Golden Sun Universe
Golden Sun Universe
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Shining Star

An example of an Unleash is the "Shining Star" unleash effect of the Zodiac Wand.

An Unleash is a special attack randomly used in battle when selecting the Attack command. Unleashes are weapon-specific, meaning that equipping a different weapon will change the Unleash(es) available to the character. When an Unleash is triggered, the message "[Character]'s [weapon] lets out a howl! [Unleash name]!" will appear.

Basic Description[]

Across all games in the Golden Sun series, Unleashes have certain characteristics associated with them. Most unleashes are both a physical attack and connected to an element; the damage done is calculated by comparing the Adept's Attack rating to the target's Defense rating, just like a normal physical attack, then the Adept's Power with the element in question is compared against the target's Resistance to that element to determine how much the resultant damage is modified for better or worse.

Additionally, many Unleashes have an associated power rating. Besides the standard damage calculation describes above, some Unleashes add a set amount of base damage to the Adept's basic Attack, while others may multiply the attack's damage potential by a numerical factor. Some unleashes have an additional special effect, such as instantly downing the target, afflicting enemies with status conditions, replenishing HP or PP, or multiplying base damage two or three times.

When an unleash occurs, a new attack animation sequence is triggered, instead of the usual jump/slash enemy. Each unleash has a different animation sequence. The complexity of the sequence can sometimes vary, depending on the effects of the unleash. For example, the Tisiphone Edge's Unleash, Vengeance, changes slightly to reflect when its additional effect occurs. Normally, Vengeance shows three arrows being hitting the target. However, this number increases to five or seven when its damage multiplying effects kick in.

Under normal circumstances, an Unleash is an uncontrollable effect, activating at random when an Attack is selected. To this extent, Unleashes have a certain percentage attached which determines the rate of activation. This activation rate can be altered by equipping special equipment that increases this rate, and referred to in the equipment description as Increasing Criticals. Increasing the Unleash activation rate to its highest possible level is a common strategy for high-Attack Adepts using damage-multiplying Unleashes, as it allows for high amounts of damage.

Mechanics of the Unleash System[]

Between the first two games, Golden Sun and Golden Sun: The Lost Age, and the most recent entry in the series, Golden Sun: Dark Dawn, certain aspects of the Unleash system were revamped. The Mechanics can be grouped into two basic systems, with the rules of each being detailed below.

Original system[]

In Golden Sun and Golden Sun: The Lost Age, Unleashes are limited to Artifact-class weapons, weapons that are unique or limited in availability. Another weapons category, Useable Weapons lack unleashes, but instead have a side-effect that can be utilized during battle similarly to items. Common weapons, which can be bought in multiples at Vendors, lack both unleashes and usable side-effects. Instead, they share with Artifact weapons the ability to score a "critical hit", which is essentially an empowered version of the user's standard Attack.

Unleashes are not shared between weapons; different weapons will always possess different Unleashes. A weapon's Unleash can potentially be accessed as soon as the weapon has been equipped, with most Unleashes have a standard rate of activation of 35%, though certain Unleashes have higher activation rates. When a weapon's unleash is triggered, the Unleash and its related side effects are limited to the originally targeted enemy.

Dark Dawn Revisions[]

In Golden Sun: Dark Dawn, all weapons, including common and usable weapons, have an unleash. For common weapons, the Unleash will generally be a non-elemental Unleash with a weak to moderately strong damage multiplier, but few added effects. Artifact weapons may include these Unleashes as secondary attacks, but the signature Unleashes will usually be stronger, element-based Unleashes that can have a variety of effects. However, if a pure-element weapon has one of these non-elemental Unleashes in its arsenal, that unleash will be converted into an elemental attack, with the element-alignment matching that of the weapon. The addition of non-elemental Unleashes, and their availability to common and usable weapons effectively incorporates the prior "Critical Hit" mechanic. This has the effect of removing the potential for critical hits from enemy attacks, as enemies do not possess weapons capable of Unleashes.

Weapons in Dark Dawn can have anywhere from one to four unleashes, some of which are shared with other weapons, in addition to whatever other effects the weapon may have. Generally, the number of unleashes increases with the overall strength of a weapon, though this is not always the case. For weapons that were introduced in a previous game, the final unleash learned is normally the weapon's signature Unleash from its past appearances. However, the same Unleash may also be a secondary unleash for a stronger weapon. A good example is the Unleash Stone Justice; it is the signature unleash of the Themis' Axe, but at the same time, Stone Justice is a secondary Unleash for the stronger Giant Axe and Herculean Axe.

