Monster Skills are various abilities available only to enemies in the Golden Sun GBA games, which have a variety of effects. Differentiating these from Psynergy abilities is that none of these subtract from their users' PP meters and the enemy can still use them even if their Psynergy has been sealed. Contrast with List of Psynergy used by enemy Adepts. It is possible to tell the difference between Psynergy and Monster Skills in-game because the battle text says that enemies "use" or "unleash" Monster Skills and "cast" Psynergy. All of the monster-only abilities in the two GBA games are listed below, categorized by effect.
All offensive effects in the game that damage multiple targets at a time use any one of three ratios that determine how much of the force the targeted enemy takes will enemies standing to the side of the targeted enemy take if the range of the area-of-effect attack include them in in its range. The various area of effect abilities in the tables below will be marked with these three symbols:
- [N]: The "Normal" ratio, in which an enemy standing one space away from the target takes 80% of the area-of-effect attack's force, an enemy standing two spaces away takes 60%, three spaces away 40%, four spaces away 20%, and finally five spaces away 10%.
- [D]: The "Diminishing" ratio, in which an enemy standing one space away from the target takes 50% of the area-of-effect attack's force, an enemy standing two spaces away takes 30%, and any enemies standing three, four, and finally five spaces away take 10% of the damage as the target.
- [S]: The "Summon" ratio, in which an enemy standing one space away from the target takes 70% of the area-of-effect attack's force, an enemy standing two spaces away takes 40%, three spaces away 30%, four spaces away 20%, and finally five spaces away 10%.
Elemental Physical attack[]
These monster skills always target single Adepts at a time, unless otherwise noted in the Damage Modifier section.
Name | Damage modifier | Visual | Used By (with relevant statistics) |
---|---|---|---|
Bear Claw | x1.6 damage multiplier | The user charges toward a target and unleashes 5 glowing red claw swipes in rapid, brutal succession. | Mauler [99 Atk] Ravager [185 Atk] Grisly [208 Atk] |
Fatal Fang | +11 added damage points | The user charges toward a target, and a glowing white holographic image of a pair of jaws chomps down on the target. | Wild Wolf [34 Atk] Dire Wolf [186 Atk] |
Claw Attack | +20 added damage points | The user leaps toward the target to swipe with a single orange claw swipe. | Chestbeater [44 Atk] |
Echo Cut | +30 added damage points | The user charges toward the target to deal a large blue sword slash. | Sea Fighter [119 Atk] Briggs [129 Atk] |
Doublestep | x1.8 damage multiplier | The user bolts toward the target and deals a strong blow indicated by a blue flash. | Wargold [303 Atk] |
Strong Hit | x1.4 damage multiplier | The user hurls a large hatchet that travels through a target. | Knight [321 Atk] |
Bosca Hit | x1.7 damage multiplier | The user physically attacks the target and a bluish white explosion of energy is emitted on contact. | Moapa [354 Atk] |
Bone Charge | x1.7 damage multiplier | The user is briefly cloaked in a blue aura of energy, then charges into a target. | Skeleton [46 Atk, 100 Power] Skull Warrior [322 Atk, 100 Power] |
Brute Force | +22 added damage points | The user is briefly cloaked in a gold aura of energy, then charges into a target. | Troll [73 Atk, 100 Power] Cave Troll [199 Atk, 100 Power] Brutal Troll [291 Atk, 100 Power] |
Undead Sword | +15 added damage points | A glowing holographic image of a large sword blade with symbols on it spears out of the ground at the position of the target. | Bone Fighter [131 Atk, 100 Power] |
Ransack | +35 added damage points | The user charges toward a target and unleashes 5 glowing red claw swipes in rapid, brutal succession. | Ape [128 Atk, 100 Power] Killer Ape [156 Atk, 100 Power] Wild Gorilla [122 Atk, 100 Power] |
Onslaught | +24 added damage points | The user is briefly cloaked in an aura of yellow energy, and charges toward a target to collide with it. | Mad Vermin [164 Atk, 100 Power] |
Forcible Arm | +40 added damage points | The user charges toward a target, gathers orange energy briefly, and lets loose with impact that knocks the target back. | Golem [217 Atk, 120 Power] |
Headbutt | +60 added damage points | The user charges toward a target while shrouded in a glowing red aura and rams it. | Stone Soldier [241 Atk, 95 Power] Boulder Beast [327 Atk, 95 Power] Raging Rock [312 Atk, 95 Power] |
Mad Dash | +70 added damage points | The user charges toward a target and unleashes five red glowing claw swipes in rapid, brutal succession. | Chimera [299 Atk, 95 Power] Chimera Mage [326 Atk, 95 Power] Grand Chimera [336 Atk, 95 Power |
Counterstrike | +50 added damage points | The user charges toward a target and unleashes five glowing red claw swipes in rapid, brutal succession. | Plated Rat [262 Atk, 100 Power] |
Power Bite | +12 added damage points | The user leaps through the air toward an Adept and emits a burst of orange energy on impact. | Dino [84 Atk, 110 Power] |
