mars Power and the user's Mars Resistance is then divided by 200, then 1 is added to this, resulting in what can be called the "elemental damage multiplier". This number is what the Psynergies' damage is multiplied by.
For example, if an Adept with a Mars Power of 150 casts Flare Storm on a monster with a Mars Resistance of 50:
- damage = (base damage) * (1 + (Power - Resistance) / 200)
- damage = (80) * (1 + (150 - 50) / 200)
- damage = (80) * (1 + 100 / 200)
- damage = (80) * (1 + 0.5)
- damage = 80 * 1.50
- damage = 120
Therefore, a Flare Storm cast under these circumstances would deal approximately 120 points of damage to the targeted enemy. Since Flare Storm is a ranged Psynergy, adjacent targets take a percentage of the total damage, with the percentage decreasing as distance from the main target increases.
Availability[edit | edit source]
The Flare series is available to the Guard class series, the Flame User class series, and the Pirate class series. All three classes are mono-elemental Mars-based classes that are the base classes of Garet and Tyrell, Jenna, and Eoleo, respectively. Thus, the series is only available to the playable Mars Adepts of any game. For all three classes, Flare is learned at level 1, Flare Wall at level 6, and Flare Storm at level 18.
Analysis[edit | edit source]
General: The Flare series holds a similar position for Mars Adepts as the Quake Psynergy series holds for Venus Adepts: that of an early-learned, yet comparatively powerful ranged Psynergy that is most useful during the early portions of the game. As the respective Mars Adept grows stronger and the game progresses, the Flare series will be left behind for more powerful Psynergies like the Beam Psynergy series and the Volcano Psynergy series.
By Game[edit | edit source]
Golden Sun: Flare is the the first Psynergy available to Garet, and will remain his main source of offensive, ranged Psynergy for quite some time. While Garet does learn more powerful series, his lower PP pool means that the cheap Flare Storm will still be useful as time passes.
Golden Sun: The Lost Age: Flare is available to the level 5 Jenna at the prologue of The Lost Age, and is useful in the battle against the three Ruffians, however players should use the much stronger Fume to kill the Ruffians one by one. Jenna's decent PP pool plus the cheap cost of the series means that she can have a lot of endurance in the early battles. The Flare series will be outclassed by the Beam series later on; unlike Garet, Jenna's PP pool means she is not as limited in her use of these more powerful attacks.
Golden Sun: Dark Dawn: Like Garet before him, Tyrell's main source of early, offensive Psynergy comes from the Flare series. However, the Flare series competes with the Starburst Psynergy series for early usage, as Starburst and Nova in power and cost as Flare Wall and Flare Storm. By the time Eoleo joins the party, the Flare series will be outclassed by the Beam series; however, Eoleo's low PP pool means that Flare Storm may still receive usage in certain, limited, situations.
Related[edit | edit source]