While past Unleashes were always single target attacks, certain Unleashes are now ranged Attacks, such as the Masamune's Rising Dragon, which not only affects the targeted character, but the enemies directly adjacent to the original target. The Star Dust unleash, belonging to the Silver Longbow and the Sagittarius Bow, has a wider range, extending up to two enemies on either side of the original target. Unlike Psynergy, where the player can freely choose which enemies to target, choosing the targets of an Unleash is more restricted. Standard weapon attacks always affect a single target, which is chosen when the player is selecting moves for their party. If an unleash is triggered during an Adept's attack, the originally selected target will always receive the most damage. Enemies immediately adjacent will take lesser amounts of damage.

The ability to use an unleash is determined by the mastery a character has over a specific weapon. When the weapon is selected in the items menu, they can view a gauge that shows the level of mastery the player has over that weapon. The screen will also show which Unleashes the character can use; Mastered Unleashes will have a green background while unmastered Unleashes will have a grey background. When a character first equips a new weapon, that character may be unable to use any unleashes. However, as the character attacks with the weapon, their mastery will increase, and the character will be able to progressively learn more advanced Unleashes.

In most cases, all unleashes can be learned before the weapon is fully mastered. However, weapon mastery also affects the attack increase. An adept equipping an unmastered weapon will only receive a portion of the total attack increase the weapon grants. However, the initial attack bonus will increase as the weapon is mastered, and the full benefit will be granted at 100% mastery. The attack bonus effect often goes unnoticed, due to steady increases in weapon strength over the course of the game. The length of time it takes to completely master a weapon appears to increase with the strength of the weapon. A weaker weapon, like a Long Sword, can be mastered in a few attacks, while the Sol Blade, the strongest weapon in the game, requires many, many battles to be fully mastered.

Each class of weapon has its own experience gauge. Mastering a weapon will grant some level of mastery to a stronger weapon of the same class, though the amount varies depending on how much the two weapons differ in strength. The closer in strength a weaker weapon is to a stronger weapon, the more experience is carried over. Mastering a stronger weapon of a certain class, will give the character mastery over all weaker weapons in that class, regardless of whether the character in question has used them or not.

As in past games, Unleashes have an activation rate which determines when an Unleash is triggered. Due to the existence of multiple Unleashes, however, the mechanic is distinctly altered. The activation rate appears to refer specifically to the chance of an Unleash occurring. If an Unleash is triggered for a weapon with multiple Unleash effects, the effect will be chosen at random from the available pool of that weapon's Unleashes. While equipping Critical-increasing equipment will increase the overall rate of an Unleash occurring, there is no way of choosing a specific Unleash effect. This means that weapons with multiple Unleashes can be seen to decrease in usefulness; while a weapon may have a powerful unleash effect, the other 2-3 effects are usually much, much weaker and could be called on at any Unleash activation. One example is Excalibur. In The Lost Age, Exacalibur's chance to triple damage with its Legend made it one of the premier endgame weapons. In Dark Dawn, however, Legend is one of four unleashes, with the other three being distinctly weaker. Legend is less likely to be called on, and thus its tripling effect occurs at a rare rate. This means that the Levatine, a sword with a lesser Attack increase, is seen to be the better choice, due to its three Unleashes, all of which are fairly equal in power, allowing for a more consistent rate of damage.

Explanation for Unleashes[]

The following paragraph is based on someone misremembering the game; the line in question is actually about the power being similar to critical hits in battle, which is a different mechanic to unleashes.

Although no real explanation for unleashes occurs in-game, a small bit of easily forgotten text on the subject appears when Isaac's party first arrives in Kolima, prior to having defeated (and healed) Tret. The enraged tree curses the residents of Kolima for taking their axes to him, turning them into trees, so that they would die alongside him. Isaac's party happens to get involved, needing to pass through the Kolima region as part of their quest. Immediately they are set upon by Tret, who immobilises the Adepts, pinning them to the ground. However, as the wave of Psynergy that would turn them into trees approaches, the Adepts are enveloped in a shimmering barrier that wards off Tret's curse. This barrier was a purely reactive and subconscious display of Psynergy, as none of the Adepts intentionally used their powers to create the field. They assume this type of subconscious defense is similar to a weapon's unleash, which holds vast, though uncontrollable, power. Apart from a concluding remark about how it would be nice to control this ability, it is never mentioned again. As such, this only serves to confirm that the Adepts do know that unleashes exist and that they are uncontrollable and nothing more.