Twin Shear | x1.8 damage multiplier | The user leaps through the air toward an Adept, and a pair of intertwining glowing turquoise bands of energy quickly appear from the left side of the screen and through the target in tandem with the user. | King Scorpion [101 Atk, 95 Power] Devil Scorpion [308 Atk, 95 Power] Sand Scorpion [457 Atk, 95 Power |
Angle Spike | +9 added damage points | The user shoots a red projectile at a target that explodes on impact. | Angle Worm [40 Atk, 90 Power] Fire Worm [211 Atk, 90 Power] Chimera Worm [452 Atk, 90 Power] |
Rolling Flame | +100 added damage points. Has a range of 3. [N] | The user launches a powerful, vaguely cylindrical burst of fire through the opposing party. | Agatio [377 Atk, 110 Power] Flame Dragon (large) [400 Atk, 115 Power] |
Fire Dance | x1.3 damage multiplier | The user projects a pillowing, vertically waving plume of fire at a target. | Phoenix [344 Atk, 125 Power] Fire Bird [376 Atk, 125 Power] Wonder Bird [510 Atk, 125 Power] |
Quick Slash | x1.3 damage multiplier | The user leaps through the air toward the target and produces a burst of purple energy in a large X shape on impact. | Momonga [66 Atk, 110 Power] Squirrelfang [229 Atk, 110 Power] |
Claw Slash | +16 added damage points | The user physically attacks the target and a small burst of orange energy is produced on impact. | Emu [89 Atk, 110 Power] |
Ur Flash | x1.4 damage multiplier | The user bolts toward a target and unleashes a series of three glowing red claw swipes in rapid, brutal succession. | Wolfkin Cub [136 Atk, 85 Power] Wolfkin [309 Atk, 85 Power] |
Mega Slash | x1.5 damage multiplier | The user physically attacks the target and a small burst of orange energy is emitted on contact. | Talon Runner [303 Atk, 110 Power] |
Formina Sage | x2.8 damage multiplier | The user conjures a huge beam of purple lightning fashioned in the shape of a long sword, and while remaining stationary, swings it through a target with extreme force. | Dullahan [676 Atk, 100 Power] |
Triple Chomp | x2.4 damage multiplier | The user bolts toward a target and performs three strong strikes. | Aqua Hydra [173 Atk, 115 Power] Hydra [288 Atk, 115 Power] Pyrodra [451 Atk, 115 Power] |
Hydro Slash | x1.4 damage multiplier | The user summons a line of watery orbs from offscreen that swiftly pierce through the target's position. | Merman [184 Atk, 100 Power] Gillman [291 Atk, 100 Power] Gillman Lord [456 Atk, 100 Power] |
Beast Needle | +15 added damage points | The user shoots a series of long purple needles at a target. | Urchin Beast [163 Atk, 85 Power] |
Mine Ball | x1.5 damage multiplier. Has a range of 5. [N] | The user charges up a ball of energy and lobs it at the opposing party, where it explodes into a large blue explosion of energy. | Star Magician [460 Atk, 105 Power] |
Elemental Physical attack that may inflict a status condition[]
These monster skills always target single Adepts at a time.
Name | Damage modifier | Status Condition | Visual | Used By (with relevant statistics) |
---|---|---|---|---|
Poisonous Bite | N/A ( element) | Poison | A glowing green holographic image of a pair of jaws chomps at the position of a target once. | Cuttle [96 Atk, 95 Power] Aqua Jelly [161 Atk, 95 Power] Mad Plant [all variations] |
Poison Fang | N/A ( element) | Poison | A glowing green holographic image of a pair of jaws chomps at the position of a target once. | Tarantula [144 Atk, 95 Power] |
Bacteria Rush | +16 added damage points | Poison | The user charges forward and deals seven glowing green claw slashes at a target in rapid, brutal succession. | Fiendish Ghoul [199 Atk, 100 Power] |
Poison Sting | x1.2 damage multiplier | Poison | The user shoots a green energy projectile at a target. | Assassin [150 Atk, 100 Power] Slayer [300 Atk, 100 Power] |
Poison Tail | +30 added damage points | Deadly Poison | The user shoots a green projectile at the target. | Manticore [168 Atk, 95 Power] Magicore [253 Atk, 95 Power] Manticore King [317 Atk, 95 Power] King Scorpion [101 Atk, 95 Power] Devil Scorpion [308 Atk, 95 Power] |
Poison Ink | N/A ( element) | Deadly Poison | The user lobs a red slimy mound at a targeted Adept that evaporates into a red mist. | Man o' War [193 Atk, 95 Power] |
Rabid Fang | +36 added damage points | Deadly Poison | A glowing red holographic image of a pair of jaws chomps at the position of the target. | Chimera [294 Atk, 95 Power] Chimera Mage [326 Atk, 95 Power] Recluse [[323 Atk, 95 Power] Poison Toad [[363 Atk, 95 Power] Grand Chimera [[336 Atk, 95 Power |
Paralytail | +20 added damage points | Stun | The user shoots a purple projectile at the target that briefly erupts with purple electricity on impact. | King Scorpion [101 Atk, 95 Power] |
Crusher Grip | x1.3 damage multiplier | Stun | The user bolts toward a target to unleash a glowing red claw swipe, and a vaporous cloud crackling with electricity is emitted on impact. | Foul Mummy [320 Atk, 100 Power] Grave Wight [530 Atk, 100 Power] |
Stun Jip | x1.6 damage multiplier | Stun | The user leaps forward and deals a charged-up blow to a target that briefly engulfs the target in windy energy. | Valukar [550 Atk, 95 Power] |
Vanish Claw | +21 added damage points | Delusion | The user bolts toward a target to unleash a glowing red claw swipe, and a vaporous red-white cloud is emitted on impact. | Mummy [116 Atk, 100 Power] |
