Golden Sun Universe
(→‎Notes: That Serac rumor has yet to be verified, so it really should be taken out...)
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== Notes ==
 
== Notes ==
* Interestingly enough, in rare cases, the Mercury Djinni [[Serac]] doesn't have to be battled.
 
 
* Donpa claims to have fought Tonic long ago. However, the Djinni were not released until the beginning of the first game, creating a small plot hole.
 
* Donpa claims to have fought Tonic long ago. However, the Djinni were not released until the beginning of the first game, creating a small plot hole.
 
{{Djinn}}
 
{{Djinn}}

Revision as of 23:08, 28 July 2009

MercuryDjinniGif

This is a list of all 18 Mercury Djinn in Golden Sun and Golden Sun: The Lost Age. Their statistic boosts, individual effects, and locations are provided. For summon sequences, see List of Summon sequences.

Mercury Djinn in Golden Sun

Name Statistics change when set Action when used in battle Location
Fizz HP +9
PP +4
Defense +3
Restores 60% of a selected party member’s maximum HP Already in Mia’s possession when she joins Isaac’s party in Mercury Lighthouse. It is not battled.
Sleet HP +12
Attack +3
Luck +1
Damages a single foe with a Mercury attack equal to the user's normal physical attack with an additional 30 damage points, and drops the enemy’s attack rating by 25%. Found behind a waterfall in a hallway in Mercury Lighthouse; you must walk through a waterfall blindly in order to find it. It must be battled.
Mist (Djinni) HP +11
Attack +4
Damages a single foe with a Mercury attack 130% of the power of the user's normal physical attack, and may put the foe under Sleep. It is found in Xian; you must talk to a woman at the right spot so she will drop a bucket of water, then use Frost to freeze it into an ice pillar, then go upstairs and hop on it to get to the Djinni. It is not battled.
Spritz HP +8
PP +4
Agility +3
Restores 30% of the maximum HP of all current battling Adepts. It is found in the bottom level of Altin Mines, where mine cart tracks must be redirected and a mine cart must be ridden in order to get to the Djinni. It must be battled.
Hail HP +9
Attack +4
Luck +1
Damages a single foe with a Mercury attack equal to the user's normal physical attack with an additional 40 damage points, and drops the enemy’s defense rating by 25%. It is found by random encounter on the overworld map in the forested area southwest of Altmiller Cave. It must be battled.
Tonic HP +8
PP +3
Defense +2
Luck +2
Removes all status ailments from all current battling Adepts. It is found in Lunpa Fortress after defeating Dodonpa, rescuing Hammet, and slaying Toadonpa. Sneak back inside and talk with Donpa and he will allow you access to a storage room containing the Djinni formerly in his possession. It is not battled.
Dew HP +13
PP +4
Agility +4
Revives a downed party member with HP restored to 80%. It is found in the third screen of Suhalla Gate; to reach it, drop down the third cliff slide from the left. It must be battled.

Mercury Djinn in The Lost Age

Name Statistics change when set Action when used in battle Location
Fog HP +9
Defense +2
Agility +2
Luck +1
Damages a single foe with a Mercury attack equal to the user's normal physical attack with an additional 30 damage points, and may Delude the target. Found in the Kandorean Temple; to reach it, attain the Lash Psynergy at the temple’s end from Master Poi and backtrack whence you came, and use Lash on the coiled rope to climb up to the Djinni. It must be battled.
Sour HP +8
PP +4
Attack +3
Damages a single foe with a Mercury attack 140% of the power of the user's normal physical attack, and may reduce the target’s resistances by 40. Found by random encounter on the overworld map in the plains area northeast of Mikasalla. It must be battled.
Spring HP +11
PP +5
Restores 70% of a selected party member’s maximum HP. It is already in Piers’ possession when he joins your party at Kibombo. It is not battled.
Shade HP +13
Defense +3
Luck +2
Decreases all damage done to all party members by 60%, and this effect is always cast first regardless of the user’s Agility. It is already in Piers’ possession when he joins your party at Kibombo. It is not battled.
Chill HP +10
PP +3
Defense +2
Damages a single foe with a Mercury attack equal to the user's normal physical attack with an additional 40 damage points, and may drop the foe’s defense rating by 25%. It is similar to the Mercury Djinni Hail. Found by random encounter on the overworld map in the central forested stretch of land area south of Naribwe. It must be battled.
Steam HP +10
Attack +5
Raises all battling party member’s Resistances by 40, and it can later be used again to raise resistances further to 80 maximum. This is contrary to the game’s description of the Djinni’s effect as increasing “all allies’ Elemental strength.” It is similar to the Jupiter Djinni Breeze. Found in the interior of Aqua Rock; to reach it, acquire the dungeon’s Parch Psynergy and use it on the water source of the Moai statue behind the Djinni to remove the flowing water that blocks the way to the Djinni. It must be battled.
Rime HP +10
PP +6
Seals a foe’s Psynergy. It is similar to the Jupiter Djinni Luff. Found in Ancient Lemuria; to attain it, use the Grind Psynergy to reach the location, then use the Cyclone Psynergy on the farthest plant to the left, then use the Tremor Psynergy in front of the now-shaking statue to draw the Djinni out. It is not battled.
Gel HP +9
Attack +5
Agility +2
Damages a single foe with a Mercury attack 150% of the power of the user's normal physical attack, and may drop the foe’s attack rating by 25%. It is similar to the Mercury Djinni Sleet. Found in Kalt Island. It is not battled.
Eddy HP +9
Agility +3
Luck +2
All Djinn in recovery mode on all party members recover by one turn before the turn ends, at which point they recover their turns again as normal, so that two turns worth were recovered in one turn of battle. Found in the main, large area of the Shaman Village Cave, where the various boulders in the room must have the Lift Psynergy applied to them properly to reach the Djinni without it escaping. It must be battled.
Balm HP +13
PP +4
Revives all downed party members in the current battling party with HP restored to 60%. Found in a large room with a slippery ice floor in Mars Lighthouse. It must be battled.
Serac HP +12
Attack +3
Damages a single foe with a Mercury attack equal to the user's normal physical attack with an additional 70 damage points, and may instantly fell the target. Found in the long series of hallways in the portion of Islet Cave accessibly only with the Teleport Psynergy. It is hiding in an elevated statue and can only be brought down by an accurately positioned Tremor Psynergy usage. It must be battled.
ExtraMercuryDjinni

