The Seer (Jupiter) class series is a dual-elemental class series available to the Jupiter Adepts Sheba and Ivan, and to a lesser extent, the Venus Adepts Isaac and Felix. Both varieties of Adepts require Venus and Jupiter Djinn to become this class series.
This class series is very easily confused with the Seer (Mercury) class series, with which it shares its statistic shifts and the name of every single class in the series. The only difference between the two is their non-Venus Psynergy series.
The class series, when at its highest stage of Oracle and compared to the other series at their highest respective stages, has very high PP, good Agility, and average Attack, but lower Defense and below average HP - the Oracle of the Seer (Mercury) class series is the same in all of these areas. Both series' luck ratings are at the standard. Noteworthy Psynergy from an endgame perspective includes Revive, Potent Cure, and Ward/Resist (contrast Ward and Resist with the Mercury variation's Pure Wish, Cure Poison, and Break), and the heaviest area-of-effect Psynergy it has is Wild Growth (the Mercury variation has this, but also has the stronger Froth Spiral). Average stats from an endgame perspective are 148% (158% if you don't factor in Luck).
Statistical Influence[]
Psynergy Setup[]
Psynergy | ||||
Lvl | Psynergy | PP | Range | Power |
1 | ![]() |
3 | ![]() |
— |
2 | ![]() |
4 | ![]() |
20 |
3 | ![]() |
4 | ![]() |
25 |
6 | ![]() |
7 | ![]() |
40 |
7 | ![]() |
3 | ![]() |
— |
Class must be Shaman or higher. | ||||
10 | ![]() |
7 | ![]() |
— |
12 | ![]() |
10 | ![]() |
60 |
18 | ![]() |
4 | ![]() |
— |
19 | ![]() |
15 | ![]() |
— |
Class must be Shaman or higher. | ||||
22 | ![]() |
14 | ![]() |
90 |
23 | ![]() |
5 | ![]() |
— |
Class must be Shaman or higher. | ||||
26 | ![]() |
10 | ![]() |
— |
29 | ![]() |
19 | ![]() |
110 |
31 | ![]() |
3 | ![]() |
50 |
39 | ![]() |
0 | ![]() |
— |
Analysis[]
This class series has decent statistics, but to a weak pysnergy line up, which is not the most appealing prospect beyond the middle portions of the game. Although one extra adept with Revive never hurt anyone, there are other classes that can use revive.
One use for this class, however, is the Colosso Finals. By trading Venus and Jupiter Djinn between Isaac and Ivan to make Isaac a Ninja will put Ivan into this class, subsequently causing him to learn the Growth series. This allows Ivan to use Growth in the finals, Mia to use Douse and Frost when needed, and Garet free to do any Moving necessary.
Class series in the Golden Sun series
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Mono-elemental:
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Aqua Squire • Beastling • Flame User • Guard • Mariner • Miko • Pirate • Squire • Water Seer • Wind Seer
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Dual-elemental:
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Apprentice • Brute • Hermit • Page • Pilgrim (Jupiter) • Pilgrim (Mercury) •
Seer (Jupiter) • Seer (Mercury) • Swordsman (Mars) • Swordsman (Venus) |
Tri-Elemental:
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Item-Dependent:
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