Heat Flash | +20 added damage points | Delusion | The user leaps forward to strike a target, and a bright orange-red cloud is emitted upon impact. | Mystery Man [63 Atk, 110 Power] Saturos (Mercury Lighthouse) [113 Atk, 110 Power] Saturos (Venus Lighthouse) [409 Atk, 110 Power] |
Formic Acid | +15 added damage points | Stun | The user lobs a mound of purple slimy water onto a target's feet. | Numb Ant [172 Atk, 90 Power] |
Heat Stun | x1.3 damage multiplier | Stun | The monster shoots a glowing red energy projectile at a target that briefly explodes and leaves red electricity crackling at the target's position. | Avimander [281 Atk, 115 Power] Macetail [327 Atk, 115 Power] Bombander [541 Atk, 115 Power] |
Stun Muscle | x1.3 damage multiplier | Stun | The user charges toward and tackles a target while cloaked in a bright orange aura of energy. | Agatio [377 Atk, 110 Power] Flame Dragon (large) [400 Atk, 115 Power] |
Numbing Sting | x0.8 damage multiplier | Stun | The user shoots a purple projectile at a target that briefly erupts in a ball of electricity on impact. | Drone Bee [68 Atk, 105 Power] Fighter Bee [155 Atk, 105 Power] Warrior Bee [221 Atk, 105 Power] |
Electric Bite | N/A ( element) | Stun | A glowing purple holographic image of a pair of jaws chomps at the position of a target three times. | Calamar [130 Atk, 95 Power] Aqua Jelly [161 Atk, 95 Power] Mad Plant (all variations) |
Flash Punch | +10 added damage points | Delusion | The user physically attacks the target and a burst of blue energy is emitted on impact. | Flash Ant [119 Atk, 85 Power] Numb Ant [172 Atk, 85 Power] |
Poison Beat | +20 added damage points | Poison | The user slaps the target with a green tentacle. | Kraken [216 Atk, 115 Power] |
Rising Venom | +30 added damage points | Poison | The user lobs a green mound of slimy water onto a single target's feet. | Aqua Hydra [115 Power] Pyrodra [115 Power] |
Poison Sting | +20 added damage points | Poison | The user shoots a series of long green needles at the target. | Needle Egg [234 Atk, 85 Power] |
Stun Sting | +25 added damage points | Stun | The user shoots a series of long blue needles at the target. | Sea Hedgehog [402 Atk, 85 Power] |
Elemental Physical attack that may lower a statistic[]
These monster skills always target single Adepts at a time.
Name | Damage modifier | Statistic lowered | Visual | Used By (with relevant statistics) |
---|---|---|---|---|
Freebite Rush | +40 added damage points | Attack -12.5% | The user charges towards a target and unleashes nine light-blue glowing claw swipes in rapid, brutal succession. | Dirty Ape [236Atk, 100 Power] |
Armor Crush | x1.4 damage multiplier | Defense -25% | The user leaps forward to physically attack a target, and a massive, spectacular orange explosion with 3D fire effects fills the screen on impact. | Sentinel [608 Atk, 100 Power] |
Acid Bite | +36 added damage points | Defense -12.5% | A glowing red holographic image of a pair of jaws appears and slowly chomps on a target 3 times in a row while a red cloud is emitted. | Acid Maggot [255 Atk, 90 Power] |
Elemental Physical attack that may instead reduce the target's HP down to 1[]
These monster skills always target single Adepts at a time, and will deal damage calculated through the listed statistics if they fail to instantly reduce the target's HP meter down to 1.
Name | Damage modifier | Visual | Used By (with relevant statistics) |
---|---|---|---|
Ocean Fist | +50 added damage points | The user engulfs a target in a colossal, screen-filling, bluish-white tornado-like spout of water. | Poseidon [302 Atk] |
Truncheon Fist | +60 added damage points | The user charges toward a target, gathers orange energy briefly, and lets loose with impact that knocks the target back. | Earth Golem [299 Atk, 120 Power] Grand Golem [367 Atk, 120 Power |
Severe Blow | x1.2 damage multiplier | The user leaps up and comes crashing down onto the target, letting loose a huge burst of purple energy on impact. | Fusion Dragon [439 Atk, 100 Power] |
Vital Moon | x1.4 damage multiplier | The user charges forward to tackle a targeted Adept and produce a large amount of glowing red energy on impact. | Red Demon [173 Atk, 100 Power] Lesser Demon [374 Atk, 100 Power] Mad Demon [567 Atk, 100 Power] |
Terrible Bite | x1.3 damage multiplier | The user leaps through the air toward a target, and an image of a pair of jaws crunches on the target and explodes into a large burst of orange-red energy. | Dinox [264 Atk, 110 Power] |
Power Crush | x1.2 damage multiplier | The user charges toward a target while cloaked in a large yellow aura of energy, and a large explosion of orange energy is emitted on impact. | Living Armor [266 Atk, 100 Power] Minotaurus [276 Atk, 110 Power] Minos Warrior [397 Atk, 110 Power] Minos Knight [517 Atk, 110 Power] Puppet Warrior [469 Atk, 100 Power] |
Thrash | +30 added damage points | The user leaps up and comes crashing down onto the target, letting loose a burst of purple energy on impact. | Toadonpa [266 Atk, 115 Power] Devil Frog [347 Atk, 115 Power |
Elemental Physical attack that may deal instant death[]
These monster skills always target single Adepts at a time, and will deal damage calculated through the listed statistics if they fail to instantly kill the target.
