Saha Town is a small town first visited in Golden Sun: Dark Dawn. It is located in the country of Morgal, near Kolima Village. Below the town, inside the Saha Cistern is the Jupiter Djinni Wisp (Psynergy Move and Crush is needed).
Its Encyclopedia entry reads as follows:
- This town rests on the former marshland made habitable by Kolima Village's migration. It is a popular stop for people wanting to buy dream leaves.
Story[edit | edit source]
Prior to the return of alchemy to the world, Saha Town resided on uninhabitable marshland. However, when the return of alchemy caused both Kolima Village and Kolima Forest to move eastward, the land around Saha became fertile, inhabitable ground. As the towns now bordered each other, a fence and gate marked the border, and controlled access between the two towns. Saha's proximity to Kolima made it a popular resting point for travelers seeking to buy Dream Leaves from Kolima's vendors. The center of town is home to a statue of an unnamed beastman, who is described as working toward peace between humans and beastmen.
When Kolima's Dream Tree abruptly began producing Dream Leaves that caused nightmares, the citizens of Saha closed the gate, making Kolima inaccessible, due to fears of a curse. Matthew's party arrives in Saha during this time. Despite the gate being closed, Matthew's party is able to travel to Saha via an underground tunnel system that connects Saha's and Kolima's wells. When the Dream Tree was eventually healed by Matthew and company with the use of the Hermes' Water given by Briggs, the gate once again opened.
Vendors[edit | edit source]
The town's inn costs 15 coins per adept.
|Shops of Saha Town|
|Claymore||Long Sword||4000||Attack +80, Unleashes Critical Strike, Power Charge and Berserk Rush|
|Master Rapier||Light Blade||6800||Attack +86, Unleashes Critical Strike, Spin Strike and Double Attack|
|Plate Mail||Armor||4400||Defense +33|
|File:Knight's Shield.gif Knight's Shield||Shield||3000||Defense +28|
|Silver Helm||Helm||3900||Defense +30|
|Platinum Circlet||Circlet||4200||Defense +29|
|War Gloves||Gloves||4000||Defense +32, Attack +10|
|Antidote||Consumable Item||20||Cures Poison and Venom from one Adept|
|Elixir||Consumable Item||30||Cures Sleep, Stun, and Delusion from one Adept|
|Herb||Consumable Item||10||Restores 50 HP to one Adept|
|Sacred Feather||Consumable Item||70||Temporary lowers monster encounter rate|
|Nut||Consumable Item||200||Restores 200 HP to one Adept|
|Potion||Consumable Item||1000||Restores all HP to one Adept|
|Mist Potion||Consumable Item||9000||Restores at least 300 HP to entire party|
|Psy Crystal||Consumable Item||1500||Restores all PP to one Adept|
|Water of Life||Consumable Item||3000||Revives a downed party member|
Items[edit | edit source]
- 7 Coins: In the middle barrel next to the Inn.
- Nut: In a crate under the stairs in the Inn.
- Sacred Feather: In a crate behind the herb shop vendor.
- 30 Coins: In a barrel in the house near the herb shop.
- Elixir: In a pot in the top left house.
- Antidote: In a pot near the top right house.
- Cookie: In a chest in the top right house. The use of move psynergy is needed.
Djinn[edit | edit source]
- Wisp: Below the town, use the wells to access the Saha Cistern. The psynergies Move and Crush are needed.
Trivia[edit | edit source]
- Saha is likely a reference to the Sakha Republic, which is northeast of Russia and has part of the Kolyma River running through it.
|Towns and villages in Golden Sun|
|Vale • Vault • Bilibin • Kolima • Imil • Xian • Altin • Kalay • Tolbi • Lunpa • Suhalla • Lalivero|
|Towns and villages in Golden Sun: The Lost Age|
|Daila • Madra • Alhafra • Garoh • Mikasalla • Naribwe • Kibombo • Yallam • Apojii Islands • Izumo • Champa • Lemuria • Shaman Village • Contigo • Loho • Prox|
|Towns and villages in Golden Sun: Dark Dawn|
|Lookout Cabin • Patcher's Place • Carver's Camp • Harapa • Passaj • Kaocho • Ayuthay • Te Rya Village • Belinsk • Border Town • Port Rago • Saha Town • Kolima • Harun Village • Yamata City • Tonfon • Champa Camp • Champa|