Golden Sun Universe
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The '''Wild Mushroom''' and '''Death Cap''' are species of monsters found in [[Golden Sun]] and [[Golden Sun: The Lost Age]]. These monsters, resembling stalky mushrooms with eyes, are palette swaps of each other and have differing levels of power and defense. In Golden Sun there are two versions of the Wild Mushroom enemy, one seen in prologue sequences and one seen afterwards in the overworld. The Mushroom monster line is also of the [[Jupiter]] element and the [[Mercury]] element due to its resistances.
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The '''Wild Mushroom''' and '''Death Cap''' are species of monsters found in ''[[Golden Sun]]'' and ''[[Golden Sun: The Lost Age]]''. These monsters, resembling stalky mushrooms with eyes, are palette-swapped variants of each other that have differing levels of power and defense and are fought in different locations in the games. In Golden Sun there are two versions of the Wild Mushroom enemy, one seen in prologue sequences and one seen afterwards in the overworld.
   
 
==Wild Mushroom (Prologue & Sol Sanctum)==
 
==Wild Mushroom (Prologue & Sol Sanctum)==
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[[Image:Wild Mushroom.png|right]]
[[Image:Wild Mushroom.png|right]]A small turquoise member. The first Wild Mushroom features 18 HP, 22 Attack, 5 Defense, 10 Agility, and 1 Luck. Its resistances are very lopsided; while resistant to [[Mercury]] and [[Jupiter]] [[Psynergy]], it is very weak to [[Venus]] Psynergy and extremely weak to [[Mars]] Psynergy.
 
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A '''Wild Mushroom''' is a turquoise variant. The first Wild Mushroom features 18 [[Hit points|HP]], 22 [[Attack (statistic)|Attack]], 5 [[Defense]], 10 [[Agility]], and 1 [[Luck]]. In terms of resistance, it has a Mercury Resistance rating of 100, a Jupiter Resistance rating of 72, a Venus Resistance rating of 48, and a Mars Resistance rating of 7.
   
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A Wild Mushroom can use these battle commands:
Wild Mushrooms are extremely basic enemies to fight. They can only attack with a physical attack and give you a “baleful gaze”, which is on the level of doing nothing for that turn.
 
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* '''[[Attack (command)|Attack]]:''' Used 6 out of 8 times, this is this monster's standard physical attack.
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* '''[[Monster Skills#Contain|Contain]]:''' Used 2 out of 8 times, this [[monster skill]] doesn't do anything except have the battle text read "The baleful gaze of Wild Mushroom turns upon you!"
   
Felling this Wild Mushroom yields 1 EXP, 2 coins, and in very uncommon cases, a [[Smoke Bomb]]. These Wild Mushrooms are battled in the prologue sequence to Golden Sun, first in [[Vale]] during its dark and stormy season while the player is Young Isaac and Young Garet, then later in [[Sol Sanctum]] as normal Isaac and Garet, and [[Jenna]] is in the party. This makes it the third enemy the player ever battles, and an extremely weak one at that.
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Felling this Wild Mushroom yields 1 EXP and 2 coins, and there is a 1/32 chance that the monster will randomly drop a [[Smoke Bomb]]. These Wild Mushrooms are battled in the prologue sequence to Golden Sun, first in [[Vale]] during its dark and stormy season while the player is Young Isaac and Young Garet, then later in [[Sol Sanctum]] as normal Isaac and Garet, and [[Jenna]] is in the party.
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Since this is one of the earliest enemies the player ever battles, it is an extremely weak monster to deal with, but for what it's worth a scripted battle in the prologue with two Wild Mushrooms can be noted as technically twice as "tough" as the battles with a single [[Bat]] and a single [[Vermin]] before that.
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<table style="border: 1px #999 solid;">
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<tr>
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<td>
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[[:Category:Monsters exclusive to Golden Sun]]
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</td>
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</tr>
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</table>
   
 
==Wild Mushroom (Overworld)==
 
==Wild Mushroom (Overworld)==
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[[Image:Wild Mushroom.png|right]]
[[Image:Wild Mushroom.png|right]]A small turquoise member. The second version of Wild Mushroom has 34 HP, 31 Attack, 5 Defense, 15 Agility, and 1 Luck. As before, its resistances are very lopsided; while resistant to [[Mercury]] and [[Jupiter]] [[Psynergy]], it is very weak to [[Venus]] Psynergy and extremely weak to [[Mars]] Psynergy.
 