Name | Damage modifier | Visual | Used By (with relevant statistics) |
---|---|---|---|
Death Scythe * | +35 added damage points | The user comes forward, charges an attack, and strikes, while a holographic image of a Grim Reaper slashes the target with its scythe in tandem. | Mystery Woman [50 Atk, 100 Power] Menardi (Venus Lighthouse) [389 Atk, 100 Power] Karst [354 Atk, 100 Power |
Mighty Press | +50 added damage points | The user leaps up and comes crashing down onto the target, letting loose a huge burst of purple energy on impact. | Serpent [249 Atk, 110 Power] |
Kill Sting | x1.1 damage multiplier | The user shoots a glowing red energy projectile at a target that briefly erupts into an X-shape that turns the screen white. | Slayer [300 Atk, 100 Power] |
Human Hunt | x0 damage multiplier | The user leaps forward toward a target to attack in tandem with a wide, glowing red swath. | Aka Manah Druj |
Elemental Physical attack that may ignore half of the target's defense[]
These monster skills always target single Adepts at a time.
Name | Damage modifier | Visual | Used By (with relevant statistics) |
---|---|---|---|
Pike Assault | x1.4 damage multiplier | The user charges blue energy into itself, then bolts forward to powerfully strike a target with a blue cylindrical burst of energy. | Ghost Army [342 Atk, 95 Power] Soul Army [508 Atk, 95 Power |
Spinning Beat | +40 added damage points | The user slaps a target with a purple tentacle. | Kraken [216 Atk, 115 Power] |
Elemental Physical attack that may deal double damage[]
These monster skills always target single Adepts at a time, and may deal double damage after the listed base calculations are complete.
Name | Damage modifier | Visual | Used By (with relevant statistics) |
---|---|---|---|
Double Fang | +35 added damage points | A glowing blue holographic image of a pair of jaws chomps at the position of a target either once or twice. | Dread Hound [211 Atk, 95 Power] Fenrir [357 Atk, 95 Power] Cerebus [369 Atk, 95 Power] |
Slice | x0.9 dmage multiplier | The user bolts forward to deal either one or two slices in a row. | Bandit [46 Atk, 80 Power] Brigand [251 Atk, 80 Power] |
Flying Attack | +8 added damage points | The user bolts forward to deal either one or two orange claw swipes in a row. | Dirge [122 Atk, 110 Power] Vile Dirge [228 Atk, 110 Power] |
Twin Beaks | +30 added damage points | The user shoots two purple projectiles at the target (whether the damage doubles or not). | Wild Gryphon [332 Atk, 110 Power] Wise Gryphon [367 Atk, 110 Power] Raptor [354 Atk, 110 Power] |
Elemental Physical attack that may deal triple damage[]
This monster skill always targets a single Adept at a time, and may deal triple damage after the listed base calculations are complete.
Name | Damage modifier | Visual | Used By (with relevant statistics) |
---|---|---|---|
Swift Strike | +15 added damage points | The user bolts forward to deal either one or three orange claw swipes in a row. | Foul Dirge [177 Atk, 110 Power] |
Elemental Physical attack that removes the user[]
These monster skills always target single Adepts at a time.
Name | Damage modifier | Visual | Used By (with relevant statistics) |
---|---|---|---|
Mortal Blow | +35 added damage points | The user leaps forward into a target at the same time a red projectile shoots into the target, and the user disappears in the brief red explosion that ensues on impact. | Warrior Bee [221 Atk, 90 Power] |
Elemental offense[]
Name | Base Power | Range | Visual | Used By (with relevant statistics) |
---|---|---|---|---|
Rumble | 9 | 1 | The user generates an undulating group of orange skull-shaped spirit energy that strikes into the target. | Amaze (Prologue) [100 Power] Amaze (Overworld) [100 Power] Ghost [100 Power] |
Sand Breath | 35 | 3 [D] | The user generates a cloudly mass of tan, grainy sand at the opposing party. | King Scorpion [95 Power] Devil Scorpion [95 Power] |
Black Ice | 80 | 3 [D] | The user generates a mass of black dust to barrage the enemy party. | Serpent [110 Power] |
Gravel Blow | 90 | 3 [D] | The user generates a shower of solid brown rocks at the opposing party. | Doom Dragon (First stage) [110 Power] |
Mystic Flame | 16 | 1 | A group of ghostly flames converge on a target. | Will Head [80 Power] |
Fire Breath * | 60 | 3 [D] | The user generates a mass of fire at the enemy party. | Salamander [100 Power] Wyvern Chick [95 Power] Fire Worm [90 Power] |
Fire Breath * | 90 | 3 [D] | The user generates a mass of fire at the enemy party. | Dread Hound [115 Power] Chimera [115 Power] Chimera Mage [115 Power] Winged Lizard [95 Power] |
Fire Breath | 130 | 3 [D] | The user generates a mass of fire at the enemy party. | Avimander [115 Power] Wyvern [95 Power] |
Flame Breath | 170 | 3 [D] | The user generates a mass of fire at the enemy party. | Flame Dragon (large) [115 Power] Flame Dragon (small) [115 Power] |
Fire Breath | 180 | 3 [D] | The user generates a mass of fire at the enemy party. | Grand Chimera [115 Power] Fire Dragon [115 Power] Pyrodra [85 Power] |
Sonic Wave | 5 | 1 | The user launches rings of orange energy through the target. | Bat (Overworld) [110 Power] Giant Bat [110 Power] |
Sonic Wave | 45 | 1 | The user launches rings of orange energy through the target. | Ant Lion [95 Power] Rabid Bat [110 Power] Clay Gargoyle [100 Power] Roach [95 Power] Doodle Bug [95 Power] |
Shriek | 30 | 1 | The user launches rings of green energy through the target. | Harpy [110 Power] Wolfkin [85 Power] |
