Golden Sun Universe
(Added pics. Looks a little jumbled though.)
(Added the fact that the dungeon could be completed without getting the Dragon's Eye)
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[[File:FuchinFallsEntrance.png|thumb|240px|right|Gain permission from Master [[Nyunpa]] in the temple to enter this cave dungeon behind the waterfall.]]
'''Fuchin Falls Cave''' is a dungeon-style location in ''[[Golden Sun]]'', which is connected to [[Fuchin Temple]] on the east end of the continent [[Angara]]. It is blocked by a man by order of the temple's head monk, Master [[Nyunpa]], and it is a test of [[Psynergy]] powers, which Nyunpa teaches as "Ki" spiritual power. Nyunpa will grant Adepts with Psynergy access into the cave. The cave itself includes puzzles involving rolling logs and using a key item called the [[Dragon's Eye]] on a dragon statue to light up a room and reveal the shadows of an otherwise invisible path, and among its treasures are the [[Arctic Blade]] and the utility Psynergy item, the [[Orb of Force]].
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'''Fuchin Falls Cave''' is a dungeon-style location in ''[[Golden Sun]]'', which is connected to [[Fuchin Temple]] on the east end of the continent [[Angara]]. It is blocked by a man by order of the temple's head monk, Master [[Nyunpa]], and it is a test of [[Psynergy]] powers, which Nyunpa teaches as "Ki" spiritual power. Nyunpa will grant Adepts with Psynergy access into the cave. The cave itself includes puzzles involving rolling logs and using a key item called the [[Dragon's Eye]] on a dragon statue to light up a room and reveal the shadows of an otherwise invisible path. Its treasures are the Jupiter Djinni [[Zephyr]], the [[Arctic Blade]], and the utility Psynergy item, the [[Orb of Force]].
   
 
This is actually an optional dungeon that can be skipped, and the Orb of Force is not required to reach the game's end. The Orb of Force is required to get to some major secrets both in this game and in ''[[Golden Sun: The Lost Age]]'', however.
 
This is actually an optional dungeon that can be skipped, and the Orb of Force is not required to reach the game's end. The Orb of Force is required to get to some major secrets both in this game and in ''[[Golden Sun: The Lost Age]]'', however.
   
 
==Walkthrough==
 
==Walkthrough==
[[File:FuchinFallsHop.png|240px|thumb|right|]]
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[[File:FuchinFallsHop.png|240px|thumb|left|A standard hopping puzzle.]]
This is the test you must undergo. Compared to Mercury Lighthouse, though, it's a breeze. First, read the stone in the center of the room. Then, pick a log that's in the water, either left or right; the left lets you go on, while the right leads to a mimic. Once you've gone up the left side, walk north through a door. In the next room, walk to the edge of the water, in front of the platform in it that isn't touching the shore, and then jump on. Jump right twice, then north twice. Go right, then north until you are on a platform that's against the north wall. Take the left route, ignoring the center door and once you reach the left wall, head south and go up the stairs into the next room.
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When you enter through the waterfall, you are presented with two logs floating in the water to step on, and when you press up towards the water, you ride the rolling log to the other side. Do this to with the log on the right to reach a chest that reveals itself to be a [[Mimic]], and defeat it to get a [[Game Ticket]]. Roll the log to the left up to enter the next area, where there are many wooden stumps in the water serving as platforms; hop up, left, go up one sace, hop right, hop up twice, hop right, hop up, hop left, bypass the top door, and hop to the stairwell at the left part of the room. Let the subsequent path lead you to a dark room, and go down the stairs to the left.
   