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The second version of Wild Mushroom has 34 HP, 31 Attack, 5 Defense, 15 Agility, and 1 Luck. In terms of resistance, it has a Mercury Resistance rating of 100, a Jupiter Resistance rating of 72, a Venus Resistance rating of 48, and a Mars Resistance rating of 7.
   
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This version of Wild Mushroom can use these battle commands:
This slightly stronger version of Wild Mushroom loses the “ability” to give you its baleful gaze but gains the Monster skill Soothing Star, which recovers its HP by roughly 10 and visually resembles an array of yellow orbs emerging around the caster.
 
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* '''[[Attack (command)|Attack]]:''' Used 6 out of 8 times, this is this monster's standard physical attack.
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* '''[[Monster Skills#Soothing Star|Soothing Star]]:''' Used 2 out of 8 times, this is a monster skill that resembles an array of yellow orbs emerging around the user, restoring their HP by roughly 10.
   
Felling this version of Wild Mushroom yields 3 EXP, 3 coins, and in very uncommon cases, a [[Smoke Bomb]]. This Wild Mushroom is battled in the overworld map, the upper-left region of [[Angara]] that encompasses [[Vale]], [[Vault]], [[Lunpa (Town)|Lunpa]], and [[Goma Caves]]. It is still a very easy opponent to face even at that point in time and taking its Soothing Star skill into account.
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Felling this version of Wild Mushroom yields 3 EXP, 3 coins, and there is a 1/32 chance that the monster will randomly drop a [[Smoke Bomb]]. If it is felled with the effect of an offensive Mars Djinni, its rewards increase to 4 EXP and 4 coins, and the chance it will randomly drop its item becomes 1/8. This Wild Mushroom is battled in the upper-left region of [[Angara]] on the overworld map that encompasses [[Vale]], [[Vault]], [[Lunpa (village)|Lunpa]], and [[Goma Caves]].
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Seeing as how it is outperformed in all statistics by other monsters fought alongside it like the [[Zombie]], it is still a very easy opponent to face even at that point in time and taking its Soothing Star recovery skill into account.
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<table style="border: 1px #999 solid;">
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<tr>
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<td>
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[[:Category:Monsters exclusive to Golden Sun]] | [[:Category:Monsters with healing abilities]]
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</td>
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</tr>
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</table>
   
 
==Death Cap==
 
==Death Cap==
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[[Image:Death Cap.png|right]]
[[Image:Death Cap.png|right]]A small purple member. The Death Cap has 117 HP, 159 Attack, 19 Defense, 90 Agility, and 5 Luck. As before, its resistances are very lopsided; while resistant to [[Mercury]] and [[Jupiter]] [[Psynergy]], it is very weak to [[Venus]] Psynergy and extremely weak to [[Mars]] Psynergy.
 
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A '''Death Cap''' is a purple variant. Statistically, this monster has 117 HP, 159 Attack, 19 Defense, 90 Agility, and 5 Luck. In terms of resistance, it has a Mercury Resistance rating of 100, a Jupiter Resistance rating of 72, a Venus Resistance rating of 48, and a Mars Resistance rating of 7.
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A Death Cap can use these battle commands:
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* '''[[Attack (command)|Attack]]:''' Used 5 out of 8 times, this is this monster's standard physical attack.
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* '''[[Monster Skills#Sleep Star|Sleep Star]]:''' Used 3 out of 8 times, this is a monster skill that resembles an array of yellow orbs floating from the user towards multiple Adepts, possibly inflicting [[List of Status Conditions|Sleep]] on each one. Its range rating is 3.
   