Missing a Mercury Djinni from the first game? One can be found again here in Prox.

In addition, one Mercury Djinni can be found in an extra location in The Lost Age depending on whether you're not in possession of one or more of the original Golden Sun's Mercury Djinn. If Isaac's party joins Felix's party after the reunion not carrying all seven of the first game's Mercury Djinn, then one of the missing Mercury Djinn will be available to collect in the pictured area inside the lone house in northern Prox. This can essentially be viewed as a "last chance" or "make-up" Mercury Djinni for if you're playing The Lost Age without cross-game data transfer or with data-transfer from a completed Golden Sun game file in which the party did not collect all seven of the original Mercury Djinn.

Notes

  • Donpa claims to have fought Tonic long ago. However, the Djinni were not released until the beginning of the first game, creating a small plot hole.
Golden Sun: FlintGraniteQuartzVineSapGroundBane
The Lost Age: EchoIronSteelMudFlowerMeldPetraSaltGeodeMoldCrystal
Dark Dawn: BarkBrickGearsFurrowGarlandPewterChasmChainBuckleCloverMagnetIvyHemlock
Golden Sun: ForgeFeverCoronaScorchEmberFlashTorch
The Lost Age: CannonSparkKindleCharCoalRefluxCoreTinderShineFuryFugue
Dark Dawn: CinderLavaBrandGlareWrathChiliGlowStokePepperSizzleFlareAurora
Golden Sun: GustBreezeZephyrSmogKiteSquallLuff
The Lost Age: BreathBlitzEtherWaftHazeWheezeAromaWhorlGaspLullGale
Dark Dawn: JoltVortexDoldrumSiroccoWispPuffFleetSwiftSimoom

Mercury

Golden Sun: FizzSleetMistSpritzHailTonicDew
The Lost Age: FogSourSpringShadeChillSteamRimeGelEddyBalmSerac
Dark Dawn: SurgeMellowClawDewdropTorrentCoralSpoutTeardropPincerFoamGeyserShell
Monster Lines in the Golden Sun series
Aka ManahAmazeAngle WormAnt LionApeAssassinAvimanderBallBatBlue DragonChestbeaterChimeraConch ShellColosso GladiatorCuttleDemonDinoDirgeDoomsayerDread HoundDrone BeeEmuFlame DragonGargoyleGhostGhost ArmyGhoulGnomeGolemGressilGrubGryphonHarpyHobgoblinHydraKoboldLiving ArmorLiving StatueLizard ManManticoreMaulerMermanMini-GoblinMinotaurusMoleMomongaMummyMushroomOrcPhoenixPixiePunch AntRatRat SoldierRocRuffianSalamanderScorpionSea DragonSeabirdSirenSkeletonSlimeSpiderStone SoldierThiefToadTornado LizardTrollUrchinVerminWild WolfWill HeadWolfkinWood WalkerWyvernWyvern ChickZombie
Recurring single monsters
Jupiter DjinniMad PlantMars DjinniMercury DjinniMimicVenus Djinni