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In the next room, rather than ride the horizontal log below you south, go along the right side of the room and ride the right vertical log left to reach a chest containing the [[Arctic Blade]] weapon, then ride back and ride the top log down. Enter the next room south to a room with spikes on the floor; while the idea is to avoid them, in this case it realistically makes no difference whether you walk straight over them or not, for they only hurt all Adepts for a single hit point at a time, so simply walk right and down through the spiked path to reach the room's exit quickly. Back at the first area of the dungeon, ride the horizontal log right and enter the door at the right end.
In the next room, there are three doors on different levels. Go straight north through the one on your level into a dark room. In here is a set of stairs that leads down. This room is lit once more; there is a log in the water that moves south, and a little further down is one that goes to the left. Take the left one to reach a treasure chest containing the Arctic Blade, a fairly powerful sword. Once you've grabbed it, head back to the right and then take the south moving log. Go through the door on the other side. In this room, there are many spikes on the floor. If you step on them, you'll take minor damage; you can just walk right across them if you want, or you can't afford to take any damage, follow the leftmost path to a log in the water which will let you bypass the spikes entirely. After you have gotten past the spikes, there's a door on the right side. It leads back to the first room, but this time from a different angle. Get on the right moving log and enter the door on the opposite shore. This room has a large mass of spikes and, to the south, a wide body of water with several logs. On the right shore, there's a Jupiter Djinni; to reach it, move the log south, then walk onto a vertical log to roll it against the wall. Take the original log back to the north, then jump to a platform in the left corner, and south onto the vertical log you just moved. Roll it to the right and engage the Djinni in battle. Once it is defeated, Zephyr will be added to your collection. Head south along this right-side shore and take the horizontal log at the bottom up north. Go through the door that's on the other side of the spikes.[[Image:DjinniZephyrOverworld.png|thumb|240px|right|Zephyr is fightable in this "hallway" in [[Fuchin Falls Cave]].]]
 
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[[File:FuchinFallsDragon.png|240px|thumb|left|]]
 
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[[Image:DjinniZephyrOverworld.png|thumb|240px|right|Zephyr is fightable in this "hallway" that involves riding rolling logs across small bodies of water.]]In the room that has a square-shaped area of spikes in front of you, go below them to see a Jupiter Djinni off to the right. It is reached by riding the horizontal log down, riding the vertical log left, riding the horizontal log back up, hopping left and down, and riding the vertical log right, and once you defeat it in battle you earn the Jupiter Djinni [[Zephyr]]. Then ride the bottommost vertical log all the way up to the doorway at the top of the room beyond the spikes.
[[File:FuchinFallsBridge.png|240px|thumb|right|]]
 
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In this room are many logs and platforms; you need to organize them into a pattern that will allow you to reach the down stairs on the left shore. To do this, move across the double logs and roll one up north. Walk on to the land, and then around to the right shore. Roll this log to the left, then jump north onto the first log. Walk back around to the southern shore and roll the second of the double logs up into the one now resting against the left wall. Jump onto the left shore and go down the stairs. In this room is the Dragon's Eye. Take it and go back up the stairs. Now head north across your log bridge through the upward staircase. Go through one more door in this room to reach the darkened room. This time, climb up and you will see a dragon statue. Talk to it, and place the Dragon's Eye in the socket. It will shoot forth flames and reveal a formerly invisible path. Go back through the previous room, down the stairs, and walk all the way to the entrance to the first room referenced in this paragraph. Take the log on the right shore of a small pond onto the opposite side, and enter the door. You will now be back in the second room of the dungeon. Jump across all the platforms to the left side shore again and ascend the stairs. Walk north through the three-doored room and into the (formerly) dark one. You will see the shadow of a path has been revealed on the floor. Walk carefully along it, and you will end up on the northern right door. Move through, up and around the wall to a dropoff point. Slide down and enter the door. In this room is your objective; before talking to the stone, grab the chest next to it to get the Orb of Force, an item which grants the user the ability to cast the Psynergy Force. This an outside of battle only skill, much like Catch and Move. Now, use Isaac's convenient Retreat skill to exit the dungeon.
 