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Felling a Death Cap yields 48 EXP and 56 coins, and there is a 1/32 chance that the monster will randomly drop a [[Sleep Bomb]]. If it is felled with the effect of an offensive Mars Djinni, its rewards increase to 62 EXP and 72 coins, and the chance it it will randomly drop its item becomes 1/8. In ''Golden Sun'', Death Caps are battled in the lower-left overworld region of [[Angara]] that encompasses [[Kalay]], and subsequently in [[Vale Cave]] and [[Vault Cave]]. In ''The Lost Age'' it is battled on various overworld areas accessible when the [[Lemurian Ship]] is acquired, as well as within [[Taopo Swamp]].
The Death Cap’s inventory of attacks includes only physical attacks and the Monster skill Sleep Star, which may put multiple Adepts to [[Sleep]] and visually resembles an array of yellow orbs floating from the caster towards the targets.
 
   
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In the first game, everywhere it is fought it has the highest Agility rating among the monsters also fought in its area, but its other statistics are quite a bit lower in comparison. In the second game, however, it is far outperformed even in the area of Agility by the other monsters around it, and is the weakest and easiest of the enemies in those locations.
Felling a Death Cap yields 48 EXP, 56 coins, and in very uncommon cases, a [[Sleep Bomb]]. Death Caps are battled in [[Vale Cave]], [[Vault Cave]], and [[Taopo Swamp]], and in the overworld map, the lower-left region of [[Angara]] that encompasses [[Kalay]] in Golden Sun, and in various overworld areas during [[The Lost Age]] accessible when the [[Lemurian Ship]] is acquired. It is not considered an especially sturdy foe.
 
   
 
{{Monster lines}}
 
{{Monster lines}}
 
[[Category:Monster lines]]
 
[[Category:Monster lines]]
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[[Category:Monsters with high Mercury resistance]]
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[[Category:Monsters with low Mars resistance]]
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[[Category:Monsters that drop rare items]]

Latest revision as of 04:54, 26 June 2013

The Wild Mushroom and Death Cap are species of monsters found in Golden Sun and Golden Sun: The Lost Age. These monsters, resembling stalky mushrooms with eyes, are palette-swapped variants of each other that have differing levels of power and defense and are fought in different locations in the games. In Golden Sun there are two versions of the Wild Mushroom enemy, one seen in prologue sequences and one seen afterwards in the overworld.

Wild Mushroom (Prologue & Sol Sanctum)[]

Wild Mushroom

A Wild Mushroom is a turquoise variant. The first Wild Mushroom features 18 HP, 22 Attack, 5 Defense, 10 Agility, and 1 Luck. In terms of resistance, it has a Mercury Resistance rating of 100, a Jupiter Resistance rating of 72, a Venus Resistance rating of 48, and a Mars Resistance rating of 7.

A Wild Mushroom can use these battle commands:

  • Attack: Used 6 out of 8 times, this is this monster's standard physical attack.
  • Contain: Used 2 out of 8 times, this monster skill doesn't do anything except have the battle text read "The baleful gaze of Wild Mushroom turns upon you!"

Felling this Wild Mushroom yields 1 EXP and 2 coins, and there is a 1/32 chance that the monster will randomly drop a Smoke Bomb. These Wild Mushrooms are battled in the prologue sequence to Golden Sun, first in Vale during its dark and stormy season while the player is Young Isaac and Young Garet, then later in Sol Sanctum as normal Isaac and Garet, and Jenna is in the party.

Since this is one of the earliest enemies the player ever battles, it is an extremely weak monster to deal with, but for what it's worth a scripted battle in the prologue with two Wild Mushrooms can be noted as technically twice as "tough" as the battles with a single Bat and a single Vermin before that.

