Basic Description Edit
Restore is a single-target non-damaging Psynergy that can only be used on an Adept affected by a Temporary Status Conditions such as: Stun, Sleep, Delusion, Psynergy Seal, and Death Curse. Though Restore is Mercury aligned, the Mercury Power of the user does not affect the potency of the Psynergy.
Visually, Restore features sparks of blue energy surrounding the targeted party member.
Restore is available to a wide variety of classes, with most being Mercury-based. Thus, Restore is available to Adepts of any element. However, non-Mercury Adepts, bar Sveta, typically require large amounts of Mercury Djinn to access Restore. All classes learn Restore at Level 13. A list of all classes follows.
- Water Seer class series
- Mariner class series
- Aqua Squire class series
- Crusader class series
- Swordsman (Mars) class series
- Seer (Mercury) class series
- Pilgrim (Mercury) class series
- Dragoon class series
- White Mage class series
- Tamer class series
- Beastling class series
- Scrapper class series
- Wild Animal class series
Despite the wide variety of status effects it heals, Restore will see little use. In most situations, battles will be too short for the temporary conditions to be of any major concern, since they end after a battle is over. In addition, most temporary status conditions do not have any noticeable impact on a normal battle. The main exception to this rule are longer boss battles, where conditions like Psynergy Seal and Death Curse would need to be removed. In addition, it does not remove the Haunt status, which would have made Restore invaluable. Thus, under normal circumstances, Restore could be ignored, with the player waiting for the status to wear off naturally.
It is worth mentioning that Elixirs have the same effect as Restore, which may be valuable if all Adepts with Restore are incapacitated. However, like Restore, Elixers do not see much use and players may wish to put that inventory space to better use.