The Pilgrim (Mercury) class series is a dual-elemental class series available to the Mercury Adepts Mia and Piers, and to a lesser extent, the Mars Adepts Jenna and Garet. The Mercury Adepts become this class series if they have Mars Djinn set to them, and the Mars Adepts become this class series when they have a certain number of Mercury Djinn set to them.
This class series can be easily confused with the Pilgrim (Jupiter) class series, as the Pilgrim, Wanderer, and Ascetic classes appear in both series, and the statistical influence is the same between the classes.
The class series, when at its highest stage of Guru and compared to the other series at their highest respective stages, has very good Agility, stronger Defense, good PP, and average HP and Attack - the Guru of the Pilgrim (Jupiter) class series is the same in all of these areas. Both series' luck ratings are high. Noteworthy Psynergy from an endgame perspective includes Pure Wish, Cure Poison, and Break (contrast with the Jupiter variation's Ward/Resist), and the heaviest area-of-effect Psynergy it has is Freeze Prism (contrast with the Jupiter variation's Spark Plasma) and Pyroclasm. Average stats from an endgame perspective are 153% (160% if you don't factor in Luck).
Statistical Influence[]
Notes on Class Names[]
A houshi (as in the (Water) Dragon Houshi classes, equivalent to the Ascetic and Water Monk classes) is a teacher of dharma in Buddhism. The meaning is one who is an exemplar of the ideal.
Psynergy Setup[]
Psynergy | ||||
Lvl | Psynergy | PP | Range | Power |
1 | Douse | 5 | 25 | |
5 | Cure Poison | 2 | — | |
6 | Prism | 7 | 40 | |
8 | Volcano | 6 | 45 | |
Class must be Ascetic or higher. | ||||
9 | Wish | 9 | — | |
Class must be Ascetic or higher. | ||||
12 | Drench | 10 | 60 | |
13 | Restore | 3 | — | |
20 | Hail Prism | 16 | 90 | |
22 | Eruption | 14 | 90 | |
Class must be Ascetic or higher. | ||||
24 | Wish Well | 13 | — | |
Class must be Ascetic or higher. | ||||
30 | Deluge | 20 | 120 | |
34 | Break | 5 | — | |
46 | Pure Wish | 20 | — | |
Class must be Ascetic or higher. | ||||
48 | Pyroclasm | 29 | 180 | |
Class must be Ascetic or higher. | ||||
52 | Freeze Prism | 32 | 190 |
Analysis[]
The Pilgrim classes (both versions) are one of the more solid Dual-Elemental classes available. The Water version, with the potent Wish, Prism and Volcano families is a force to be reckoned with. The Douse series offers a good intermediate series while waiting for more potent versions of Volcano and Prism to come along, unlike the Hermit which has to sweat it out between long breaks of new Psynergy.
Statistically, the class is sound as well, although several other classes boast better PP numbers.
Should you enjoy the Pilgrim classes, consider the ranger class. Although it lacks the powerful Plasma and Prism families, as well as Wish, it is the only tri-elemental caster series with three offensive psynergy abilities in three different elements.
One not so obvious drawback is that you will be trading water djinn to Jenna or Garet to put Piers or Mia into this class, which will put your Mars adepts in the Swordsman class, one of the weaker dual-elemental classes, if you do not trade their new Mercury Djinn to someone else.
Class series in the Golden Sun series
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Mono-elemental:
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Aqua Squire • Beasting • Flame User • Guard • Mariner • Miko • Pirate • Squire • Water Seer • Wind Seer
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Dual-elemental:
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Apprentice • Brute • Hermit • Page • Pilgrim (Jupiter) • Pilgrim (Mercury) •
Seer (Jupiter) • Seer (Mercury) • Swordsman (Mars) • Swordsman (Venus) |
Tri-Elemental:
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Item-Dependent:
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