Saha Town

Saha Town is a small town first visited in Golden Sun: Dark Dawn. It is located in the country of Morgal, near Kolima Village. Below the town, inside the Saha Cistern is the Jupiter Djinni Wisp (Psynergy Move and Crush is needed).

Its Encyclopedia entry reads as follows:

This town rests on the former marshland made habitable by Kolima Village's migration. It is a popular stop for people wanting to buy dream leaves.

Story[edit | edit source]

Prior to the return of alchemy to the world, Saha Town resided on uninhabitable marshland. However, when the return of alchemy caused both Kolima Village and Kolima Forest to move eastward, the land around Saha became fertile, inhabitable ground. As the towns now bordered each other, a fence and gate marked the border, and controlled access between the two towns. Saha's proximity to Kolima made it a popular resting point for travelers seeking to buy Dream Leaves from Kolima's vendors. The center of town is home to a statue of an unnamed beastman, who is described as working toward peace between humans and beastmen.

When Kolima's Dream Tree abruptly began producing Dream Leaves that caused nightmares, the citizens of Saha closed the gate, making Kolima inaccessible, due to fears of a curse. Matthew's party arrives in Saha during this time. Despite the gate being closed, Matthew's party is able to travel to Saha via an underground tunnel system that connects Saha's and Kolima's wells. When the Dream Tree was eventually healed by Matthew and company with the use of the Hermes' Water given by Briggs, the gate once again opened.

Vendors[edit | edit source]

The town's inn costs 15 coins per adept.

Shops of Saha Town
Weapons
Item Class Cost Effect
Claymore.gif Claymore Long Sword 4000 Attack +80, Unleashes Critical Strike, Power Charge and Berserk Rush
Master Rapier.gif Master Rapier Light Blade 6800 Attack +86, Unleashes Critical Strike, Spin Strike and Double Attack
Armor
Item Class Cost Effect
Plate Mail.gif Plate Mail Armor 4400 Defense +33
File:Knight's Shield.gif Knight's Shield Shield 3000 Defense +28
Silver Helm.gif Silver Helm Helm 3900 Defense +30
Platinum Circlet.gif Platinum Circlet Circlet 4200 Defense +29
Artifacts
War Gloves.gif War Gloves Gloves 4000 Defense +32, Attack +10
Items
Item Class Cost Effect
Antidote.gif Antidote Consumable Item 20 Cures Poison and Venom from one Adept
Elixir.gif Elixir Consumable Item 30 Cures Sleep, Stun, and Delusion from one Adept
Herb.gif Herb Consumable Item 10 Restores 50 HP to one Adept
Sacred Feather.gif Sacred Feather Consumable Item 70 Temporary lowers monster encounter rate
Nut.gif Nut Consumable Item 200 Restores 200 HP to one Adept
Artifacts
Potion.gif Potion Consumable Item 1000 Restores all HP to one Adept
Mist Potion.gif Mist Potion Consumable Item 9000 Restores at least 300 HP to entire party
Psy Crystal.gif Psy Crystal Consumable Item 1500 Restores all PP to one Adept
Water of Life.gif Water of Life Consumable Item 3000 Revives a downed party member

Items[edit | edit source]

  • 7 Coins: In the middle barrel next to the Inn.
  • Nut: In a crate under the stairs in the Inn.
  • Sacred Feather: In a crate behind the herb shop vendor.
  • 30 Coins: In a barrel in the house near the herb shop.
  • Elixir: In a pot in the top left house.
  • Antidote: In a pot near the top right house.
  • Cookie: In a chest in the top right house. The use of move psynergy is needed.

Djinn[edit | edit source]

Trivia[edit | edit source]

  • Saha is likely a reference to the Sakha Republic, which is northeast of Russia and has part of the Kolyma River running through it.
Towns and villages in Golden Sun
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Towns and villages in Golden Sun: The Lost Age
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Towns and villages in Golden Sun: Dark Dawn
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