Wing Beat | 35 | 1 | The user shoots out a small group of glowing feather-like objects through the target. | Vile Dirge [110 Power] Seabird [110 Power] Seafowl [110 Power] |
Wing Flutter | 70 | 3 [D] | The user shoots out a small set of glowing feather-like objects through each target. | Gryphon [110 Power] Tornado Lizard [110 Power] Roc [110 Power] Great Seagull [110 Power] |
Wing Stroke | 140 | 3 [D] | The user shoots out a wide set of massive glowing feather-like objects through each target. | Storm Lizard [110 Power] Tempest Lizard [110 Power] Wild Gryphon [110 Power] Wise Gryphon [110 Power] Raptor [110 Power] |
Bone Chiller | 7 | 1 | The user lobs a blue mound of slimy water onto a single target's feet. | Slime (Overworld) [125 Power] |
Water Breath * | 25 | 3 [D] | The user generates a blue mass of watery yet gaseous matter at the enemy party. | Lizard Man [100 Power] Living Statue [125 Power] |
Water Breath * | 50 | 3 [D] | The user generates a blue mass of watery yet gaseous matter at the enemy party. | Hydros Statue [125 Power] Lizard Fighter [100 Power |
Water Breath * | 100 | 3 [D] | The user generates a blue mass of watery yet gaseous matter at the enemy party. | Kraken [115 Power] Sea Dragon [115 Power] |
Aqua Breath | 140 | 3 [D] | The user generates a blue mass of watery yet gaseous matter at the enemy party. | Turtle Dragon [115 Power] |
Ice Breath * | 50 | 3 [D] | The user generates a mass of air filled with pieces of ice at the enemy party. | Gargoyle [100 Power] Dire Wolf [80 Power] Pteranodon [95 Power] |
Ice Breath * | 90 | 3 [D] | The user generates a mass of air filled with pieces of ice at the enemy party. | Ice Gargoyle [100 Power] |
Ice Breath * | 180 | 3 [D] | The user generates a mass of air filled with pieces of ice at the enemy party. | Lizard King [100 Power] Fenrir [115 Power] Cerebus [115 Power] Blue Dragon [115 Power] Cruel Dragon [115 Power] |
Chill Breath | 210 | 3 [D] | The user generates a narrow stream of blue pieces of ice at the targeted opponents. | Ocean Dragon [125 Power] |
Raging Flood | 110 | All [N] | The user summons a wave of water from behind itself that washes over the opposing party. | Aqua Hydra [115 Power] |
Typhoon Blow | 150 | 3 [D] | The user generates an array of watery spheres at the opposing party. | Poseidon [115 Power] |
Elemental offense that may inflict a status condition[]
Name | Base Power | Status Condition | Range | Visual | Used By (with relevant statistics) |
---|---|---|---|---|---|
Dark Breath * | 70 | Delusion | 3 [D] | The user generates a thick ink breath at the enemy party. | Kraken [95 Power] |
Deadly Gas | 30 | Deadly Poison | 3 [D] | The user generates a mass of white-hot vaporous gas against the enemy party. | Fusion Dragon [100 Power] |
Toxic Breath | 60 | Poison | 3 [D] | The user generates a cloud of yellow and green gas against the enemy party. | Serpent [110 Power] |
Darksol Gasp | 230 | Haunt | 3 [D] | The user generates a mass of dark energy against the enemy party. | Doom Dragon (Third stage) [110 Power] |
Evil Blessing | 80 | Haunt | 3 [D] | The user generates a huge swarm of pinkish energy against the enemy party. | Fusion Dragon [110 Power] |
War Cry | 45 | 1-turn Paralysis | 1 | The user launches rings of light blue energy through the target. | Killer Ape [80 Power] Dirty Ape [80 Power] |
Wicked Howl | 60 | 1-turn Paralysis | 1 | The user launches rings of dark red energy through the target. | Dread Hound [95 Power] Fenrir [95 Power] Cerebus [95 Power] |
Banshee Howl | 70 | Stun | 1 | The user launches rings of purple energy through the target. | Virago [110 Power] Harridan [110 Power] Pteranodon [110 Power] Winged Lizard [110 Power] |
Storm Breath * | 190 | Stun | 3 [D] | The user generates a stream of purple lightning toward the enemy party. | Thunder Lizard [120 Power] |
Storm Breath | 220 | Stun | 3 [D] | The user generates a stream of purple lightning toward the enemy party. | Sky Dragon [110 Power] |
Sticky Poison | 16 | Poison | 1 | The user lobs a light green mound of slimy water onto a single target's feet. | Slime Beast [125 Power] Toadonpa [115 Power] |
Elemental offense that may lower a statistic[]
Name | Base Power | Statistic lowered | Range | Visual | Used By (with relevant statistics) |
---|---|---|---|---|---|
Desert Gasp | 45 | Defense -12.5% | 3 [D] | The user generates a cloudy mass of orange, grainy sand at the opposing party. | King Scorpion [95 Power] Sand Scorpion [95 Power] Doom Dragon (Second stage) [110 Power] |
Rotten Blood | 44 | Defense -25% | 1 | The user lobs a mound of multicolored fluid onto a single target's feet. | Wight [80 Power] Toadonpa [85 Power] Poison Toad [85 Power] Devil Frog [85 Power] |
Acid Breath * | 170 | Defense -12.5% | 3 [D] | The user generates a gaseous pink cloud at the enemy party. | Toadonpa [85 Power] |
Acid Breath * | 190 | Defense -12.5% | 3 [D] | The user generates a gaseous pink cloud at the enemy party. | Earth Lizard [85 Power] Poison Toad [85 Power] Devil Frog [85 Power] |
Blast Breath | 170 | Defense -12.5% | 3 [D] | The user generates a large, searing beam of whote-hot energy through the opposing party. | Doom Dragon (First stage) [105 Power] Doom Dragon (Second stage) [105 Power] |
Sticky Goo | 13 | Defense -12.5% | 1 | The user lobs a brown mound of slimy water onto the target's feet. | Ooze [125 Power] |
Elemental offense that may restore HP to the user[]
These monster skills may heal the user for the amount of damage they deal.