List of Unleashes[]

Unleashes of Long Swords[]

Unleash NameWeapon (with its attack increase value)Element and Added Damage Point ValueSide effectVisual
BlizzardArctic Blade Arctic Blade (+55 Atk)Star mercury +18May temporarily lower the target's Attack rating by 25%The user projects a stream of ice shards that fly into a target.
Acid BathShamshir Shamshir (+99 Atk)Star mars +34May temporarily lower the target's Attack rating by 25%The user strikes the target and a purplish vapor cloud is emitted on impact.
Aqua SockSilver Blade Silver Blade (+108 Atk)Star mercury +42NoneThe user strikes the target and a pillar of water shooting up from the ground at the target's feet is generated.
Demonfire *Muramasa Muramasa (+126 Atk)Star mars +60May inflict the target with Haunt.A swarm of reddish spirit flames converges on the target while the attacker slides forward and strikes.
Titan BladeGaia Blade Gaia Blade (+135 Atk)Star venus +70None.A colossal yellow sword crashes down into the area where the target is, letting loose a veritable water spout of yellow energy as it digs into the target, and detonating in a large bright explosion of purple energy.
HurricaneStorm Brand Storm Brand (+60 Atk)Star mercury +21May temporarily lower the target's Attack rating by 25%A torrent of rain drops hits the target before the holder of the sword attacks it physically.
ShredRobbers Blade Robber's Blade (+101 Atk)Star mars +33May temporarily lower the target's Defense rating by 25%Beams of bright orange energy gathering into an orange sphere that forms and grows at the target's position, and then explodes largely. An orange breaking-shield image then occurs.
Flash EdgeLightning Sword Lightning Sword (+134 Atk)Star jupiter +46May inflict DelusionThe user strikes and leaves a violet-colored impact, while the entire screen is temporarily bathed in magenta.
Soul ShatterSoul Brand Soul Brand (+141 Atk)Star mars +50May restore the user's PP meter by an amount equal to 10% of the resultant damage.A large white-reddish image of a sword pierces out of the ground at the target's feet with an explosion to impale the target, and a lot of orbs of energy are siphoned out of the image into the user.
Raiden's WrathCloud Brand Cloud Brand (+130 Atk)Star jupiter +39Always ignores the target's defense during damage calculations. Has an Unleash rate of 40% instead of 35%.An oni looking monster with white hair and holding a sword laced with electricity appears extremely briefly to slash the target once while the user performs a normal attack.
Crucible FireHestia Blade Hestia Blade (+145 Atk)Star mars +48May lower the target's Agility by 50%.The user attacks physically and a trio of large fiery rings spectacularly explodes upon impact.
Heavy DivideHuge Sword Huge Sword (+155 Atk)Star venus +60May lower the target's Defense by 25%.A gigantic, jagged sword with white edges sprouts vertically out of the wielder, then slowly tips and falls over and onto the enemy target with a heavy bounce, then retracts back into the wielder.
Lethe AlbionMythril Blade Mythril Blade (+160 Atk)Star mercury +56May Seal the target's Psynergy.The user summons a rushing river that flows through and damages the target as it is engulfed in a giant holographic blue image of a Psynergy Seal.
Void BeamRune Blade Rune Blade (+162 Atk)Star jupiter +57May Seal the target's Psynergy.The user summons a glowing purple hologram of a symbol that draws itself in front of the user as the camera swivels, and the symbol generates a powerful, thick white-purple beam that pierces through the target.
Radiant FireLevatine Levatine (+173 Atk)Star mars +66May ignore 50% of the target's Defense during damage calculations.The user attacks physically and a series of circular fire patterns is emitted on impact.
PurgatoryFire Brand Fire Brand (+176 Atk)Star mars +67May inflict Sleep.The user summons a huge interwoven column of fire bursting from the ground beneath the target. The fire column then expands to cover most of the screen before contracting to the point of vanishing.
Acheron's GriefDarksword Darksword (+210 Atk)Star venus +76May inflict Deadly Poison.A colossal purple sword crashes down into the area where the target is, letting loose a veritable water spout of purple energy as it digs into the target, and detonating in a large bright explosion of purple energy as the screen temporarily inverts its color.
LegendExcalibur Excalibur (+180 Atk)Star jupiter +73May inflict triple the resulting damage.A three-dimensional hologram of a symbol forms above the enemy party, and the symbol generates either one holographic sword that drives itself into the target or three holographic swords that drive themselves into the target in succession.
MegiddoSol Blade Sol Blade (+200 Atk)Star venus +0Inflicts triple the resulting damage. Only equippable by Isaac and Felix.The user leaps high into the air of a red background, the sword glowing bright red over his head. He then touches the blade of the sword into a room-sized sphere of burning plasma that is summoned from the top of the screen, and slings the searing object onto the target.

