The only text containing "Baleful Gaze" I can find in the original Golden Sun is "The baleful gaze of [18][1] turns upon you!" (Where [18][1] would be replaced by the enemy's name) that's probably what you're thinking of. The exact same line is in TLA too though, and it's the only thing that shows up when I type "turns upon you" into the search box on the text viewer in my editor too.

Also sorry for the iffy support for enemies, strangely they use a different format from GS to TLA unlike most of the other data. Atrius 05:02, 15 February 2009 (UTC)

While that case makes sense, what is most strange is something I see with the Rat Soldier line: In the first game, I swear the only thing the Rat Fighter and Rat Warrior can do is Attack, Defend, Flee, and use its one item. But both game ROMs when read by the editor report that these two monsters use the Slice monster skill instead of Defend! That's really bizarre in my opinion. Erik Jensen (Appreciate me here!) 05:35, 15 February 2009 (UTC)
The check box beside Slice being set for them, combined with the first unknown value in the editor seems to make it so they can't actually use it, and end up just attacking, or defending instead. Atrius 13:12, 15 February 2009 (UTC)
By the way, I think I figured out what exactly those checkboxes are meant to be for: Checked checkboxes are always present on a monster that is holding items in its inventory, and moves covered by the checked boxes are moves that the monster instead has to consume its held items before being able to use them. But in the case of the Rat Fighter/Warrior there seems to be this strange in-game bug; As we've established, it has to use its Smoke Bomb item before it can used its checkboxed occurrences of the Slice skill, but when it tries to use that skill after using its item it defends instead... But its checkboxed occurrence of the Flee ability can be used successfully anytime before or after it uses its Smoke Bomb. Hmm. Erik Jensen (Appreciate me here!) 19:12, 15 February 2009 (UTC)
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