Name | Base power | Range | Visual | Used By (with relevant statistics) |
---|---|---|---|---|
Maneater | 50 | 1 | A glowing red holographic image of a pair of jaws chomps at the position of a target, while red energy is siphoned into the user. | Mad Plant (all variations) |
Cannibal Fang | 24 | 1 | A glowing orange holographic image of a pair of jaws chomps at the position of a target three times, while orange energy is siphoned into the user. | Ghoul [100 Power] Fiendish Ghoul [100 Power] Cannibal Ghoul [100 Power] |
Vampiric Fang | 35 | 1 | A glowing red holographic image of a pair of jaws chomps at the position of a target, while red energy is siphoned into the user. | Rabid Bat [95 Power] |
Drain Fang | 80 | 1 | A glowing red holographic image of a pair of jaws chomps at the position of a target, while red energy is siphoned into the user. | Fusion Dragon [100 Power] |
True Collide | 180 | 3 [N] | Masses of dark-purple energy orbs are siphoned out of each target and gather into the user. | Dullahan [110 Power] |
Elemental offense that may deal instant death[]
Name | Base Power | Range | Visual | Used By |
---|---|---|---|---|
Watery Grave | 130 | All [N] | The user summons a large wave presented as a 3D effect to wash over the opposing party. | Poseidon |
Elemental offense that removes the user[]
Name | Base Power | Range | Visual | Used By (with relevant statistics) |
---|---|---|---|---|
Dynamite | 200 | 3 [N] | The user leaps forward into the enemy party and disappears in a massive explosion. | Stone Soldier [95 Power] Boulder Beast [95 Power] Raging Rock [95 Power] |
Angry Mine | 300 | 3 [N] | The user leaps forward into the enemy party and disappears in a massive explosion. | Anger Ball [95 Power] |
PP Reduction[]
These skills deal damage to PP meters as though they were HP meters.
Name | Base power | Visual | Used By |
---|---|---|---|
Crazy Voice | 10 | The user generates a batch of small glowing purple musical note symbols that float into the target and shatter. | Harridan |
Possibly inflict a status condition[]
Name | Status Condition | Range | Visual | Used By |
---|---|---|---|---|
Sleep Star | Sleep | 3 | The user generates an array of yellow orbs that float out towards the positions of multiple enemies. | Tret Death Cap |
Mad Spatter | Delusion | 3 | The user lobs a mound of transparent brown mud at the feet of each target. | Mole Mad Mole Mole Mage |
Mucous Gel | Delusion | 1 | A blue mist is generated around a target. | Conch Shell |
Haunting | Haunt | 1 | The user summons an array of glowing blue wispy skull-shaped spirit energy that hits into a target. | Ghost Mage Horned Ghost Willowisp |
Demon Eye | Haunt | All | The user briefly generates large glowing "X"-shapes at its position. | Aka Manah Druj |
Lucid Prophecy | Death Curse | 1 | A candle briefly appears floating above the target's position. | Manticore King |
Poison Gel | Deadly Poison | 1 | A red mist appears around a target and circles into it. | Spiral Shell |
Cage | 1-turn Paralysis | 1 | A yellow spherical field of energy appears to encircle the target briefly. The effect will always miss if the opposition acts first. | Agatio Flame Dragon (large) |
Earth Force | 1-turn Paralysis | 1 | The user generates a large, purple, electrically-charged sphere representing a high-gravity field that slowly approaches the target. When it makes contact, it instantly disappears, and the target is knocked back far off screen. The effect will always miss if the opposition acts first. | Doom Dragon (First stage) Doom Dragon (Second stage) Doom Dragon (Third stage) |
Raise own statistic[]
Name | Statistic raised | Range | Visual | Used By |
---|---|---|---|---|
Berserk | Attack +25% | Self | The user is surrounded in a small fiery energy field. | Grisly [208 Atk] Brutal Troll [273 Atk] |
Beat Dance | Attack +25% | Self | The user makes its "casting motions" while turning red and generating glowing red holographic images of musical notes. | Chestbeater [44 Atk] Wild Gorilla [122 Atk] |
Sack | Attack +25% | Self | The user is surrounded by a fiery energy aura briefly. | Minos Warrior [397 Atk] Minos Knight [517 Atk] |
Possibly lower an enemy a statistic[]
Name | Statistic lowered | Range | Visual | Used By |
---|---|---|---|---|
Spider Web | Defense -25% | 1 | An image of a compact spider web appears at the position of a target. | Spider Tarantula Recluse |
Heartrender | Attack -25% | 1 | A group of glowing pinkish-white valentine hearts converges on a target. | Siren Succubus Nightmare |
Heat Kiss | Attack -25% | 3 | The user projects a flurry of orange clouds shaped like valentine hearts against the party. | Karst Flame Dragon (small) |
Decompose | Attack -12.5% | 3 | The user lobs a mound of multicolored fluid at each target. | Undead Wight Cannibal Ghoul |
Slaver | Defense -12.5% | 5 | The user projects massive amounts of multi-colored saliva all over the opposing party. | Aqua Hydra Hydra |
Healing[]
Name | Base Healing Power | Range (ally) | Visual | Used By (with relevant statistics) |
---|---|---|---|---|
Soothing Star | 10 HP | 3 | An array of yellow orbs emerge around the user. | Wild Mushroom (Overworld) [34 HP, 5 Def, 105 Power] |
Spasm | 40 HP | Self | The user is briefly cloaked in a fiery aura. | Orc [148 HP, 41 Def, 100 Power] Orc Captain [231 HP, 69 Def, 100 Power] Orc Lord [278 HP, 98 Def, 100 Power] |
Worms | 50 HP | Self | The user is infused with yellow energy orbs form the ground. | Mad Mole [156 HP, 23 Def, 100 Power] Mole Mage [199 HP, 47 Def, 100 Power |
Recovery | 150 HP | Self | The user flashes orange. | Chimera Mage [413 HP, 119 Def, 95 Power] Grand Chimera [313 HP, 109 Def, 95 Power |
Psy Boost | 20 PP | Self | The user briefly absorbs white energy. | Doom Dragon (First stage) |
Self-duplication[]
These have a chance to introduce a new monster of the same type as the user into the battle. The battle text each skill generates gives thematic flavoring (e.g. Ooze and Slime Beast undergoing fission to duplicate themselves, Undead looking for and finding allies, etc.)