Unleashes of Axes[]

Unleash NameWeapon (with its attack increase value)Element and Added Damage Point ValueSide effectVisual
BarrageVulcan Axe Vulcan Axe (+76 Atk)Star mars +20May inflict the Stun status condition.The user physically strikes and an intense orange explosion of flame is emitted on impact.
BroilBurning Axe Burning Axe (+84 Atk)Star mars +23None.The user physically strikes and a small orange cloud of heat spreads out on impact.
Heat MirageDragon Axe Dragon Axe (+100 Atk)Star mars +21May inflict the Delusion status condition.The user physically strikes and a bright orange cloud of energy forms on impact causing the air around it to briefly ripple.
MeltdownGiant Axe Giant Axe (+114 Atk)Star mars +47May lower the target's Defense rating by 25%.The user physically strikes and leaves a red impact. A red breaking-shield image then occurs.
Poison CloudDemon Axe Demon Axe (+132 Atk)Star venus +55May inflict the Poison Status Condition.The user physically strikes and a green vaporous cloud is emitted on impact.
Stone JusticeThemis Axe Themis' Axe (+30 Atk)Star venus +11May lower the target's Agility by 50%.The user summons a swarm of rocks from the ground in front of him, then swings his axe to project the floating swarm through the target.
Power DriveDisk Axe Disk Axe (+76 Atk)Star mars +24None.The user physically strikes and a medium-sized fireball that rolls right through the victim is generated.
Vein TapTartarus Axe Tartarus Axe (+127 Atk)Star venus +43May restore the user's HP by an amount equal to the damage dealt.The user physically attacks and an array of medium-sized red/brown spheres travel from the target to the user.
Stun BoltViking Axe Viking Axe (+137 Atk)Star jupiter +47May inflict the Stun status condition.The user physically attacks and a large array of purple electricity is generated across the screen from the point of impact.
Heat Smash *Mighty Axe Mighty Axe (+142 Atk)Star mars +41May lower each of the target's Resistances by 40.The user physically strikes and leaves a red impact. A purple breaking-shield image then occurs.
Flare BurstApollos Axe Apollo's Axe (+158 Atk)Star mars +54May restore the user's HP by an amount equal to the damage dealt.The user physically strikes and a large, powerful fiery explosion is generated on impact.
Mother EarthGaias Axe Gaia's Axe (+163 Atk)Star venus +59May inflict the Sleep status condition.The user physically attacks and a brown rocky boulder appears from the top of the screen to smash into the target and shatter.
SupernovaStellar Axe Stellar Axe (+171 Atk)Star jupiter +63May inflict the Stun status condition.The user physically attacks and a large, circular green shockwave is emitted.

Unleashes of Light Blades[]

