Golden Sun Universe

The Seer (Jupiter) class series is a dual-elemental class series available to the Jupiter Adepts Sheba and Ivan, and to a lesser extent, the Venus Adepts Isaac and Felix. Both varieties of Adepts require Venus and Jupiter Djinn to become this class series.

This class series is very easily confused with the Seer (Mercury) class series, with which it shares its statistic shifts and the name of every single class in the series. The only difference between the two is their non-Venus Psynergy series.

The class series, when at its highest stage of Oracle and compared to the other series at their highest respective stages, has very high PP, good Agility, and average Attack, but lower Defense and below average HP - the Oracle of the Seer (Mercury) class series is the same in all of these areas. Both series' luck ratings are at the standard. Noteworthy Psynergy from an endgame perspective includes Revive, Potent Cure, and Ward/Resist (contrast Ward and Resist with the Mercury variation's Pure Wish, Cure Poison, and Break), and the heaviest area-of-effect Psynergy it has is Wild Growth (the Mercury variation has this, but also has the stronger Froth Spiral). Average stats from an endgame perspective are 148% (158% if you don't factor in Luck).

Statistical Influence[]

Seer (Jupiter) class series
Class Name Djinn HP PP ATK DEF AGI LCK
Jupiter Adepts Venus Adepts
Seer (Jupiter) 1 Star venus.gif unavailable 90% 130% 90% 90% 110% 100%
Diviner (Jupiter) 2-3 Star venus.gif unavailable 110% 140% 100% 100% 120% 100%
Shaman (Jupiter) 4-5 Star venus.gif 6 Star jupiter.gif 120% 150% 110% 110% 130% 100%
Druid (Jupiter) 6 Star venus.gif, 1 Star jupiter.gif 7 Star jupiter.gif, 1 Star venus.gif 150% 170% 130% 130% 150% 100%
Oracle (Jupiter) 7 Star venus.gif, 2 Star jupiter.gif unavailable 170% 180% 140% 140% 160% 100%

Psynergy Setup[]

Lvl Psynergy PP Range Power
1 Star venus.gif Cure 3 Range 1.gif
2 Star jupiter.gif Bolt 4 Range 1.gif 20
3 Star venus.gif Growth 4 Range 1.gif 25
6 Star jupiter.gif Flash Bolt 7 Range 3.gif 40
7 Star jupiter.gif Ward 3 Range 1.gif
Class must be Shaman or higher.
10 Star venus.gif Cure Well 7 Range 1.gif
12 Star venus.gif Mad Growth 10 Range 3.gif 60
18 Star jupiter.gif Bind 4 Range 1.gif
19 Star venus.gif Revive 15 Range 1.gif
Class must be Shaman or higher.
22 Star jupiter.gif Blue Bolt 14 Range 3.gif 90
23 Star jupiter.gif Resist 5 Range all.gif
Class must be Shaman or higher.
26 Star venus.gif Potent Cure 10 Range 1.gif
29 Star venus.gif Wild Growth 19 Range 5.gif 110
31 Star jupiter.gif Drain 3 Range 1.gif 50
39 Star jupiter.gif Psy Drain 0 Range 1.gif


This class series has decent statistics, but to a weak pysnergy line up, which is not the most appealing prospect beyond the middle portions of the game. Although one extra adept with Revive never hurt anyone, there are other classes that can use revive.

One use for this class, however, is the Colosso Finals. By trading Venus and Jupiter Djinn between Isaac and Ivan to make Isaac a Ninja will put Ivan into this class, subsequently causing him to learn the Growth series. This allows Ivan to use Growth in the finals, Mia to use Douse and Frost when needed, and Garet free to do any Moving necessary.