Story[edit | edit source]
The gate is used to control access to the Konpa Ruins; only those Adepts who have acquired a Gate Card by completing the Psynergy Training Grounds are allowed to pass. The gatekeeper lives in a small house next to the gate, and can be signaled via a small bell near the gate. However, the gatekeeper is often asleep, and is usually startled awake by the bell. When Matthew's party first enters the area, they see an Adept ring the gatekeeper's bell. After the gatekeeper confirms that the Adept has the Gate Card, the gatekeeper raises the gate temporarily, to allow the Adept to pass through. Matthew's party follows the same process, allowing them to continue to the Konpa Ruins.
Walkthrough[edit | edit source]
After crossing through the gate, go up the steps to the house. Climb down the nearby tree. The Venus Djinn, Flower, will hide under one of the wind blossoms as the player approaches. Use Whirlwind on the specific blossom, and Flower will appear, and join the party without a fight. If the player goes inside the house, they will find that the gatekeeper has fallen asleep before closing the gate. However, Matthew can close it, though this action has no effect on the plot.
Collectibles[edit | edit source]
Items[edit | edit source]
- Antidote: Found in the right pot inside the Gate Hut
Djinn[edit | edit source]
- Flower: Under the flower in the field in front of the Gate Hut