Category:Monsters exclusive to Golden Sun

Wild Mushroom (Overworld)[]

Wild Mushroom

The second version of Wild Mushroom has 34 HP, 31 Attack, 5 Defense, 15 Agility, and 1 Luck. In terms of resistance, it has a Mercury Resistance rating of 100, a Jupiter Resistance rating of 72, a Venus Resistance rating of 48, and a Mars Resistance rating of 7.

This version of Wild Mushroom can use these battle commands:

  • Attack: Used 6 out of 8 times, this is this monster's standard physical attack.
  • Soothing Star: Used 2 out of 8 times, this is a monster skill that resembles an array of yellow orbs emerging around the user, restoring their HP by roughly 10.

Felling this version of Wild Mushroom yields 3 EXP, 3 coins, and there is a 1/32 chance that the monster will randomly drop a Smoke Bomb. If it is felled with the effect of an offensive Mars Djinni, its rewards increase to 4 EXP and 4 coins, and the chance it will randomly drop its item becomes 1/8. This Wild Mushroom is battled in the upper-left region of Angara on the overworld map that encompasses Vale, Vault, Lunpa, and Goma Caves.

Seeing as how it is outperformed in all statistics by other monsters fought alongside it like the Zombie, it is still a very easy opponent to face even at that point in time and taking its Soothing Star recovery skill into account.

Category:Monsters exclusive to Golden Sun | Category:Monsters with healing abilities

Death Cap[]

Death Cap

A Death Cap is a purple variant. Statistically, this monster has 117 HP, 159 Attack, 19 Defense, 90 Agility, and 5 Luck. In terms of resistance, it has a Mercury Resistance rating of 100, a Jupiter Resistance rating of 72, a Venus Resistance rating of 48, and a Mars Resistance rating of 7.

A Death Cap can use these battle commands:

  • Attack: Used 5 out of 8 times, this is this monster's standard physical attack.
  • Sleep Star: Used 3 out of 8 times, this is a monster skill that resembles an array of yellow orbs floating from the user towards multiple Adepts, possibly inflicting Sleep on each one. Its range rating is 3.

Felling a Death Cap yields 48 EXP and 56 coins, and there is a 1/32 chance that the monster will randomly drop a Sleep Bomb. If it is felled with the effect of an offensive Mars Djinni, its rewards increase to 62 EXP and 72 coins, and the chance it it will randomly drop its item becomes 1/8. In Golden Sun, Death Caps are battled in the lower-left overworld region of Angara that encompasses Kalay, and subsequently in Vale Cave and Vault Cave. In The Lost Age it is battled on various overworld areas accessible when the Lemurian Ship is acquired, as well as within Taopo Swamp.

In the first game, everywhere it is fought it has the highest Agility rating among the monsters also fought in its area, but its other statistics are quite a bit lower in comparison. In the second game, however, it is far outperformed even in the area of Agility by the other monsters around it, and is the weakest and easiest of the enemies in those locations.

Monster Lines in the Golden Sun series
Aka ManahAmazeAngle WormAnt LionApeAssassinAvimanderBallBatBlue DragonChestbeaterChimeraConch ShellColosso GladiatorCuttleDemonDinoDirgeDoomsayerDread HoundDrone BeeEmuFlame DragonGargoyleGhostGhost ArmyGhoulGnomeGolemGressilGrubGryphonHarpyHobgoblinHydraKoboldLiving ArmorLiving StatueLizard ManManticoreMaulerMermanMini-GoblinMinotaurusMoleMomongaMummyMushroomOrcPhoenixPixiePunch AntRatRat SoldierRocRuffianSalamanderScorpionSea DragonSeabirdSirenSkeletonSlimeSpiderStone SoldierThiefToadTornado LizardTrollUrchinVerminWild WolfWill HeadWolfkinWood WalkerWyvernWyvern ChickZombie
Recurring single monsters
Jupiter DjinniMad PlantMars DjinniMercury DjinniMimicVenus Djinni