Patcher's Place is a settlement featured in Golden Sun: Dark Dawn, and is the first "main" town visited in the game once the game's main quest begins. Patcher's Place is so named for the general store owned by Patcher, a refugee from the original Vale, which serves up just about everything fellow refugees from Vale might need to survive. It is the closest thing to a "new Vale", as the other refugees have constructed a small settlement around the store. It is the location of Forge, the first Mars Djinni available to the player.
Story[edit | edit source]
Patcher's Place was founded in the days following the Golden Sun event, and thus is populated almost entirely by former residents of Vale. The large general store supplies nearly every need of a traveler, with an inn, and Vendor shops. It's other main attraction is the Psynergy Training Grounds, located in the northern part of town. The Training Grounds serve both as a theme park-style retelling of the exploits of the Warriors of Vale and as a practice site for young Adepts. The Psynergy Training Grounds are a popular attraction, and are required in order to pass the Konpa Gate.
Immediately prior to the start of Dark Dawn, Isaac and Matthew make a trip to Patcher's Place for supplies. Following the start of Matthew, Tyrell, and Karis's quest for a Mountain Roc feather, Isaac sends the group to Patcher's Place as a first stop, so they can gear up and get information from Patcher. The initial meeting with Patcher does not go well, as Patcher recognizes Tyrell, who had nearly burned down the store with his Mars Psynergy in a fit of rage once, and nearly does it again out of frustration. Patcher would later apologize for his initial behavior. The Adepts would then complete the Psynergy Training Grounds before leaving the town. After exploring the Konpa Ruins, the Adepts are cut off from returning, as the southern entrance to the ruins is blocked.
Vendors[edit | edit source]
The village's inn service is provided for 6 coins per room.
|Shops of Patcher's Place|
|Long Sword||Long Sword||200||Attack +14, Unleashes Critical Strike and Spin Strike|
|Short Sword||Light Blade||120||Attack +8, Unleashes Critical Strike|
|Mace||Mace||80||Attack +6, Unleashes Critical Strike|
|Wooden Stick||Staff||40||Attack +4, Unleashes Critical Strike|
|Short Bow||Bow||300||Attack +11, Unleashes Double Shot|
|Antidote||Consumable Item||20||Cures Poison and Venom for one Adept|
|Herb||Consumable Item||10||Restores 50 HP to one Adept|
|Water of Life||Consumable Item||3000||Revives a downed party member|
Collectibles[edit | edit source]
Items[edit | edit source]
- 3 Coins: Found in a barrel outside Patcher's Place
- Power Bread: Found in a chest behind Patcher's counter
- Herb: Found in the right barrel inside the left room of Patcher's Place
- Elixir: Found in a barrel just outside the second floor of Patcher's Place
- Antidote: Found in the left pot inside the right house on the second floor
- Sun Saga 2: Found in the bookshelves inside the left house on the third floor
- Smoke Bomb: Found in the barrel near the left stairs outside
- 11 Coins: Found in the right drawers inside the house below Patcher's Place
- Oil Drop: Found in the pot inside the house below Patcher's Place. It conveniently hidden by the Green Shirt Guy
Djinn[edit | edit source]
- Forge: Can be reach through Psynergy Training Grounds above. The use of Move and Growth is required.
|Towns and villages in Golden Sun|
|Vale • Vault • Bilibin • Kolima • Imil • Xian • Altin • Kalay • Tolbi • Lunpa • Suhalla • Lalivero|
|Towns and villages in Golden Sun: The Lost Age|
|Daila • Madra • Alhafra • Garoh • Mikasalla • Naribwe • Kibombo • Yallam • Apojii Islands • Izumo • Champa • Lemuria • Shaman Village • Contigo • Loho • Prox|
|Towns and villages in Golden Sun: Dark Dawn|
|Lookout Cabin • Patcher's Place • Carver's Camp • Harapa • Passaj • Kaocho • Ayuthay • Te Rya Village • Belinsk • Border Town • Port Rago • Saha Town • Kolima • Harun Village • Yamata City • Tonfon • Champa Camp • Champa|