Name | Battle Text | Used By |
---|---|---|
Ally Search | The battle text reads "[enemy] looks for allies!" | Calamar Fighter Bee Undead Worm Warrior Bee Cannibal Ghoul |
Speed Surge | The battle text reads "[enemy] attempts to divide!" | Ooze Slime Beast |
Monster summoning[]
These have a chance to introduce a new monster into the battle. What type of monster it is depends on the individual ability.
Name | Effect | Visual | Used By |
---|---|---|---|
Battle Cry | Summons a monster the same type as either the user or any one of the other types of monsters accompanying the user in a given battle. | Nothing happens. Battle Text reads "[enemy] looks for allies!" | Worm |
Regen Dance | Useable only if at least one of the other units alongside the user has been felled in battle. A copy of that unit joins the battle. | The user generates several images of holographic beige feathers up out of itself. Battle text reads for the summoned enemy "[enemy] is up and ready to fight!" | Phoenix Fire Bird Wonder Bird |
Mystic Call | Useable only if less than five units are on the user's side of the field including the user itself. An individual of the following types (determined randomly) joins the battle: Anger Ball, Thunder Ball, Refresh Ball, and Guardian Ball. | The user generates an uneven array of multicolored glowing energy orbs that fly around briefly and quickly regather into the user. | Star Magician |
Summon sequences[]
These are similar to the summon sequences the party may use in that they use their own ratio for determining how much damage enemies next to the targeted enemy take (see top of article for details). Some of them deal additional damage based on the target's total HP (see the Summons page). All of these attacks use the [S] ratio; see the top of the page for more information.
Name | Base summon power | HP multiplier | Visual | Used By (with relevant statistics) |
---|---|---|---|---|
Cruel Ruin | 200 | 0.40 | The user flies offscreen, then the scene changes to a different landscape where magic energy gathers in clouds and soon explodes into a series of energy beams that begin to twist and turn and destroy the forests of the landscape. The scene changes back to the battle, where the opposing party disappears in a titanic white beam of absolute destruction that quickly turns the screen white. | Doom Dragon (Second stage) [110 Power] Doom Dragon (Third stage) [110 Power] |
Dragon Driver | 120 | 0.00 | The user dumps purple fire onto the enemy party, then after a moment, generates its own purplish fiery stream of breath at the Adepts. (This is a mirror of the special effects of the Tiamat summon.) | Fusion Dragon [110 Power] |
Outer Space | 200 | 0.00 | The user leaps up high into outer space and immediately reenters the atmosphere, surrounded by purple fire, and collides into the opposing party with great force and fiery energy bright enough to turn the entire screen white. (This is a mirror of the special effects of the Meteor summon.) | Fusion Dragon [110 Power] |
Star Mine | 35 | 0.30 | The user produces four glowing circular objects that slowly collide into the opposing party, briefly but powerfully exploding with each contact | Avimander [115 Power] |
Counterattack mode[]
This skill is like the Mars Djinni Reflux in that the user sets itself in a counterattack mode for the turn, where it will automatically deal an attack to any opponent that uses any battle command against it.
Name | Effects | Visual | Used By (with relevant statistics) |
---|---|---|---|
Counter-rush | Sets the user into "counterattack mode". Acts with increased priority. Each counterattack is a normal physical attack by the user. | When used at the start of the battle, a brief blue watery effect ensues at the user's position identical to the impact visual of the Froth Spiral Psynergy. Each counterattack for the rest of the turn is merely the user performing a physical attack. | Poseidon [302 Atk] |
Djinn manipulation[]
These abilities are quite different from each other but are linked by virtue of the fact that they are the only abilities enemies in the games may have that deal effects based on your Djinn.
