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Te Rya is a small village near the Khiren Mountains and the Teppe RuinsRyu Kou and Hou Zan are first encountered here, when seeking safety. Also, a shadowy figure that seems to be following Matthew's party is first encountered here.

Description[]

Te Rya is located in the Khiren Highlands, a snowy area in central Angara, and is nearly completely enclosed by the Khiren Mountains. The village was founded by a group of nomadic farmers, so the village's houses are designed to be easily moved to allow the farmers to easily follow the sheep and goats they herd. The inhabitants constantly keep themselves warm through the heat coming from the torches located around the village. The village is also a source of free-flowing Khiren Water.

Travel to and from the city is limited. While the Teppe Ruins to the north serve as a passage to Morgal, the ruins are crumbling, making travel difficult for non-Adepts. However, Adepts can also travel to the village from the south, via the Clouds of Passaj.

Story[]

After the events of the Morgal Revolution, the Sanan royal Ryu Kou, alongside his mentor Hou Zan, seek Te Rya as a place of refuge alongside other Sanan citizens. They offer to watch the gate of the town in exchange for permission to stay there. One day, Ryu Kou encounters a group of travelers, Matthew and his group, who seek to enter the town. Ryu Kou refuses to allow them to enter, due to fears that they are Morgal spies. Tyrell soon realizes that Ryu Kou is not a local, but Ryu Kou refuses to discuss the matter. Eventually, Hou Zan forcefully makes Ryu Kou give the group entry.

While exploring the town, Matthew occasionally notices a shadowy figure, though none of the citizens appear to notice. In one house, Matthew overhears a conversation between a man and a woman; the woman had been searching for a bag belonging to a girl named Hou Ju. At her request, Matthew agrees to alert her if he finds it. Later, Matthew enters another house, where he finds two injured mercenaries. Before Matthew can investigate further, Hou Zan and Ryu Kou arrive. The two men explain that they cannot allow Matthew's group to roam freely, and ask where they intend to go. Hou Zan realizes that Matthew's party is made up of Adepts, and tells them of the Teppe Ruins, which will allow the group to continue to their destination in Morgal.

Matthew's group explores the ruins, but comes to a dead end. Fortunately, they meet Sveta, who had been following them earlier. She offers her services as a guide, but asks that they return the bag she had found earlier. Being a beastman, she would risk being attacked if she tried to approach the Sanans herself.

Matthew's group returns to Te Rya and presents the bag to Ryu Kou and the other Sanans. Realizing that Matthew's group is trustworthy, Ryu Kou tells the Adepts of their situation. Hou Ju, Ryu Kou's sister, had been captured by Morgal forces and was being imprisoned, despite her innocence. The bag had contained several of her belongings, which Ryu Kou hoped to return to her. Meanwhile, one of the Sanans notices something in the bag. When Matthew's party prepares to return to the Teppe Ruins, they notice Ryu Kou, Hou Zan, and several others prepare to leave the village.

Vendors[]

The village's inn service costs 10 coins per adept.

Shops of Te Rya Village
Weapons
Item Class Cost Effect
Claymore Claymore Long Sword 4000 Attack +70, Unleashes Critical Strike and Spin Strike
Composite Bow Composite Bow Bow 1600 Attack +65, Unleashes Double Shot and Arrow Shower
Armor
Item Class Cost Effect
Chain Mail Chain Mail Armor 2000 Defense +25
Jerkin Jerkin Robe 2400 Defense +26
Gauntlets Gauntlets Gloves 1600 Defense +23
Heavy Armlet Heavy Armlet Bracelet 2000 Defense +25
Mail Cap Mail Cap Hat 2000 Defense +23
Guardian Circlet Guardian Circlet Circlet 3400 Defense +25
Artifacts
Frost Wand Frost Wand Staff 5400 Attack +76, Unleashes Critical Strike and Frost Bite
Items
Item Class Cost Effect
Antidote Antidote Consumable Item 20 Cures Poison and Venom for one Adept
Herb Herb Consumable Item 10 Restores 50 HP to one Adept
Elixir Elixir Consumable Item 30 Cures Delusion, Stun and Sleep
Sacred Feather Sacred Feather Consumable Item 70 Reduces Random monster encounters
Artifacts
Potion Potion Consumable Item 1000 Restores all HP
Psy Crystal Psy Crystal Consumable Item 1500 Restores all PP
Water of Life Water of Life Consumable Item 3000 Revives a downed party member
Trusty Staff Trusty Staff Consumable Item 8 A strong and supple stick

Collectibles[]

Items[]

  • Coin 1 Coins: Found in a the jar in the inn
  • Nurses Cap Nurse's Cap: Found in a drawer in the right house
  • Apple Apple: Found in a jar in the most center north house

Djinn[]

  • Mars djinn Fury: Can be reached by climbing a tree to access a ledge. Cast a Fireball on the un-lit torch to attract a sheep out of the path to Fury. You can then walk to and claim Fury.
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