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In the next room which has two horizontal logs parallel to each other in the water, ride the upper horizontal log up, then ride the upper right vertical log left, hop up, and ride the lower horizontal log up, and hop left to go down the stairs. You find the [[Dragon's Eye]] jewel, a key item to make use of in this dungeon. Go back upstairs and go up the stairwell at the upper end of the room with the rolling logs, and follow the path to the dragon statue in the dark room. Use the Dragon's Eye on it to light up the room, and you'll see that there is the shadow of a pathway being cast down on the ground below by what is, in actuality, an invisible pathway that connects to upper right exit.
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[[File:FuchinFallsInvisibridge.png|240px|thumb|left|Walking an invisible bridge.]]
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To save time, cast [[Retreat]] to get to the dungeon entrance, exit Fuchin Falls Cave, and reenter it to reset the logs in the dungeon, and now go through the dungeon again up to the point before you went down the stairs to the room with the Arctic Blade; now, you can walk on the invisible pathway indicated by the shadows on the ground below. (As a matter of fact, this pathway could be traversed even while the room was dark, making obtaining the Dragon's Eye unnecessary and thus saving time, though you may miss the Arctic Blade without further exploration).Follow the path beyond that and enter a room where the dungeon's main treasure, the [[Orb of Force]] that bestows the [[Force]] Psynergy, lies in a chest next to a stone tablet. Once you've collected that, you can safely cast Retreat again and leave the dungeon.
   
 
==Enemies==
 
==Enemies==
 
{|{{bestihead|Fuchin Falls Cave}}
 
{|{{bestihead|Fuchin Falls Cave}}
|{{besti|name=Bone Fighter|HP=122|ATK=131|DEF=35|AGI=52|EXP=51|C=63|drop=Sleep Bomb}}
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|{{besti|name=Bone Fighter|LVL=11|HP=122|ATK=131|DEF=35|AGI=52|EXP=51|C=63|Weak=[[File:Star venus.gif]]|drop=Sleep Bomb|Rate=1/32}}
 
|-
 
|-
|{{besti|name=Dirge|HP=91|ATK=122|DEF=32|AGI=60|EXP=47|C=61|drop=Nut}}
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|{{besti|name=Dirge|LVL=11|HP=91|ATK=122|DEF=32|AGI=60|EXP=47|C=61|Weak=[[File:Star jupiter.gif]]|drop=Nut|Rate=1/16}}
 
|-
 
|-
|{{besti|name=Lizard Man|HP=129|ATK=106|DEF=31|AGI=30|EXP=42|C=52|drop=Nut}}
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|{{besti|name=Lizard Man|LVL=10|HP=129|ATK=106|DEF=31|AGI=30|EXP=42|C=52|Weak=[[File:Star mars.gif]]|drop=Nut|Rate=1/32}}
 
|-
 
|-
|{{besti|name=Mauler|HP=109|ATK=99|DEF=27|AGI=24|EXP=37|C=45|drop=Nut}}
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|{{Besti|name=Mauler|LVL=9|HP=109|ATK=99|DEF=27|AGI=24|EXP=37|C=45|Weak=[[File:Star mars.gif]]|drop=Nut|Rate=1/32}}
 
|-
 
|-
|{{besti|name=Mole|HP=96|ATK=119|DEF=22|AGI=36|EXP=39|C=60|drop=Bramble Seed}}
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|{{Besti|name=Mole|LVL=11|HP=96|ATK=119|DEF=22|AGI=36|EXP=39|C=60|Weak=[[File:Star mars.gif]]|drop=Bramble Seed|Rate=1/16}}
 
|-
 
|-
|{{besti|name=Ooze|HP=72|ATK=72|DEF=19|AGI=30|EXP=26|C=40|drop=Herb}}
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|{{besti|name=Ooze|LVL=9|HP=72|ATK=72|DEF=19|AGI=30|EXP=26|C=40|Weak=[[File:Star mars.gif]]|drop=Herb|Rate=1/16}}
 
|-
 
|-
|{{besti|name=Skeleton|HP=60|ATK=46|DEF=14|AGI=18|EXP=10|C=11|drop=Herb}}
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|{{besti|name=Skeleton|LVL=5|HP=60|ATK=46|DEF=14|AGI=18|EXP=10|C=11|Weak=[[File:Star venus.gif]]|drop=Herb|Rate=1/16}}
 
|-
 
|-
|{{besti|name=Spirit|HP=116|ATK=114|DEF=30|AGI=48|EXP=49|C=67|drop=Crystal Powder}}
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|{{besti|name=Spirit|LVL=11|HP=116|ATK=114|DEF=30|AGI=48|EXP=49|C=67|Weak=[[File:Star jupiter.gif]]|drop=Crystal Powder|Rate=1/32}}
 