Unleash NameWeapon (with its attack increase value)Element and Added Damage Point ValueSide effectVisual
Rapid SmashBandits Sword Bandit's Sword (+12 Atk)Star jupiter +0Either deals 90% or 180% of the resultant damage.The user bolts forward and leaves either one or two blue-colored impacts.
Vorpal SlashElven Rapier Elven Rapier (+44 Atk)Star jupiter +16None.The screen blacks out at the moment the user's physical strike connects to show a giant jagged horizontal burst of green energy.
Life NourishMystery Blade Mystery Blade (+84 Atk)Star venus +25The user may be healed by an amount equal to the damage dealt.The user physically strikes and a swarm of purple motes of energy are pulled from the target into the attacker.
Mortal DangerAssassin Blade Assassin Blade (+90 Atk)Star venus +28May instantly fell the target.The user physically strikes, and a transparent image of the Grim Reaper slashes the target in tandem.
Cyclone Slash *Ninja Blade Ninja Blade (+94 Atk)Star jupiter +38May lower each of the target's Resistances by 40.The user physically strikes and a tall, light violet whirlwind is emitted on impact.
Sonic SmashSwift Sword Swift Sword (+104 Atk)Star jupiter +0May deal triple the damage.The user bolts forward and leaves either one or three blue-colored impacts.
AsuraKikuichimonji Kikuichimonji (+128 Atk)Star jupiter +64May ignore half of the target's Defense during damage calculations.The user physically strikes and the transparent image of a samurai with a red tengu mask briefly appears and slashes the target with its sword in tandem.
DreamtidePirates Sword Pirates Sword (+34 Atk)Star mercury +12May inflict the Sleep status conditions.The user summons a wave of water that flows through the target from behind the user.
Moon AirHypnos Sword Hypnos' Sword (+49 Atk)Star jupiter +18May inflict the Sleep status condition.The user physically strikes and a white vaporous cloud is emitted on impact.
Lunar SlashCorsairs Edge Corsair's Edge (+90 Atk)Star jupiter +25May lower each of the target's Resistances by 40.The user jumps high into the air, swings the sword, and a huge blue swath cuts across the screen.
Searing FogMist Saber Mist Sabre (+110 Atk)Star mercury +36May inflict the Delusion status condition.The user physically strikes and a blue vaporous cloud is emitted on impact.
Mad ZephyrSylph Rapier Sylph Rapier (+124 Atk)Star jupiter +40May deal double the resulting damage.The user sends a series of at least four needles of light violet energy into the target, or more needles at a higher rate of fire if the damage is doubled.
ScorpionfishPirates Sabre Pirates Sabre (+136 Atk)Star mars +43May inflict the Deadly Poison status conditions.The user physically attacks and an expanding cloud of red-orange mist is emitted on impact.
Light SurgePhaetons Blade Phaeton's Blade (+151 Atk)Star jupiter +51May inflict the Delusion status condition.The user summons a multitude of purple light beams to barrage the target's position as the camera swivels around.
Blaze RushBurning Sword Burning Sword (+157 Atk)Star mars +54May lower the target's Defense rating by 25%.The user summons a screen-filling series of large fire balls that swiftly pass through the opponent's position.
Rising DragonMasamune Masamune (+161 Atk)Star mercury +62May deal double the resulting damage. Has an Unleash rate of 40% instead of 35.The user projects either one or two watery clouds shaped like serpents with dragon heads to remotely barrage the target with.
VengeanceTisiphone Edge Tisiphone Edge (+178 Atk)Star venus +71Multiplies the resultant damage by either 1, 2, or 3.The party is temporarily replaced with a large, horned woman with a bow that rapidly shoots a series of seven arrows through the target, and depending on the multiplier, either two, four, or all seven arrows connect.

Unleashes of Maces[]

Unleash NameWeapon (with its attack increase value)Element and Added Damage Point ValueSide effectVisual
Terra StrikeGrievous Mace Grievous Mace (+88 Atk)Star venus +20None.The user physically strikes and the target is tossed into the air by a brown stalagmite that pokes out of the ground under its position.
Blinding SmogRighteous Mace Righteous Mace (+112 Atk)Star jupiter +49May inflict the Delusion status condition.The user physically strikes and a light blue cloud of vapor is emitted on impact.
Poison Death *Wicked Mace Wicked Mace (+130 Atk)Star venus +53May inflict the Deadly Poison status condition.The user physically strikes and a red cloud of vapor is emitted on impact.
Boost HackBlow Mace Blow Mace (+45 Atk)Star mars +17None.The user attacks the air in front of him/her, and a large red image of a cutting swath of energy flashes across the screen.
Ice CrushComet Mace Comet Mace (+105 Atk)Star mercury +34May lower the target's Defense by 25%.The user physically strikes, and a large mass of ice appears from off-screen to fall onto the target and shatter in tandem.
Wyrd CurseHagbone Mace Hagbone Mace (+108 Atk)Star venus +41May inflict the Haunt status condition.The user summons a series of red drops that fall from the sky to form a red pool under the enemy party, and the pool erupts into a flurry of red skull shapes that float off the top of the screen.
Evil EyeDemon Mace Demon Mace (+115 Atk)Star venus +38May inflict the Delusion status condition.The user physically attacks and a bright orange cloud of vapor is emitted on impact.
HeartbreakThanatos Mace Thanatos Mace (+125 Atk)Star venus +42May instantly fell the target.A transparent image of a ghostly demon with a head resembling a horned animal's skull appears, touches the target, retracts its hand which is now glowing with a green fire, and disappears off the top of the screen.
High VitalsRising Mace Rising Mace (+152 Atk)Star jupiter +52May restore the user's HP by an amount equal to the damage dealt.The user physically attacks, and blue balls of energy are siphoned from the target into the user.
HammersphereTungsten Mace Tungsten Mace (+159 Atk)Star venus +58May ignore half of the target's Defense during damage calculations.The user physically attacks, and a giant metallic sphere drops out of the sky and onto the ground where the target is, bouncing off of it.

