The Squire class series is the default class series available to the Venus Adepts Isaac, Felix and Matthew. These three become this class series when they either have only Venus Djinn set to them or no Djinn whatsoever.

The class series, when at its highest stage of Slayer and compared to the other series at their highest respective stages, features high HP, good Attack, and average Agility (shared only with Ronin), but lower Defense and very low PP (down there with Hero, Chaos Lord, and Acrobat and only above Beast Lord). This series' luck rating is at the standard (which only the Guard class series and the two variations on Seer class series are also at). Noteworthy Psynergy from an endgame perspective includes Revive, Odyssey, and Potent Cure, and the heaviest area-of-effect Psynergy it has is Grand Gaia. Average stats from an endgame perspective are 142% (150% if you don't factor in Luck).

Statistical InfluenceEdit

Squire class series
Class Name Djinn HP PP ATK DEF AGI LCK
Squire 0-1 Star venus 110% 80% 110% 100% 110% 100%
Knight 2-3 Star venus 130% 90% 120% 110% 120% 100%
Gallant 4-5 Star venus 150% 100% 130% 120% 130% 100%
Lord 6-7 Star venus 170% 110% 140% 130% 140% 100%
Slayer 8-9 Star venus 190% 120% 150% 140% 150% 100%

Psynergy SetupEdit

Lvl Psynergy PP Range Power
1 Star venus Cure 3 Range 1
2 Star venus Quake 4 Range 3 12
4 Star venus Earthquake 7 Range 5 35
6 Star venus Spire 5 Range 1 40
7 Star venus Gaia 7 Range 3 40
Class must be Gallant or higher.
10 Star venus Cure Well 7 Range 1
13 Star venus Ragnarok 7 Range 1 ATK+35
→Odyssey at Lord class 18 Range 1 gr ATK+95
14 Star venus Quake Sphere 15 Range 7 65
19 Star venus Revive 15 Range 1
Class must be Gallant or higher.
20 Star venus Clay Spire 13 Range 3 85
24 Star venus Mother Gaia 17 Range 5 100
Class must be Gallant or higher.
26 Star venus Potent Cure 10 Range 1
42 Star venus Stone Spire 22 Range 3 160
54 Star venus Grand Gaia 32 Range 5 200
Class must be Gallant or higher.

Analysis Edit

The series' main protagonists' mono-elemental class is a fairly straightforward, all-around "average" class. The Gaia series packs a good wallop and Quake Sphere is available early enough to make a good dent in that part of the game, and remains powerful enough to be a viable multi-target ability throughout the rest of the game, while the agility stat is such that Cure can be used to patch up one critically hurt Adept while waiting for slower (example being Mia) healers to come around in the lineup. The Squire class is also the only mono-elemental class to have the highly useful Revive ability. The PP pool however leaves something to be desired and Grand Gaia and Odyssey can quickly strain the pool.

Aqua SquireBeastingFlame UserGuardMarinerMikoPirateSquireWater SeerWind Seer
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