|-
 
|-
|{{bestiu|name=Mimic|HP=506|ATK=133|DEF=36|AGI=57|EXP=190|C=207|drop=Game Ticket}}
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|{{bestiu|name=Mimic|LVL=14|HP=506|ATK=133|DEF=36|AGI=57|EXP=190|C=207|Weak=[[File:Star mars.gif]]|drop=Game Ticket|Rate=1/1}}
 
|-
 
|-
|{{bestiu|name=Jupiter Djinni (Zephyr)|HP=314|ATK=115|DEF=26|AGI=68|EXP=150|C=176|drop=}}
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|{{bestiu|name=Jupiter Djinni (Zephyr)|link=Zephyr|HP=314|ATK=115|DEF=26|AGI=68|EXP=150|C=176|Weak=[[File:Star venus.gif]]|drop=|Rate=N/A}}
 
|}
 
|}
   

Revision as of 19:10, 18 May 2020

FuchinFallsEntrance

Gain permission from Master Nyunpa in the temple to enter this cave dungeon behind the waterfall.

Fuchin Falls Cave is a dungeon-style location in Golden Sun, which is connected to Fuchin Temple on the east end of the continent Angara. It is blocked by a man by order of the temple's head monk, Master Nyunpa, and it is a test of Psynergy powers, which Nyunpa teaches as "Ki" spiritual power. Nyunpa will grant Adepts with Psynergy access into the cave. The cave itself includes puzzles involving rolling logs and using a key item called the Dragon's Eye on a dragon statue to light up a room and reveal the shadows of an otherwise invisible path. Its treasures are the Jupiter Djinni Zephyr, the Arctic Blade, and the utility Psynergy item, the Orb of Force.

This is actually an optional dungeon that can be skipped, and the Orb of Force is not required to reach the game's end. The Orb of Force is required to get to some major secrets both in this game and in Golden Sun: The Lost Age, however.

Walkthrough

FuchinFallsHop

A standard hopping puzzle.

When you enter through the waterfall, you are presented with two logs floating in the water to step on, and when you press up towards the water, you ride the rolling log to the other side. Do this to with the log on the right to reach a chest that reveals itself to be a Mimic, and defeat it to get a Game Ticket. Roll the log to the left up to enter the next area, where there are many wooden stumps in the water serving as platforms; hop up, left, go up one sace, hop right, hop up twice, hop right, hop up, hop left, bypass the top door, and hop to the stairwell at the left part of the room. Let the subsequent path lead you to a dark room, and go down the stairs to the left.

In the next room, rather than ride the horizontal log below you south, go along the right side of the room and ride the right vertical log left to reach a chest containing the Arctic Blade weapon, then ride back and ride the top log down. Enter the next room south to a room with spikes on the floor; while the idea is to avoid them, in this case it realistically makes no difference whether you walk straight over them or not, for they only hurt all Adepts for a single hit point at a time, so simply walk right and down through the spiked path to reach the room's exit quickly. Back at the first area of the dungeon, ride the horizontal log right and enter the door at the right end.

DjinniZephyrOverworld

Zephyr is fightable in this "hallway" that involves riding rolling logs across small bodies of water.

In the room that has a square-shaped area of spikes in front of you, go below them to see a Jupiter Djinni off to the right. It is reached by riding the horizontal log down, riding the vertical log left, riding the horizontal log back up, hopping left and down, and riding the vertical log right, and once you defeat it in battle you earn the Jupiter Djinni Zephyr. Then ride the bottommost vertical log all the way up to the doorway at the top of the room beyond the spikes.

In the next room which has two horizontal logs parallel to each other in the water, ride the upper horizontal log up, then ride the upper right vertical log left, hop up, and ride the lower horizontal log up, and hop left to go down the stairs. You find the Dragon's Eye jewel, a key item to make use of in this dungeon. Go back upstairs and go up the stairwell at the upper end of the room with the rolling logs, and follow the path to the dragon statue in the dark room. Use the Dragon's Eye on it to light up the room, and you'll see that there is the shadow of a pathway being cast down on the ground below by what is, in actuality, an invisible pathway that connects to upper right exit.