Unleashes of Staffs[]

Unleash NameWeapon (with its attack increase value)Element and Added Damage Point ValueSide effectVisual
MurkMagic Rod Magic Rod (+16 Atk)Star jupiter +10May inflict the Sleep status condition.The user physically strikes and a vaporous white cloud is emitted on impact.
Stun VoltageWitchs Wand Witch's Wand (+32 Atk)Star jupiter +12May inflict the Stun status condition.The user physically strikes and a bolt of purple electricity from the top of the screen zaps the target in tandem.
Psyphon SealBlessed Ankh Blessed Ankh (+46 Atk)Star jupiter +14May Seal the target's Psynergy.The user physically attacks the target, and a holographic purple image resembling the Psynergy Seal briefly appears on impact.
Psy LeechPsynergy Rod Psynergy Rod (+64 Atk)Star mercury +22May restore the user's PP by an amount equal to 10% of the damage dealt.The user physically attacks the target, and a flurry of orange orbs is siphoned from the target to the user.
Frost BiteFrost Wand Frost Wand (+76 Atk)Star mercury +28May inflict the Stun status condition.The user physically attacks the target, and an array of icy shrapnel appears from outside to gather into the target.
Life LeechAngelic Ankh Angelic Ankh (+83 Atk)Star mercury +29May restore the user's HP by an amount equal to the damage dealt.The user physically attacks the target, and a flurry of light blue orbs is siphoned from the target to the user.
Bad OmenDemonic Staff Demonic Staff (+92 Atk)Star venus +43May inflict the Haunt status condition.The user physically attacks the target, and a uniquely shaped collection of purple clouds is emitted on impact.
Shining StarZodiac Wand Zodiac Wand (+102 Atk)Star jupiter +57May inflict the Delusion status condition.The user summons a linear array of large, colorfully glowing holographic star-shaped symbols from the upper right of the screen, and each star falls onto and bounces off the target diagonally.
DrownCrystal Rod Crystal Rod (+106 Atk)Star mercury +47May instantly fell the target.The user summons a multitide of bubbles that surround the target and converge into it.
SarcophagusStaff of Anubis Staff of Anubis (+83 Atk)Star venus +30May inflict the Haunt status condition.The user physically attacks the target, and a large Egyptain sarcophagus with the image of a skeleton on it lands down on the target and disappears in a flash of green skull shapes.
Stun CloudCloud Wand Cloud Wand (+98 Atk)Star mercury +31May inflict the Stun status condition.The user physically strikes, and a large light-blue vaporous cloud crackling with electricity is emitted on impact.
SargassoGoblins Rod Goblin's Rod (+134 Atk)Star mercury +39May instantly fell the target.The user physically attacks, and a large swirling blue mass of energy appears and expands to cover much of the screen.
Flash ForceGlower Staff Glower Staff (+126 Atk)Star mercury +44May Seal the target's Psynergy.The user physically attacks, and a colossal, rotating, light-blue holographic image of the Psynergy Seal symbol emerges and dissipates.
Aging GasDracomace Dracomace (+128 Atk)Star jupiter +45May restore the user's HP by an amount equal to the damage dealt.The user projects a mass of white clouds to enshroud the target.
NirvanaMeditation Rod Meditation Rod (+150 Atk)Star jupiter +50May restore the user's PP by an amount equal to 10% of the damage dealt.An intersecting pair of rotating rings of purple energy exit the target and enter the user.
Fire DanceSalamander Rod Salamander Rod (+156 Atk)Star mars +51May lower the target's Attack rating by 25%.The user projects a billowing plume of sharply undulating fire at the target.
Reverse StarNebula Wand Nebula Wand (+165 Atk)Star mercury +58May restore the user's PP by an amount equal to 10% of the damage dealt.The user physically attacks and a large, horizontally elliptical, rotating white cloud is emitted on impact.
Life ShearAtropos Rod Atropos' Rod (+169 Atk)Star mars +114May instantly fell the target. Has an Unleash rate of 40% instead of 35%.The user summons a young female equipped with a large, gold pair of scissors that snips at the target's position.
ApocalypseLachesis Rule Lachesis' Rule (+177 Atk)Star jupiter +125May inflict the target with Death Curse. Has an Unleash rate of 40% instead of 35%.The user summons a young female appearing as a ballet dancer of sorts that briefly strikes a target.
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