Golden Sun Universe
"Tangle foes to drop agility."

Vine when used in battle.

Venus djinn.gif Vine is a Venus Djinni fought and acquired in Golden Sun, and is numerically the fourth Venus Djinni in the games' official Djinni ordering.


Vine is randomly battled at this "island" west of the west exit of Lamakan Desert.

Golden Sun: Vine is a Djinni that is randomly encountered in a specific area of the overworld that otherwise appears to be pointless scenery. Thus, it is very often missed by players playing the game the first time without any outside information. The battle with Vine may ensue in place of a random battle in the circular "island" to the immediate northwest of where you exit Lamakan Desert, led to by the upper of two bridges that are immediately visible. It can also appear on the larger island just north of crescent shaped one. Furthermore, it may also appear on the strip of land north of the exit between the mountains and the river.

Golden Sun: The Lost Age: Players can transfer data from Golden Sun to The Lost Age, but even if they don't, Vine will be among the Djinn Isaac's party has with them when they join forces with Felix's party late in the game.

Golden Sun: Dark Dawn: Vine is found late in the Teppe Ruins, in the room before the room where Sveta is met. It will run away into tall grass , and will run away from the player through the grass for as long as the player tries to catch it, so the player must walk up a ledge to the left of the room and move an earth pillar up one tile into the grass. With this pillar in place, when the player next chases Vine, it will encounter the pillar and position itself up north in the open, and you can grab it without fighting it. Vine will be permanently missed once the Belinsk Ruins dungeon is completed, because the Morgal region will be locked off, preventing your from reentering Teppe Ruins through its exit.

As an opponent[]

Statistically, Vine has 421 HP, 30 PP, 175 Attack, 45 Defense, 91 Agility, and 10 Luck. Like all other Venus Djinn that are fought, in terms of resistance, it has a Venus Resistance rating of 193, Mercury and Mars Resistance ratings of 100 each, and a Jupiter Resistance rating of 25, and in regards to its abilities it uses its available Venus-based attacks with a Venus power rating of 125.

Vine can use the following battle commands:

  • Gaia: Used 53 out of 256 times, this is a Psynergy spell that causes the ground beneath the enemy to open up and engulf the party in a wide reverse shower of Venus energy and medium-sized boulders, dealing a Venus-based attack with a power rating of 40 and a range of 3. This ability consumes 7 of its user's PP.
  • Mad Growth: Used 47 out of 256 times, this is a Psynergy spell that causes a group of thorny vines to erupt from the ground and through the Adepts for a short time, dealing a Venus-based attack with a power rating of 60 and a range of 3. This ability consumes 10 of its user's PP.
  • Quake Sphere: Used 41 out of 256 times, this is a Psynergy spell that prompts three rectangular sections of ground underneath the party to jolt upward and retract into the ground quickly thrice in succession, bouncing each Adept three times, dealing a Venus-based attack with a power rating of 65 and a range of 7. This ability consumes 15 of its user's PP.
  • Briar: Used 35 out of 256 times, this is a Psynergy spell that causes a series of quite large spiked vines to grow out of the ground quickly to assault the opposition, dealing a Venus-based attack with a power rating of 70 and a range of 3. This ability consumes 11 of its user's PP.
  • Clay Spire: Used 29 out of 256 times, this is a Psynergy spell that causes three thick stalactites to fall out of the sky and shatter onto the party, dealing a Venus-based attack with a power rating of 85 and a range of 3. This ability consumes 13 of its user's PP.
  • Attack: Used 28 out of 256 times, this is this monster's standard physical attack, but for this monster it is counted as a Venus-based attack rather than a non-elemental attack.
  • Flee: Ued 23 out of 256 times, this enemy has the ability to attempt to Flee the battle, thereby ending the battle if successful without rewarding you with the associated EXP, Coins, and the Djinni itself. Since this is a randomly battled overworld Djinni, however, it can be very quickly fought again just by running around in the same area you first fought it in.

When defeated, Vine yields 230 EXP and 277 Coins, and the Vine Djinni is added to your party's Djinn collection. If you fell it with an offensive Jupiter Djinni like Smog, its rewards increase to 299 EXP and 360 Coins.

It is possible to have four Jupiter Djinn in your collection at this point, so having Ivan summon Thor with them will deal over 400 damage to Vine in one blow - practically a one-hit KO.

Category:Monsters with high Venus resistance | Category:Monsters with low Jupiter resistance | Category:Psynergy-capable monsters


When Set, it increases base HP by 12, base PP by 4, base Defense by 3, and base Luck by 1.

When Vine's battle effect is used, a group of wriggling green vines briefly sprout out of the ground at the position of the enemy party. All enemies' agility ratings are temporarily lowered down to 50%, the lowest value the Agility rating can be debuffed down to. This is identical to the effect of the Venus Djinni Mud in The Lost Age.

Ability analysis[]

Golden Sun: Vine works particularly well against Deadbeard, who ordinarily removes all buffs you cast upon yourself with Break but does not have any specific measures to remove negative effects from himself. Deadbeard has an agility rating to speak of, so unleashing Vine can be quite useful if some of your party members do not act before Deadbeard's first attack in the turn.

Golden Sun: The Lost Age: When Isaac's party joins Felix's party along with their returning Djinn, Vine's ability makes it a second Mud, a Venus Djinni found in the early-middle of that game with the exact same effect. The two Djinn are usable interchangeably for the same situational purposes.

Golden Sun: Dark Dawn: In general, Agility-modifying effects may not be as useful in Dark Dawn as in previous games because with equipment like the Zol Ring, your party is more likely to move before your opponents anyway. This makes Vine one of the less useful Djinn in the game. However, it may be useful for lowering the agility of a Guardian Ball in the Star Magician fight, so that in the following turn, it can successfully have Ivy or Doldrum used against it to prevent it from using its Guard Aura and allow the party to safely unleash a salvo of summons on Star Magician's whole group. Vine's battle effect is identical to that of the Mercury Djinni Foam, and the two can be used interchangeably.

Name Origin[]

A vine is a type of plant characterized by climbing up trees or other surfaces as they grow. Ivy is a type of vine that are often known to climbs up walls of buildings, but is essentially a synonym to a vine.

Golden Sun: FlintGraniteQuartzVineSapGroundBane
The Lost Age: EchoIronSteelMudFlowerMeldPetraSaltGeodeMoldCrystal
Dark Dawn: BarkBrickGearsFurrowGarlandPewterChasmChainBuckleCloverMagnetIvyHemlock
Golden Sun: ForgeFeverCoronaScorchEmberFlashTorch
The Lost Age: CannonSparkKindleCharCoalRefluxCoreTinderShineFuryFugue
Dark Dawn: CinderLavaBrandGlareWrathChiliGlowStokePepperSizzleFlareAurora
Golden Sun: GustBreezeZephyrSmogKiteSquallLuff
The Lost Age: BreathBlitzEtherWaftHazeWheezeAromaWhorlGaspLullGale
Dark Dawn: JoltVortexDoldrumSiroccoWispPuffFleetSwiftSimoom
Golden Sun: FizzSleetMistSpritzHailTonicDew
The Lost Age: FogSourSpringShadeChillSteamRimeGelEddyBalmSerac
Dark Dawn: SurgeMellowClawDewdropTorrentCoralSpoutTeardropPincerFoamGeyserShell