FuchinFallsInvisibridge

Walking an invisible bridge.

To save time, cast Retreat to get to the dungeon entrance, exit Fuchin Falls Cave, and reenter it to reset the logs in the dungeon, and now go through the dungeon again up to the point before you went down the stairs to the room with the Arctic Blade; now, you can walk on the invisible pathway indicated by the shadows on the ground below. (As a matter of fact, this pathway could be traversed even while the room was dark, making obtaining the Dragon's Eye unnecessary and thus saving time, though you may miss the Arctic Blade without further exploration).Follow the path beyond that and enter a room where the dungeon's main treasure, the Orb of Force that bestows the Force Psynergy, lies in a chest next to a stone tablet. Once you've collected that, you can safely cast Retreat again and leave the dungeon.

Enemies

Bestiary of Fuchin Falls Cave
Monster Name LVL HP ATK DEF AGI EXP Coins Weakness Drop Drop Rate
Bone Fighter 11 122 131 35 52 51 63 Star venus Sleep Bomb Sleep Bomb 1/32
Dirge 11 91 122 32 60 47 61 Star jupiter Nut Nut 1/16
Lizard Man 10 129 106 31 30 42 52 Star mars Nut Nut 1/32
Mauler 9 109 99 27 24 37 45 Star mars Nut Nut 1/32
Mole 11 96 119 22 36 39 60 Star mars Bramble Seed Bramble Seed 1/16
Ooze 9 72 72 19 30 26 40 Star mars Herb Herb 1/16
Skeleton 5 60 46 14 18 10 11 Star venus Herb Herb 1/16
Spirit 11 116 114 30 48 49 67 Star jupiter Crystal Powder Crystal Powder 1/32
Mimic (unique) 14 506 133 36 57 190 207 Star mars Game Ticket Game Ticket 1/1
Jupiter Djinni (Zephyr) (unique) ?? 314 115 26 68 150 176 Star venus N/A N/A

Collectibles

Items

Arctic Blade Arctic Blade - In a chest in the second room.
Dragons Eye Dragon's Eye - In a chest in a room after solving a log-rolling puzzle. Use it on the dragon statue in the dark room to light the room up and reveal the "invisible" path.
Orb of Force Orb of Force - At the end of the invisible path.

Djinn

Jupiter djinn Zephyr - In a log-rolling puzzle south of a large mass of spikes.

Dungeons in Golden Sun
Sol SanctumGoma CaveKolima ForestTret TreeBilibin CaveMercury LighthouseFuchin Falls CaveMogall ForestAltin PeakLamakan DesertVale CaveVault CaveAltmiller CaveGondowan CaveLunpa FortressSuhalla DesertSuhalla GateBabi LighthouseTunnel RuinsVenus LighthouseCrossbone Isle
Dungeons in Golden Sun: The Lost Age
Kandorean TempleDehkan PlateauYampi DesertAlhafran CaveAir's RockMadra CatacombsGondowan CliffsKibombo MountainsGabomba StatueGabomba CatacombsLemurian ShipShrine of the Sea GodTaopo SwampAqua RockGaia RockIzumo RuinsAnkohl RuinsTundaria TowerShaman Village CaveJupiter LighthouseMagma RockMars LighthouseTreasure IsleYampi Desert CaveIslet CaveAnemos Inner Sanctum
Dungeons in Golden Sun: Dark Dawn
Goma Plateau / Tanglewood / Abandoned MinePsynergy Training GroundsKonpa Ruins / Konpa CavePassaj Mountain ClimbBarai TempleThe OuroborosHarapa RuinsCraggy Peak RuinsTeppe RuinsPhantasmal BogKolima ForestTalon PeakBelinsk RuinsWarrior's HillYamata RuinsBurning Island CaveLonely Island RuinsGaia Falls IsletSnowdrift ShrineApollo Ascent / Apollo SanctumLost ShipOtka IslandCrossbone Isle