Name | Effect | Range | Visual | Used By |
---|---|---|---|---|
Djinnfest | Each member of the current opposing party has one of their Djinn put into Recovery mode. Acts with increased priority. | All | The user projects a flurry of large glowing musical note symbols against the opposing party. | Karst Flame Dragon (small) |
Djinn Blast | The target has every one of its Djinn put into Recovery mode. (Affects both Set Djinn and On Standby Djinn.) | 1 | The target is engulfed in a mass of multicolored energy. | Doom Dragon (First stage) Doom Dragon (Second stage) |
Djinn Storm | All members of the opposing party (except Downed members) have every one of their Djinn put into Recovery mode. (Affects both Set Djinn and On Standby Djinn.) | All | The opposing party is engulfed in a colossal mass of multicolored, swiftly swirling energy. | Doom Dragon (Third stage) Dullahan |
Djinn Stun | Each member of the current opposing party has one of their Set Djinn put into On Standby mode. Acts with increased priority. | All | Each member of the opposing party is magically relieved of a set of glowing rainbow-colored orbs of energy that disappear off the top of the screen quickly. | Valukar |
Crucible | The user automatically performs a summon based on the amount of Djinn On Standby present on the opposing party. The highest-tier summon is always selected, and the opposing party's On Standby Djinn are put into Recovery mode as if it was a member of the opposing party that performed the summon. | All [S] | The appropriate visual of the summon involved plays. |
Do nothing[]
Name | Effects | Visual | Used By |
---|---|---|---|
Contain | The battle text reads "The baleful gaze of [enemy] turns upon you!" | Nothing happens at all | Wild Mushroom (Prologue) |
Tremble | The battle text reads "[enemy] cannot stop trembling!" | Nothing happens at all | Thief |
Threaten | The battle text reads "[enemy] glowers ferociously!" | Nothing happens at all | Thief |
Pressure | The battle text reads "[enemy] can't move!" | Nothing happens at all | Doom Dragon (First stage) |
Element Swap | Does nothing. Used by Dullahan on the turn before it summons Charon | The user briefly flashes with a rainbow light. | Dullahan |
Defense aura[]
This command is exactly like the Djinn Flash, Granite, and Shade in that it cuts all damage the affected would take from damage by the opposing party this turn, and this effect does so with increased priority. However, it only affects one target at a time; either the user itself or another unit on the user's side. Whether the user targets itself or another on its side with this effect is pre-programmed into the individual enemy's AI.
Name | Damage Reduction | Visual | Used By (with relevant statistics) |
---|---|---|---|
Guard Aura | 95% | The target on the user's side is veiled by a translucent wall of energy that is briefly visible. | Doom Dragon (Second stage) [200 Agi] Doom Dragon (Third stage) [200 Agi] Guardian Ball [292 Agi] |
Defend[]
The Defend command available to the party is also available to various enemies, sometimes in variations distinctively named in the game code but whose names are not visible in norml gameplay. Regardless of the name of the ability in the code, the battle text will always just report "[enemy] is defending!"
Name | Damage Reduction | Used By (with relevant statistics) |
---|---|---|
Defend | 50% | Vermin (Prologue) [20 HP, 7 Def] Vermin (Present) [36 HP, 7 Def] Rat Fighter [143 HP, 39 Def] Azart (any variation) Satrage (any variation) Navampa (any variation) Rat Warrior [208 HP, 49 Def] Kobold (The Lost Age) [77 HP, 17 Def] King Scorpion [1064 HP, 32 Def] Living Armor [201 HP, 99 Def]] Wargold [202 HP, 78 Def] Puppet Warrior [310 HP, 180 Def] Doom Dragon (First stage) [5000 HP, 155 Def] Guardian Ball [520 HP, 127 Def] |
Stand Ready | 50% | Thief [110 HP, 5 Def] Orc Captain [231 HP, 69 Def] |
Fortify | 50% | Rat [49 HP, 27 Def] Armored Rat [147 HP, 79 Def] |
Total Defense | 90% | Armored Rat [147 HP, 79 Def] Plated Rat [203 HP, 130 Def] |
Flee[]
The Flee command available to the party is present on a variety of enemies.
Name | Effect | Used By (with relevant statistics) |
---|---|---|
Flee | May leave the battle permanently, which consequently denies the opposing party the experience and coin rewards for defeating it. | Slime (Sol Sanctum) [Level 2, 8 Agi] Vermin (Present) [Level 3, 9 Agi] Rat Soldier [Level 8, 19 Agi] Rat Fighter [Level 13, 58 Agi] Grub [Level 14, 52 Agi] Rat Warrior [Level 20, 121 Agi] Acid Maggot [Level 22, 78 Agi] Phoenix [Level 33, 243 Agi] Fire Bird [Level 35, 259 Agi] Wonder Bird [Level 38, 285 Agi] |
Trivia[]
- There are two elemental physical monster skills named "Poison Sting", one of the Venus element and one of the Mercury element.
- Rolling Flame and Mine Ball are the only monster skills that are dependent on the user's Attack rating and can hit multiple targets at a time. The Shuriken psynergy is similar in this regard.
- The attack "Darksol Gasp" is a likely reference to both the evil wizard Darksol and his signature attack "Demon Breath" from the Shining in the Darkness and Shining Force game which Camelot helped develop.
Hacking strange alternative effects[]
These effects are observed when some unusual monster skills are used by the player through hacking devices:
- Mystic Call will act as the Signal Whistle item and will summon a Sea Fighter in the enemies ranks
- Interestingly, Regen Dance will not work, since it'll only target monsters that are still alive.
- Flee, Djinn Storm, Djinn Blast and Djinnfest will do absolutely nothing. It'll target one enemy, but no effect will happen.
- Speed Surge will revive an enemy that is supposed to be beaten. For example, during the fight with Agatio and Karst, if you use Speed Surge on the remaining enemy, the one that is down will be revived. As such, it doesn't really "replicate" the enemy. But even if it's resurected, present in the fight and can be targeted, you character will not attack him and it won't attack you either. And when the only remaining fighting enemy dies, you'll win the fight no matter if one of them is still alive.
- Ally Search will do the almost the same thing that Speed Surge, but here it will randomly generate a Vermin enemy in the fight that will also do nothing and that cannot be killed
- Angry Mine and Dynamite will make you explode at the face of your enemy but unlike with the enemy, it wont do any damage to yourself.